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| Search found 14 matches |
| Author | Message |
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Topic: Gambling.. |
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| tcschenks Replies: 17 Views: 59130 |
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| My thoughts are depends on how well they rolled, what they are playing and how much they bet...
basically... look at your poker hands or similar for sabacc... and roll accordingly... although, for ... |
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Topic: Starting with more experienced characters |
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| tcschenks Replies: 26 Views: 34967 |
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| Rules of Engagement suggested veteran characters have an additional 4D to 9D in skills. Elite characters have an additional 7D to 12D.
Also, prior to the D20 game, RPGA was using the WEG power leve ... |
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Topic: Time for repair |
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| tcschenks Replies: 14 Views: 22920 |
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| I would use the rules for quick-prepping a ship from Classic Adventures 4: The Best of the Star Wars Adventure Journal (page 15) or Star Wars Adventure Journal #1 (page 261)...only assuming the damage ... | |
Topic: House Rule Play Test |
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| tcschenks Replies: 33 Views: 30171 |
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| My own SW rpg uses these changes:
Skill Changes (Revisions are mostly from West End Games' Star Wars Introductory Roleplaying Game and WEG's D6 Space) DEX: Brawling will automatically include ... |
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Topic: Combining Sensors and Communications Rules |
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| tcschenks Replies: 65 Views: 70784 |
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| The Introductory game, one of the last that WEG published, combined the two. I do that for my 2nd edition game as well. Com-Scan. | |
Topic: is there a definite homebrew Force system that's A+ |
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| tcschenks Replies: 9 Views: 13042 |
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| After several years of fiddling around with the rules I'd have to say stick with the WEG system, but I would seriously consider getting rid of the Lightsaber Combat Force power. Use the Combat Sense a ... | |
Topic: Bacta Tanks |
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| tcschenks Replies: 20 Views: 31864 |
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| And with that said...heals over pierced ears, expels tattoos from the skin, restores a woman's virginity, etc. |
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Topic: KAAC Freelancer Assault Cannon Vehicle |
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| tcschenks Replies: 14 Views: 17163 |
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| There's one other thing in the Star Wars RPG armor units that you may need to address. Walkers can't travel at 300 km/h (186 MPH) while repulsortanks can. That may be why tank weapons are only speeder ... | |
Topic: Flashbacks? |
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| tcschenks Replies: 10 Views: 17506 |
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| This was a play-by-post but I GMd a flashback for a player character that turned into a separate prequel adventure for that character. Knowledge that the character obtained in the "flashback" ... | |
Topic: D&D Spells as Force Powers |
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| tcschenks Replies: 13 Views: 14750 |
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| They should have done that for D20 and SAGA, but they chose not to. Was there any particular reason they chose not to do that? I'm a D&D player but don't know much about WotC Star Wars. | |
Topic: Orbital Combat |
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| tcschenks Replies: 66 Views: 59557 |
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| You're definity not alone on that thought: it would seem to me that a repulsorlift wouldn't even be able to sustain orbital operations: if they are designed for atmospheric use, why would they even ha ... | |
Topic: Backpack full of explosives, and it goes off??!! |
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| tcschenks Replies: 33 Views: 38716 |
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| Yes, extremely unstable. There is a Star Wars adventure journal - don't ask me which - that describes how to turn a thermal detonator into a dummy prop and gives a chance for it to blow up in the pro ... | |
Topic: Backpack full of explosives, and it goes off??!! |
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| tcschenks Replies: 33 Views: 38716 |
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| Cracken's Rebel Field Guide indicated that detonite inserted in the tips of slug thrower ammunition could explode via ignition but not via impact. An additional material that ignited upon impact was r ... | |
Topic: Tramp Freighters underwater |
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| tcschenks Replies: 47 Views: 135536 |
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| I wasn't paying a lot of attention when they aired, but did any of those undersea episodes of The Clone Wars tv series ever show any starships going underwater? | |
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