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  Topic: Why is "old" obsolete?
pakman

Replies: 16
Views: 1059

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Mar 28, 2023 1:22 pm   Subject: Why is "old" obsolete?
This thread is repeating - and honestly - answers within the context of both the real world (describing the differences) and the game world (star wars times, etc.) and the context of game design (rule ...
  Topic: The Bad Batch [SPOILERS ALLOWED]
pakman

Replies: 51
Views: 20379

PostForum: General Star Wars   Posted: Mon Mar 20, 2023 11:22 am   Subject: The Bad Batch [SPOILERS ALLOWED]
Personally, I am really loving the world building/evolving aspect of the bad batch.

Showing the changes of the clones, the mechaniations of the emperor (that episode was well done - shows his plann ...
  Topic: Wormhole / Warp-Gate Technology & Application
pakman

Replies: 5
Views: 496

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Mar 15, 2023 5:39 pm   Subject: Wormhole / Warp-Gate Technology & Application
Only recently found this...

Hypergates existed before hyperdrives in star wars lore...
https://starwars.fandom.com/wiki/Hypergate

And of course the infinity gates...
https://starwars.fandom.co ...
  Topic: (15 BBY) Jedi Spies ((wip)) & <HELP WANTED>
pakman

Replies: 1
Views: 301

PostForum: Characters, Droids, and Species   Posted: Wed Mar 15, 2023 5:32 pm   Subject: (15 BBY) Jedi Spies ((wip)) & <HELP WANTED>
No idea on the lightsabers...

Considering the republic is literally over ten thousand years old - ship designs are around many centuries....

So, why wouldn't that shuttle be around earlier?

...
  Topic: Power Conversion
pakman

Replies: 3
Views: 134

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Mar 13, 2023 12:28 am   Subject: Power Conversion
Very cool stuff, thanks for sharing.

If anything - it can lead to better descriptions for damage tables and other side effects. Like "reactor damage - plasma leak causing secondary damage to ...
  Topic: Converting Consumables to Endurance Dice
pakman

Replies: 88
Views: 62136

PostForum: House Rules   Posted: Sun Mar 12, 2023 11:17 am   Subject: Converting Consumables to Endurance Dice
TLDR Version:

Regardless of the selected mechanic - I would reduce the consumables durations of almost all craft (some drastically) - as they feel very high, and would have many implications for in ...
  Topic: Problems with General Grevious lightsaber skill?
pakman

Replies: 27
Views: 777

PostForum: Characters, Droids, and Species   Posted: Thu Mar 02, 2023 10:14 pm   Subject: Problems with General Grevious lightsaber skill?
Q: The main topic was basically WHY Grievous Lightsaber skill was so high.
A: Because sometimes fan made stats are just silly, and should be ignored.


I think that answers it, really I do.
  Topic: Problems with General Grevious lightsaber skill?
pakman

Replies: 27
Views: 777

PostForum: Characters, Droids, and Species   Posted: Thu Mar 02, 2023 10:59 am   Subject: Problems with General Grevious lightsaber skill?
@ kage.

this boils down to what we all decide is the difficulty for a task.

I am sure joe in australia and you and me have 3 differnt difficulties

Heroci is 35 I belive I am not by the books ...
  Topic: Problems with General Grevious lightsaber skill?
pakman

Replies: 27
Views: 777

PostForum: Characters, Droids, and Species   Posted: Wed Mar 01, 2023 11:36 am   Subject: Re: Problems with General Grevious lightsaber skill?

The Lightsaber Combat force power may have quirks that need resolved, but I wouldn't use fanbook stats as a premise of that. If you have a problem with how some other GM statted him, change the stat ...
  Topic: Gamemaster and/or player campaign journal or notebook.
pakman

Replies: 11
Views: 448

PostForum: Tools   Posted: Tue Feb 28, 2023 11:46 am   Subject: Gamemaster and/or player campaign journal or notebook.
Lot of good thoughts and points in here.

Just a note - I keep all my GM notes in a simple excel - nothing too fancy.
The players log - is just a word document (or I think he uses open office and j ...
  Topic: Danger Sense - Force Power
pakman

Replies: 13
Views: 695

PostForum: Official Rules   Posted: Tue Feb 28, 2023 11:19 am   Subject: Danger Sense - Force Power
But rewriting the Force Powers to match what is seen in subsequent films is a House Rule…

I guess so - I just did not want to stray from official rules here ... but I can weigh in a bit on my tho ...
  Topic: Danger Sense - Force Power
pakman

Replies: 13
Views: 695

PostForum: Official Rules   Posted: Mon Feb 27, 2023 11:01 pm   Subject: Danger Sense - Force Power
We can't read too much into mapping powers to events in the movies - creative interpretation and all that - at least I don't (this way leads madness...).

The force powers in d6 are a bit...meanderi ...
  Topic: Specialization question
pakman

Replies: 15
Views: 406

PostForum: Gamemasters   Posted: Mon Feb 27, 2023 10:54 pm   Subject: Specialization question
Um.....

He would just use the higher core skill.... it is not like he forgot the specifics of the double blade.


You don't "lose" your knowledge of a specific thing, just because yo ...
  Topic: Playable Species List
pakman

Replies: 10
Views: 385

PostForum: Characters, Droids, and Species   Posted: Sun Feb 26, 2023 9:38 pm   Subject: Re: Playable Species List
Do any of you GMs restrict your players to choosing PC species from an allowable species list? If so, let's see your list. If you just have an open ended approval process, or a policy of "any spe ...
  Topic: Star Wars Galaxy Guide: The Corporate Era
pakman

Replies: 8
Views: 233

PostForum: Tools   Posted: Sat Feb 25, 2023 4:02 pm   Subject: Star Wars Galaxy Guide: The Corporate Era
Updated!

I broke the page numbering in the pages with the ships, but I'm not going to go back and fix it. Laying this out in Word is too clunky. It is what it is.

Enjoy!

Looks great! love th ...
 
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