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pakman Replies: 102 Views: 29187 |
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Agree with the topic "the distintigration problem" ...
I played star trek many years ago (Fasa version I think) and their workaround for dealing with it was two fold I think - one, was in ... |
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pakman Replies: 9 Views: 391 |
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You have to decide how important it would be for the emperor to keep that place secure.
Then stock accordingly. Personally, I would think a ton of stuff guarding it. A ton. If you don't want t ... |
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pakman Replies: 2 Views: 244 |
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interesting.
Reminds me a bit of savage worlds (where the cost of a skill has to do with it's relationship to the parent attribute). At first impression it "feels" more generous than ... |
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pakman Replies: 49 Views: 5063 |
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...A bit late to respond, but I was curious how this Force Powers as Advance Skills would work with Dathomirian magics?
In my "force powers are advanced skill trees like martial arts" ver ... |
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pakman Replies: 308 Views: 102588 |
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I find a big majority of the relationships in the three trilogies completely unbelievable. Whether I were to blame casting, acting, writing, or something else. It's just impossible for me to emotio ... |
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pakman Replies: 3 Views: 289 |
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Welcome!!!
Love the costume and your obvious passion for star wars!!! |
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pakman Replies: 14 Views: 584 |
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Combat Sense really shouldn't exist. They basically took Zahn's narrative description of what it's like to use the Lightsaber Combat power and turned it into a completely separate power.
And I'm no ... |
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pakman Replies: 14 Views: 584 |
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Excellent topic folks!
In my game, I just allow some of those abilities to be used as a reaction, at a penalty. if the character uses an action to ready them earlier, no penalty. |
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pakman Replies: 54 Views: 2120 |
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Well...on this tangent....
There are many issues with the DSP system in our beloved d6 game. I won't go into the why here (that is another conversation over drinks and steak). Like many folks, ... |
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pakman Replies: 54 Views: 2120 |
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* There are less die rolls (EVERY single power is only one skill roll).
I see this being an issue. One of the biggest complaints about Jedi is how their power level slopes up faster relative to that ... |
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pakman Replies: 14 Views: 532 |
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Short answer;
As long as the GM and the story need it to take. Longer answer; it would depend on a LOT. What is the condition of the parts? How dirty, damaged, need lubrication, realignment ... |
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pakman Replies: 54 Views: 2120 |
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Great thread gang!
A few notes; Making it just a piloting thing Sure! sounds good, what ever works for the game. More diversity will have less concentration. On CRM"s comment; This s ... |
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pakman Replies: 213 Views: 110424 |
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Glad I could help you in whatever small ways I have. I've only played D6 Legend a couple times in my life and it has been a long time (the DC superheroes game and Hercules & Xena). I have those tw ... | |
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pakman Replies: 54 Views: 2120 |
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Interesting points in here - and yes, the existing rules are messy - hence all the house rules.
On the Force Power part - In my game, I have changed "lightsaber combat" to "For ... |
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pakman Replies: 213 Views: 110424 |
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The new top document is not really a full game. It is more of a proof of concept for adapting Star Wars to the D6 variant known as D6 Legend, the success-based rules WEG used for only two published ga ... | |
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