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  Topic: Star Trek!
pakman

Replies: 102
Views: 29187

PostForum: Miscellanea   Posted: Tue May 10, 2022 11:38 am   Subject: Star Trek!
Agree with the topic "the distintigration problem" ...

I played star trek many years ago (Fasa version I think) and their workaround for dealing with it was two fold I think - one, was in ...
  Topic: Adventure action ideas needed at Ruusan
pakman

Replies: 9
Views: 391

PostForum: Adventures and Campaigns   Posted: Thu Apr 28, 2022 10:06 pm   Subject: Adventure action ideas needed at Ruusan
You have to decide how important it would be for the emperor to keep that place secure.

Then stock accordingly. Personally, I would think a ton of stuff guarding it.
A ton.

If you don't want t ...
  Topic: Chracter Progression System (Testing)
pakman

Replies: 2
Views: 244

PostForum: House Rules   Posted: Mon Apr 25, 2022 8:37 pm   Subject: Chracter Progression System (Testing)
interesting.

Reminds me a bit of savage worlds (where the cost of a skill has to do with it's relationship to the parent attribute).


At first impression it "feels" more generous than ...
  Topic: Force Powers as Advanced Skills
pakman

Replies: 49
Views: 5063

PostForum: House Rules   Posted: Tue Apr 19, 2022 9:53 am   Subject: Force Powers as Advanced Skills
...A bit late to respond, but I was curious how this Force Powers as Advance Skills would work with Dathomirian magics?

In my "force powers are advanced skill trees like martial arts" ver ...
  Topic: The Last Jedi - Thoughts and Reactions
pakman

Replies: 308
Views: 102588

PostForum: General Star Wars   Posted: Mon Apr 11, 2022 2:04 pm   Subject: The Last Jedi - Thoughts and Reactions

I find a big majority of the relationships in the three trilogies completely unbelievable. Whether I were to blame casting, acting, writing, or something else. It's just impossible for me to emotio ...
  Topic: Hi from Europe (Italy)
pakman

Replies: 3
Views: 289

PostForum: The Rancor Pit Users/Forums Info   Posted: Fri Apr 08, 2022 2:41 pm   Subject: Hi from Europe (Italy)
Welcome!!!

Love the costume and your obvious passion for star wars!!!
  Topic: Force Powers as reactions.
pakman

Replies: 14
Views: 584

PostForum: House Rules   Posted: Wed Apr 06, 2022 11:26 pm   Subject: Force Powers as reactions.
Combat Sense really shouldn't exist. They basically took Zahn's narrative description of what it's like to use the Lightsaber Combat power and turned it into a completely separate power.

And I'm no ...
  Topic: Force Powers as reactions.
pakman

Replies: 14
Views: 584

PostForum: House Rules   Posted: Wed Apr 06, 2022 2:35 pm   Subject: Force Powers as reactions.
Excellent topic folks!

In my game, I just allow some of those abilities to be used as a reaction, at a penalty.

if the character uses an action to ready them earlier, no penalty.
  Topic: Jedi Ace pilot Force powers ?
pakman

Replies: 54
Views: 2120

PostForum: House Rules   Posted: Wed Apr 06, 2022 2:33 pm   Subject: Jedi Ace pilot Force powers ?
Well...on this tangent....

There are many issues with the DSP system in our beloved d6 game.
I won't go into the why here (that is another conversation over drinks and steak).

Like many folks, ...
  Topic: Jedi Ace pilot Force powers ?
pakman

Replies: 54
Views: 2120

PostForum: House Rules   Posted: Sat Apr 02, 2022 10:59 am   Subject: Jedi Ace pilot Force powers ?
* There are less die rolls (EVERY single power is only one skill roll).
I see this being an issue. One of the biggest complaints about Jedi is how their power level slopes up faster relative to that ...
  Topic: How long to build??
pakman

Replies: 14
Views: 532

PostForum: House Rules   Posted: Sat Apr 02, 2022 10:48 am   Subject: How long to build??
Short answer;
As long as the GM and the story need it to take.

Longer answer;
it would depend on a LOT.

What is the condition of the parts? How dirty, damaged, need lubrication, realignment ...
  Topic: Jedi Ace pilot Force powers ?
pakman

Replies: 54
Views: 2120

PostForum: House Rules   Posted: Fri Apr 01, 2022 11:31 am   Subject: Jedi Ace pilot Force powers ?
Great thread gang!

A few notes;

Making it just a piloting thing
Sure! sounds good, what ever works for the game. More diversity will have less concentration.

On CRM"s comment;
This s ...
  Topic: The LIBRARY of FAN-MADE SUPPLEMENTS
pakman

Replies: 213
Views: 110424

PostForum: Tools   Posted: Thu Mar 31, 2022 10:55 am   Subject: The LIBRARY of FAN-MADE SUPPLEMENTS
Glad I could help you in whatever small ways I have. I've only played D6 Legend a couple times in my life and it has been a long time (the DC superheroes game and Hercules & Xena). I have those tw ...
  Topic: Jedi Ace pilot Force powers ?
pakman

Replies: 54
Views: 2120

PostForum: House Rules   Posted: Thu Mar 31, 2022 10:37 am   Subject: Jedi Ace pilot Force powers ?
Interesting points in here - and yes, the existing rules are messy - hence all the house rules.


On the Force Power part -

In my game, I have changed "lightsaber combat" to "For ...
  Topic: The LIBRARY of FAN-MADE SUPPLEMENTS
pakman

Replies: 213
Views: 110424

PostForum: Tools   Posted: Mon Mar 28, 2022 11:02 am   Subject: The LIBRARY of FAN-MADE SUPPLEMENTS
The new top document is not really a full game. It is more of a proof of concept for adapting Star Wars to the D6 variant known as D6 Legend, the success-based rules WEG used for only two published ga ...
 
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