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  Topic: Star Wars Classic Adventures (reup)
klhaviation

Replies: 16
Views: 11787

PostForum: First Edition / IAG   Posted: Wed May 04, 2016 7:08 am   Subject: Star Wars Classic Adventures (reup)
Yep... it was just a fun project. The rules are 1st edition with the errata (not the updates) from the Companion. It's supposed to be a box set... but obviously we can't print up a box with copyrighte ...
  Topic: Buying 1st Ed books
klhaviation

Replies: 7
Views: 3894

PostForum: First Edition / IAG   Posted: Tue Sep 08, 2015 5:06 am   Subject: Buying 1st Ed books
I have noticed this too... perhaps it is the revitalized interest in the franchise, there is still a plethora of books out there, my FLGS has a ton, but they sell them for 25 to 35 bucks each. Who kno ...
  Topic: It is finished
klhaviation

Replies: 43
Views: 25183

PostForum: Tools   Posted: Fri Sep 04, 2015 7:36 am   Subject: It is finished
Glad you like it.
  Topic: Star Wars D6 2nd Edition: Revised, Expanded, and Updated
klhaviation

Replies: 113
Views: 53891

PostForum: Tools   Posted: Thu Aug 13, 2015 7:42 am   Subject: Star Wars D6 2nd Edition: Revised, Expanded, and Updated
Well.... I think using lulu will be exponentially cheaper... this project is on the same technical and visual scale as REUP, but page count is far more of a consideration... 250 maybe 300 pages.
  Topic: My new gaming room and basement in Cleveland OH
klhaviation

Replies: 18
Views: 9149

PostForum: Gaming Groups   Posted: Tue Aug 11, 2015 10:45 pm   Subject: My new gaming room and basement in Cleveland OH
Nice to know that there are other D6 gamers in CLE...
  Topic: Star Wars D6 2nd Edition: Revised, Expanded, and Updated
klhaviation

Replies: 113
Views: 53891

PostForum: Tools   Posted: Tue Aug 11, 2015 10:44 pm   Subject: Star Wars D6 2nd Edition: Revised, Expanded, and Updated
Thanks, it's great to hear people are using the rules.... wait till you see what we have coming this fall...
  Topic: Vehicle weapons??
klhaviation

Replies: 15
Views: 7071

PostForum: Official Rules   Posted: Sun Aug 09, 2015 5:42 pm   Subject: Vehicle weapons??
A lot of the stats were inherited from 1st edition rules... I think that is the first bit... the second bit is that it makes sense that the die code for a speeder's blaster be in speeder scale... that ...
  Topic: Star Wars D6 2nd Edition: Revised, Expanded, and Updated
klhaviation

Replies: 113
Views: 53891

PostForum: Tools   Posted: Sun Aug 09, 2015 8:42 am   Subject: Star Wars D6 2nd Edition: Revised, Expanded, and Updated
I am not aware of any C&Ds.... in fact, I don't think anyone who had anything to do with the project actually hosts the file. Hence the dead links. Nobody really wanted to draw too much attention. ...
  Topic: Force skill (single skill Force Rules)
klhaviation

Replies: 8
Views: 3466

PostForum: House Rules   Posted: Thu Aug 06, 2015 1:07 pm   Subject: Force skill (single skill Force Rules)
Not so much as sub skills, rather aspects of using the force that the Jedi assigns his die pool to... granted the write up needs some clairity...

1. Assign Force skill dice to lightsaber damage or ...
  Topic: Force skill (single skill Force Rules)
klhaviation

Replies: 8
Views: 3466

PostForum: House Rules   Posted: Thu Aug 06, 2015 7:07 am   Subject: Force skill (single skill Force Rules)
Here is an example of play:

One of the key balancing factors is that you're still committing multiple actions in a round. So if you're using a Control + Sense power in a round you have a -1D to you ...
  Topic: Force skill (single skill Force Rules)
klhaviation

Replies: 8
Views: 3466

PostForum: House Rules   Posted: Thu Aug 06, 2015 6:56 am   Subject: Force skill (single skill Force Rules)
Considered increasing the difficulty of single powers... but most single skills powers are rather basic and do not add thar much power creep
.. I would like to keep it so that you can use all powers ...
  Topic: Force skill (single skill Force Rules)
klhaviation

Replies: 8
Views: 3466

PostForum: House Rules   Posted: Wed Aug 05, 2015 9:29 pm   Subject: Force skill (single skill Force Rules)
What do you guys think of this houserule???

The Force Skill
This supplement presents an alternate rules system for characters who are Force-Sensitive or have the Force skills Control, Sense and Al ...
  Topic: Printing Headaches
klhaviation

Replies: 4
Views: 3251

PostForum: Tools   Posted: Tue Aug 04, 2015 3:15 pm   Subject: Printing Headaches
I have never heard of this problem... REUP MkII has been printed many times over... Perhaps this copy is modified? Courier was not a font used in the project, Rotis was but all fonts were imbedded... ...
  Topic: Fire Rates
klhaviation

Replies: 19
Views: 8510

PostForum: Official Rules   Posted: Tue Jul 28, 2015 10:46 pm   Subject: Re: Fire Rates
So I have have had two sessions (both with combat) and have been letting MAP dictate the number of shots fired and not the Fire Rates. So far, it does not seem particularly imbalanced. Of course the ...
  Topic: What is your screenname origin?
klhaviation

Replies: 11
Views: 3059

PostForum: The Rancor Pit Users/Forums Info   Posted: Tue Jul 28, 2015 8:06 am   Subject: What is your screenname origin?
Years ago, I had a freelance flight instruction business with 2 other guys, klh is first letter of our 3 last names. KLH Aviation.

After life moved on and we got real flying jobs, I was stuck with ...
 
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