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  Topic: Tactical nuke stats
worfbacca

Replies: 17
Views: 12215

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Mar 27, 2025 1:50 pm   Subject: D6 tactical nuke stats
Where I can I find the library on the site? When ever I go to rancirpit.com I only see the forums. Thanks guys!
  Topic: Tactical nuke stats
worfbacca

Replies: 17
Views: 12215

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Mar 27, 2025 10:16 am   Subject: Tactical nuke stats
"D6 Spaceships" page 37 (stats), page 38 (description).
And if we don’t have that book. Can you quote it for us please?
  Topic: Tactical nuke stats
worfbacca

Replies: 17
Views: 12215

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Mar 27, 2025 9:57 am   Subject: Tactical nuke stats
Do they exist anywhere?

I don’t think a larger nuke does more damage but the blast radius is probably larger.
  Topic: Mandalorian e-web generator explosion
worfbacca

Replies: 6
Views: 6199

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Mar 24, 2025 3:38 pm   Subject: Mandalorian e-web generator explosion
How much damage would you put this at? Not a thermal detonator .. did t vaporize anything. Grenade? 5D to 6D? That Mando armor gives +3D to energy attacks. Seemed like it mortally wounded him.
  Topic: Y-Wings/X-Wings angle deflectors
worfbacca

Replies: 10
Views: 2680

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Nov 03, 2024 11:27 am   Subject: Y-Wings/X-Wings angle deflectors
Why would the Y-Wings/Xwings angle their deflectors double front during the trench run if those large turbolaser batteries would just rip through them? Unfortunately we never see one of the big guns ...
  Topic: Absorb/dissipate energy and sonic weapons
worfbacca

Replies: 15
Views: 23127

PostForum: House Rules   Posted: Thu Feb 29, 2024 12:26 pm   Subject: Absorb/dissipate energy and sonic weapons
Can this force power be used with sonic weapons? We see sonic weapons used against he Jedi at the battle of Geonosis and we can see lightsabers can’t parry it and we see Jedi get knocked back…
  Topic: Death Star weapon ranges
worfbacca

Replies: 8
Views: 13543

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Dec 17, 2023 3:44 pm   Subject: Weapon ranges
Yes I convert everything back into space units.
  Topic: Death Star weapon ranges
worfbacca

Replies: 8
Views: 13543

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Dec 17, 2023 10:01 am   Subject: Weapon ranges
In 2nd edition revised and expanded it states that starships sublight engines can cover thousands of km per second in space but also uses ambiguity for the space unit in the game. Star Trek is much m ...
  Topic: Death Star weapon ranges
worfbacca

Replies: 8
Views: 13543

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Dec 15, 2023 3:39 pm   Subject: Death Star weapon emplacement ranges
I was thinking of doing the opposite and downgrading all other weapon stats to match the Death Star Weapon Emplacement stats. If one space unit can equal 10,000 km 750,000 kM for turbo lasers seem a ...
  Topic: Death Star weapon ranges
worfbacca

Replies: 8
Views: 13543

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Dec 14, 2023 1:00 am   Subject: Death Star weapon ranges
Any one ever notice the Death Star weapon ranges for the various systems are comparatively low compared to weapons on an ISD for instance?
  Topic: Defiant pulse phaser cannon vs Bwing Laser heavy laser canno
worfbacca

Replies: 0
Views: 7564

PostForum: House Rules   Posted: Sun Nov 12, 2023 8:30 pm   Subject: Defiant pulse phaser cannon vs Bwing Laser heavy laser canno
I’m trying to figure out the math if this sounds right. Do you think a b-wings heavy laser cannon has more fire power than a single pulse phaser cannon on the defiant - just a single shot compariso ...
  Topic: Telekinesis
worfbacca

Replies: 11
Views: 20171

PostForum: Official Rules   Posted: Sun Oct 08, 2023 12:10 pm   Subject: Telekinesis
So when the rules state a force user trying to levitate move multiple objects simultaneously has to roll for each item does that mean each item is an extra action or not? How does that work exactly? ...
  Topic: Cautious speed
worfbacca

Replies: 1
Views: 16245

PostForum: Official Rules   Posted: Mon Aug 21, 2023 3:36 pm   Subject: Cautious speed
So is there an official rule for what cautious speed is on a ship with a cruising speed of an odd number? Aka - 7 which would be 3.5. Would it be 3 or 4? Thanks.
  Topic: Slowest sublight ships
worfbacca

Replies: 3
Views: 5862

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jun 08, 2023 3:48 pm   Subject: Slowest sublight ships
Other than the DS1 and DS2 with a space unit value of 1 and 2 what are some other slow ships. VSD Mk 1 are 4.
  Topic: Fuel guage
worfbacca

Replies: 1
Views: 2717

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon May 29, 2023 3:55 pm   Subject: Fuel guage
So who can tell me any specifics from the mandalorian fuel guage from his Naboo N1 starfighter and how it might rely on fuel cells and RPG?
 
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