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Search found 119 matches |
Author | Message |
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Topic: Pre-made player characters | |
jtanzer Replies: 8 Views: 574 |
Forum: Characters, Droids, and Species Posted: Wed Jan 01, 2025 7:02 pm Subject: Pre-made player characters |
6d Dex but a medical student???
Nimble fingers are important |
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Topic: The Force Attribute | |
jtanzer Replies: 28 Views: 2269 |
Forum: House Rules Posted: Mon Dec 23, 2024 4:04 pm Subject: The Force Attribute |
The impression I got was that he forced them to all be Force-users. That, at least to me, is the plain-text reading of his statement.
I believe your misunderstanding comes from an assumption that th ... |
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Topic: The Force Attribute | |
jtanzer Replies: 28 Views: 2269 |
Forum: House Rules Posted: Thu Dec 19, 2024 7:20 pm Subject: The Force Attribute |
The impression I got was that he forced them to all be Force-users. That, at least to me, is the plain-text reading of his statement. | |
Topic: The Force Attribute | |
jtanzer Replies: 28 Views: 2269 |
Forum: House Rules Posted: Wed Dec 18, 2024 4:58 pm Subject: The Force Attribute |
But yes - as CRM states - all the force stuff needed to be done together (have five force users in our game) if the force is going to be a major part of a game. Here you go. But all he’s saying ... |
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Topic: The Force Attribute | |
jtanzer Replies: 28 Views: 2269 |
Forum: House Rules Posted: Wed Dec 18, 2024 6:47 am Subject: The Force Attribute |
But yes - as CRM states - all the force stuff needed to be done together (have five force users in our game) if the force is going to be a major part of a game. Here you go. |
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Topic: The Force Attribute | |
jtanzer Replies: 28 Views: 2269 |
Forum: House Rules Posted: Tue Dec 17, 2024 8:22 pm Subject: The Force Attribute |
Basically, I disagree with pakman's assertion that if one PC is a Force-user, than all PCs need to be a Force-user. I also believe that the balance types I described are equally applicable to Force- ... | |
Topic: The Force Attribute | |
jtanzer Replies: 28 Views: 2269 |
Forum: House Rules Posted: Tue Dec 17, 2024 6:13 pm Subject: The Force Attribute |
I would disagree with the assumption that if one PC is a Force-user, than all of them need to be one as well.I don't think anyone did have that assumption.
I certainly don't. Well, here's the comm ... |
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Topic: Fabrication & Materials in the SWU | |
jtanzer Replies: 6 Views: 961 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Mon Dec 16, 2024 12:53 am Subject: Re: Fabrication & Materials in the SWU |
I was thinking more along the lines of vastly upsized machines using the same premise as a 3D printer, using powdered or atomized base material to build the individual parts and pieces needed to assem ... | |
Topic: Fabrication & Materials in the SWU | |
jtanzer Replies: 6 Views: 961 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Sat Dec 14, 2024 7:34 pm Subject: Fabrication & Materials in the SWU |
TLDR; It really depends on what you want to do and the materials involved. Traditional manufacturing excels at strong, durable, mass-produced parts using a wide range of materials. Additive manufact ... | |
Topic: The Force Attribute | |
jtanzer Replies: 28 Views: 2269 |
Forum: House Rules Posted: Sat Dec 14, 2024 6:43 pm Subject: The Force Attribute |
I would disagree with the assumption that if one PC is a Force-user, than all of them need to be one as well. As the Alexandrian notes The problem with spotlight balance is that it can mean that char ... | |
Topic: The Force Attribute | |
jtanzer Replies: 28 Views: 2269 |
Forum: House Rules Posted: Thu Dec 12, 2024 8:16 pm Subject: The Force Attribute |
CRMcNeill already did this with his Force Attribute System found in the Adventurer's Journal Issue #4 [url=https://www.rancorpit.com/forums/downloads/Adventurers%20Journal/5AJ-04-050419.pdf]That which ... | |
Topic: Deionization | |
jtanzer Replies: 25 Views: 6563 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Mon Dec 09, 2024 5:18 am Subject: Deionization |
. The fact of the matter is that the people who designed the Nebulon-B put those vanes on because they looked cool. Then completely unrelated people came along and techno-babbled an explanation, whi ... | |
Topic: Deionization | |
jtanzer Replies: 25 Views: 6563 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Mon Dec 09, 2024 1:36 am Subject: Deionization |
The problem I'm having is that the base idea is dumb. The idea was the the vanes functioned similar to radiators (The Far Orbit Project pg 28) , however, no ship in SW (apart from the Nebulon-B) has ... | |
Topic: Deionization | |
jtanzer Replies: 25 Views: 6563 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Sun Dec 08, 2024 4:45 am Subject: Deionization |
I'd drop the whole thing altogether. They're already going to be spending alot of CP's and FP's aren't something you want to drop an just anything, so this feels like an unnecessary system. | |
Topic: Starting a 1e Classic campaign Sandbox | |
jtanzer Replies: 4 Views: 914 |
Forum: First Edition and IAG Posted: Sat Nov 30, 2024 10:55 pm Subject: Starting a 1e Classic campaign Sandbox |
Here's some resources that might help you with running a sandbox. While it primarily uses D&D as an example, the principles are largely system-agnostic, so they should be applicable to SWD6.
E ... |
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