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  Topic: Index Card NPC Sheets

Replies: 15
Views: 10720

PostForum: Tools   Posted: Sun Nov 18, 2018 9:33 pm   Subject: Re: Index Card NPC Sheets
So, I've had this stack of 3x5 index cards for some time with no real use for them. Now that I'm running SWD6 again, I came up with an idea: quick-reference NPC sheets. Instead of having a stack of ch ...
  Topic: Does anyone want to run a Play-By-Post game? Is PbP dead?

Replies: 19
Views: 2603

PostForum: PbP Overview   Posted: Fri Sep 21, 2018 5:47 pm   Subject: Does anyone want to run a Play-By-Post game? Is PbP dead?
...I enjoy PBP games, but time to post has been problematic for some time (until recently I was working 71 hours a week between 2 jobs).

...Would be interested even so (time--& GM/Player patie ...
  Topic: D6 Rules...What Have The New Films Changed?

Replies: 220
Views: 19526

PostForum: Official Rules   Posted: Sun May 13, 2018 4:37 pm   Subject: D6 Rules...What Have The New Films Changed?
...In another thread on the subject of Bowcasters, I made the weapon's damage Speeder-scale to offset the high Strength requirement & limited ammo. It didn't seem unbalanced, & in my games thi ...
  Topic: Introducing new races/templates and the like

Replies: 5
Views: 2912

PostForum: Gamemasters   Posted: Tue Nov 08, 2016 3:30 am   Subject: Re: Introducing new races/templates and the like
A NPC made using said race/template?
Or do you offer them up to the PC's first?
I've had original PC races and templates since my very first campaign.

...Same here. I've had original races/temp ...
  Topic: Ever had a player peeved off for losing gear?

Replies: 41
Views: 11344

PostForum: Gamemasters   Posted: Mon Jun 30, 2014 1:38 pm   Subject: Ever had a player peeved off for losing gear?
...I've seen, a few times more than I like to admit, PCs becoming nothing more than the sum of their equipment. Attachment to whatever item--weapon, ship, armor, etc..--that basically takes the charac ...
  Topic: The problem with Wookies.

Replies: 22
Views: 5795

PostForum: Gamemasters   Posted: Mon Jun 30, 2014 1:32 pm   Subject: The problem with Wookies.
...For dealing with a high-strength Wookiee character there are actually plenty of means (in one of my early games, the first character death was a PC Wookiee):

Option 1: Force user opponent with a ...
  Topic: Horrific Imperial Experiment Concepts

Replies: 14
Views: 5858

PostForum: Adventures and Campaigns   Posted: Thu May 29, 2014 9:39 pm   Subject: Horrific Imperial Experiment Concepts
...I had such things in my old game & it helped ram home the good vs. evil atmosphere of the OT. Looks like I'll have to dust those off once more! Twisted Evil

...In the interim, not only 40K, b ...
  Topic: Ever make your own Adventure Script?

Replies: 20
Views: 5711

PostForum: Gamemasters   Posted: Thu May 29, 2014 9:30 pm   Subject: Ever make your own Adventure Script?
...Only a few times did I do a script like that; I found that players usually had enough of their own banter at the beginning of a game to be plenty entertaining!
  Topic: The Space Battleship Yamato???

Replies: 12
Views: 3473

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue May 27, 2014 5:16 pm   Subject: The Space Battleship Yamato???
Looks better.
Oh, I missed that the WMG was Death Star scale. I assumed it was kept in Capital scale, so it could hit capital ships.

I'm in the middle of watching Yamato 2199, and they give it Wav ...
  Topic: 1E: essential books

Replies: 47
Views: 14747

PostForum: Gamemasters   Posted: Wed May 14, 2014 5:48 pm   Subject: 1E: essential books
...The Star Wars: Rules Companion is worth tracking down if you haven't already--even after 2nd Ed. came out, I still use a good deal of material from this book.
  Topic: Updating Anti-Starfighter Weaponry for Capital Ships

Replies: 70
Views: 11004

PostForum: House Rules   Posted: Mon May 12, 2014 4:59 pm   Subject: Updating Anti-Starfighter Weaponry for Capital Ships
...I realize I've come into this late, but couldn't resist chipping in. Twisted Evil

...As to low weapon damage for anti-starfighter weapons, I never found this an issue for a number of reasons:
1 ...
  Topic: New SW7 Sith Lord concept art revealed!

Replies: 31
Views: 12057

PostForum: Gamemasters   Posted: Fri Mar 07, 2014 4:21 pm   Subject: New SW7 Sith Lord concept art revealed!
...These two Sith show that the Darkside takes all kinds--for better or worse. Wink
  Topic: Lets Spice things up a pit

Replies: 7
Views: 2647

PostForum: Gamemasters   Posted: Fri Jan 24, 2014 1:46 pm   Subject: Lets Spice things up a pit
...Rarely been used, though the prices for Spice (generic) & Rhyll, are given in Galaxy Guide 6: Tramp Freighter Captains.
  Topic: Psionics in Star Wars D6 RPG

Replies: 29
Views: 7377

PostForum: House Rules   Posted: Thu Nov 14, 2013 4:13 pm   Subject: Psionics in Star Wars D6 RPG
...In the Planets of the Galaxy book (2nd. Ed., which combines all three), there is a race called the Ee: a race of worms that employ psionics. Another example is in the Twins Stars of Kira book: a fl ...
  Topic: Needing help with skill creativity.

Replies: 6
Views: 2200

PostForum: Gamemasters   Posted: Sun Nov 10, 2013 5:14 pm   Subject: Needing help with skill creativity.
...With this being a heavy-gravity world, the Survival skill seems an obvious one. Another would likely be Stamina (for getting around this world--especially if they don't have any gear to handle such ...
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