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  Topic: Anti-Matter and Repulsorlifts
pakman

Replies: 16
Views: 460

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Nov 18, 2021 10:18 am   Subject: Anti-Matter and Repulsorlifts
As always, fascinating topic.

As someone who is both a star wars fan and a bit of an astronomy nerd (used to work in the educational outreach at a museum doing astronomy work with kids and science ...
  Topic: Metabarons
pakman

Replies: 9
Views: 1918

PostForum: Miscellanea   Posted: Fri Nov 05, 2021 7:24 pm   Subject: Metabarons
Or is there at least a summary of the changes from previous versions of D6, or even the more recent ones (opend6 etc.).
  Topic: Force Powers as Advanced Skills
pakman

Replies: 17
Views: 1233

PostForum: House Rules   Posted: Thu Nov 04, 2021 4:55 pm   Subject: Force Powers as Advanced Skills
Regarding the Moment of Insight rule, in The Mandalorian, Grogu is seen to use Telekinesis at pretty high Difficulty level, but is rendered unconscious afterward. What would you suggest as a way to re ...
  Topic: "Mad Claw"
pakman

Replies: 20
Views: 1668

PostForum: Characters, Droids, and Species   Posted: Thu Nov 04, 2021 10:30 am   Subject: "Mad Claw"
TauntaunScout said:
There's been functionally stupid, but visually cool....



This phase summarizes perhaps 99% of the headaches gamers have in trying to adopt cool stuff from beloved source mat ...
  Topic: Lightsaber Combat Requiring Fatigue To Stay Up
pakman

Replies: 39
Views: 1718

PostForum: House Rules   Posted: Tue Nov 02, 2021 4:14 pm   Subject: Lightsaber Combat Requiring Fatigue To Stay Up
CRMcNeill said:
As an alternative suggestion that brings this more in line with the RAW, it is possible to have Specialization of Advanced Skills. You could have Restore be the Advanced Skill, with C ...
  Topic: Lightsaber Combat Requiring Fatigue To Stay Up
pakman

Replies: 39
Views: 1718

PostForum: House Rules   Posted: Sun Oct 31, 2021 11:58 pm   Subject: Lightsaber Combat Requiring Fatigue To Stay Up
CRMcNeil Said;
In keeping with the design of the system, I would suggest using higher Difficulty levels instead of 'unlocking'....

I did a poor job of explaining this (I have not typed it up clean ...
  Topic: Lightsaber Combat Requiring Fatigue To Stay Up
pakman

Replies: 39
Views: 1718

PostForum: House Rules   Posted: Sun Oct 31, 2021 12:36 pm   Subject: Lightsaber Combat Requiring Fatigue To Stay Up
Whill said.
I'm looking forward to seeing that, pakman.

Thank you sir, it is a labor of love.
I am trying to streamline and add a bit more consistency, while attempting to keep the spirt and bala ...
  Topic: Lightsaber Combat Requiring Fatigue To Stay Up
pakman

Replies: 39
Views: 1718

PostForum: House Rules   Posted: Sat Oct 30, 2021 12:06 pm   Subject: Lightsaber Combat Requiring Fatigue To Stay Up
Regarding;
Force powers being different in how they are managed.
That some powers should have passive traits


Agreed - as part of my house rules, I have modified it a bit.
(as inspired by pouri ...
  Topic: Lightsaber Combat Requiring Fatigue To Stay Up
pakman

Replies: 39
Views: 1718

PostForum: House Rules   Posted: Thu Oct 28, 2021 1:21 pm   Subject: Lightsaber Combat Requiring Fatigue To Stay Up
While I do think fatigue rolls are appropriate for most forms of combat that require sustained effort (brawling and melee combat, for the most part), I'm less inclined to apply those same rules (or at ...
  Topic: Lightsaber Combat Requiring Fatigue To Stay Up
pakman

Replies: 39
Views: 1718

PostForum: House Rules   Posted: Tue Oct 26, 2021 9:22 am   Subject: Lightsaber Combat Requiring Fatigue To Stay Up
PAK:
Out of curiosity what part do you find difficult.
The concept of them, or keeping track of them in the game, or some other design factor?
(I am in the process of re-working force powers so ver ...
  Topic: AD&D Points-Based Character Creation
pakman

Replies: 4
Views: 794

PostForum: Miscellanea   Posted: Sun Oct 24, 2021 10:40 pm   Subject: AD&D Points-Based Character Creation
Nope, I'll sit down and see what I can do. What do you mean by organization, though? I've been dissatisfied with my naming conventions for several things, but are you wanting sub-divisions (like " ...
  Topic: Edge Studio announces long-delayed continuation of FFG SW
pakman

Replies: 6
Views: 617

PostForum: Star Wars Games   Posted: Sun Oct 24, 2021 10:10 pm   Subject: Edge Studio announces long-delayed continuation of FFG SW
I felt the ffg stuff to be both hit and miss (from my perspective).

Things I did like;
Nice layout, design, art, information etc. Some sections could be better - but overall, well done.

Excel ...
  Topic: AD&D Points-Based Character Creation
pakman

Replies: 4
Views: 794

PostForum: Miscellanea   Posted: Thu Oct 21, 2021 5:09 pm   Subject: AD&D Points-Based Character Creation
Very cool, thanks for sharing!

A lot of info in there, and can tell a lot or work went into it.


One suggestion would be - a bit more organization - and intro.
Obviously, there is a ton of in ...
  Topic: Lightsaber Combat Requiring Fatigue To Stay Up
pakman

Replies: 39
Views: 1718

PostForum: House Rules   Posted: Wed Oct 20, 2021 10:24 pm   Subject: Lightsaber Combat Requiring Fatigue To Stay Up
I like the general idea of this, and find it annoying the way the RAW has all of these 'keep up' powers, which makes things incredibly difficult.

Out of curiosity what part do you find difficult.
...
  Topic: The Grenade Thread
pakman

Replies: 110
Views: 31332

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Oct 20, 2021 10:21 pm   Subject: The Grenade Thread
Applying Dark Side points to characters who use them indiscriminately in public or non-Imperial spaces


I would not even mess with dark side points.

Instead, have them branded terrorists by the ...
 
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