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| Search found 499 matches |
| Author | Message |
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Topic: Planet of the Apes D6 RPG! [Kickstarter] |
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| pakman Replies: 19 Views: 36770 |
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| Interesting on the wild die - have to give that some thought.
XP & Hero Dice One the CP being Split into XP and hero dice - my group has been running that for a bout three years - and the play ... |
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Topic: Advanced Lightsaber Combat? |
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| pakman Replies: 9 Views: 23850 |
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| Excellent point - I took some of that into consideration.
It felt like it in some games it was like playing tetris to find the right combo - I did not want that at all - do your comment rings true. ... |
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Topic: Threshold of Echoes (natural Force Vergence) |
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| pakman Replies: 4 Views: 7593 |
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| Interesting concept.
I am currently (on year 3) of an all force user campaign - so this is a cool concept to think about - as our game has a lot of force elements in it and a theme loosely related ... |
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Topic: Advanced Lightsaber Combat? |
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| pakman Replies: 9 Views: 23850 |
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| Follow up on this;
Note: I used an advanced skill to govern a collection of lightsaber related forms and abilities - and this includes a simplistic mechanic for some forms being more effective agai ... |
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Topic: Template: Kilian Ranger |
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| pakman Replies: 5 Views: 7218 |
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| Nice.
These were one of my favorite non-jedi force traditions. thanks for sharing. |
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Topic: Force Powers: Relationship and Proximity |
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| pakman Replies: 5 Views: 9826 |
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| Oh, okay. So some powers already have it listed that I would modify the power by relationship and proximity.
yes, correct. And then others, I guess it is just up to me as a GM..... NO ... |
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Topic: Force Powers: Relationship and Proximity |
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| pakman Replies: 5 Views: 9826 |
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| No.
To add on to what garhkal said - some powers already have range modifiers - for short range powers. The other side of the hanger or in the next room. Proximity modifiers are for LONG ra ... |
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Topic: Political Skills |
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| pakman Replies: 6 Views: 9216 |
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| As others said, we already have a LOT of skills in the game;
however- adding more specializations or defining more knowledge (or scholar) skills may not be a bad idea. I do like the concept of m ... |
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Topic: "Less Than" Damaged |
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| pakman Replies: 112 Views: 183336 |
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| Late to this party, but as always CRM - a lot of great thoughts in there.
Less than Damaged Regarding the less than damaged - I created a condition called "Distracted". I find it is use ... |
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Topic: Knockdowns?? |
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| pakman Replies: 3 Views: 9294 |
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| I included Knockdown/Knockback keyword as a side effect of certain other attacks (I use keywords on certain rules and features to attach rules - that way don't have to spell them all out each time).
... |
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Topic: Site Outages / Call for Assistance |
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| pakman Replies: 17 Views: 78043 |
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| Thanks for your hard work Whill - it is appreciated by everyone here.
I am sure if there are costs involved - the community will be willing to step up in what ever methods you desire. LONG LIVE ... |
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Topic: Minimum Damage Result Optional Rule - or - No Soaking. |
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| pakman Replies: 14 Views: 26413 |
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| Don't understand the text on the stormtrooper reference.
But I think we are in overall agreement on the concepts of wanting more immersive soaking? Also - we chose to solve "the wookie pr ... |
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Topic: Minimum Damage Result Optional Rule - or - No Soaking. |
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| pakman Replies: 14 Views: 26413 |
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| Fair points Whill - perhaps I should say "consistent perspective" rather than consensus.... Once of my goals in all my house rules is to make them as streamlined as possible - one go ... |
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Topic: Minimum Damage Result Optional Rule - or - No Soaking. |
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| pakman Replies: 14 Views: 26413 |
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| Ahh.. Gotcha.. But there's no issue with say a wookie completely shurgging off an e-web shot!
I am not sure if this is a joke, a question or an observation. This topic is getting a lot less engag ... |
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Topic: Minimum Damage Result Optional Rule - or - No Soaking. |
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| pakman Replies: 14 Views: 26413 |
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| So only when the base weapon damage is above the resistance rating base, BEFORE rolling, is there any min damage possible.
Yes, this means tougher characters (or those in good armor - as it is the ... |
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