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  Topic: Pre-made player characters
jtanzer

Replies: 8
Views: 574

PostForum: Characters, Droids, and Species   Posted: Wed Jan 01, 2025 7:02 pm   Subject: Pre-made player characters
6d Dex but a medical student???

Nimble fingers are important
  Topic: The Force Attribute
jtanzer

Replies: 28
Views: 2269

PostForum: House Rules   Posted: Mon Dec 23, 2024 4:04 pm   Subject: The Force Attribute
The impression I got was that he forced them to all be Force-users. That, at least to me, is the plain-text reading of his statement.
I believe your misunderstanding comes from an assumption that th ...
  Topic: The Force Attribute
jtanzer

Replies: 28
Views: 2269

PostForum: House Rules   Posted: Thu Dec 19, 2024 7:20 pm   Subject: The Force Attribute
The impression I got was that he forced them to all be Force-users. That, at least to me, is the plain-text reading of his statement.
  Topic: The Force Attribute
jtanzer

Replies: 28
Views: 2269

PostForum: House Rules   Posted: Wed Dec 18, 2024 4:58 pm   Subject: The Force Attribute

But yes - as CRM states - all the force stuff needed to be done together (have five force users in our game) if the force is going to be a major part of a game.
Here you go.
But all he’s saying ...
  Topic: The Force Attribute
jtanzer

Replies: 28
Views: 2269

PostForum: House Rules   Posted: Wed Dec 18, 2024 6:47 am   Subject: The Force Attribute

But yes - as CRM states - all the force stuff needed to be done together (have five force users in our game) if the force is going to be a major part of a game.
Here you go.
  Topic: The Force Attribute
jtanzer

Replies: 28
Views: 2269

PostForum: House Rules   Posted: Tue Dec 17, 2024 8:22 pm   Subject: The Force Attribute
Basically, I disagree with pakman's assertion that if one PC is a Force-user, than all PCs need to be a Force-user. I also believe that the balance types I described are equally applicable to Force- ...
  Topic: The Force Attribute
jtanzer

Replies: 28
Views: 2269

PostForum: House Rules   Posted: Tue Dec 17, 2024 6:13 pm   Subject: The Force Attribute
I would disagree with the assumption that if one PC is a Force-user, than all of them need to be one as well.I don't think anyone did have that assumption.
I certainly don't.

Well, here's the comm ...
  Topic: Fabrication & Materials in the SWU
jtanzer

Replies: 6
Views: 961

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Dec 16, 2024 12:53 am   Subject: Re: Fabrication & Materials in the SWU
I was thinking more along the lines of vastly upsized machines using the same premise as a 3D printer, using powdered or atomized base material to build the individual parts and pieces needed to assem ...
  Topic: Fabrication & Materials in the SWU
jtanzer

Replies: 6
Views: 961

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Dec 14, 2024 7:34 pm   Subject: Fabrication & Materials in the SWU
TLDR; It really depends on what you want to do and the materials involved. Traditional manufacturing excels at strong, durable, mass-produced parts using a wide range of materials. Additive manufact ...
  Topic: The Force Attribute
jtanzer

Replies: 28
Views: 2269

PostForum: House Rules   Posted: Sat Dec 14, 2024 6:43 pm   Subject: The Force Attribute
I would disagree with the assumption that if one PC is a Force-user, than all of them need to be one as well. As the Alexandrian notes The problem with spotlight balance is that it can mean that char ...
  Topic: The Force Attribute
jtanzer

Replies: 28
Views: 2269

PostForum: House Rules   Posted: Thu Dec 12, 2024 8:16 pm   Subject: The Force Attribute
CRMcNeill already did this with his Force Attribute System found in the Adventurer's Journal Issue #4 [url=https://www.rancorpit.com/forums/downloads/Adventurers%20Journal/5AJ-04-050419.pdf]That which ...
  Topic: Deionization
jtanzer

Replies: 25
Views: 6563

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Dec 09, 2024 5:18 am   Subject: Deionization
. The fact of the matter is that the people who designed the Nebulon-B put those vanes on because they looked cool. Then completely unrelated people came along and techno-babbled an explanation, whi ...
  Topic: Deionization
jtanzer

Replies: 25
Views: 6563

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Dec 09, 2024 1:36 am   Subject: Deionization
The problem I'm having is that the base idea is dumb. The idea was the the vanes functioned similar to radiators (The Far Orbit Project pg 28) , however, no ship in SW (apart from the Nebulon-B) has ...
  Topic: Deionization
jtanzer

Replies: 25
Views: 6563

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Dec 08, 2024 4:45 am   Subject: Deionization
I'd drop the whole thing altogether. They're already going to be spending alot of CP's and FP's aren't something you want to drop an just anything, so this feels like an unnecessary system.
  Topic: Starting a 1e Classic campaign Sandbox
jtanzer

Replies: 4
Views: 914

PostForum: First Edition and IAG   Posted: Sat Nov 30, 2024 10:55 pm   Subject: Starting a 1e Classic campaign Sandbox
Here's some resources that might help you with running a sandbox. While it primarily uses D&D as an example, the principles are largely system-agnostic, so they should be applicable to SWD6.

E ...
 
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