The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Search found 75 matches
The Rancor Pit Forum Index
Author Message
  Topic: Slowest know hyperdrive rating?
worfbacca

Replies: 3
Views: 2471

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Jan 07, 2017 12:14 pm   Subject: Slowest know hyperdrive rating?
Is there a ship in any WEG stats with the slowest known hyperdrive rating? I think the Death Star has a backup x25 but I wonder about the really old ships from before tales of the Jedi.
  Topic: SBD Shield Rating
worfbacca

Replies: 0
Views: 1627

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jun 08, 2015 5:14 pm   Subject: SBD Shield Rating
Anyone know if the SBD shield rating represents total shield points if both arcs of shields were doubled up on one arc or if the number represents one arc? AKA ISD = 4800 SBD. Is that 4800 per arc o ...
  Topic: Hyperdrive Route travel time table
worfbacca

Replies: 6
Views: 3451

PostForum: Official Rules   Posted: Mon Mar 02, 2015 3:51 pm   Subject: Hyperdrive Route travel time table
Anyone ever compile a hyperdrive route travel time table from all the sources?

The only two I know of are Tales of the Jedi and the 2nd Edition R&E book.

Thanks!
  Topic: Sensors - and weapon range
worfbacca

Replies: 3
Views: 2365

PostForum: Official Rules   Posted: Mon Mar 02, 2015 3:50 pm   Subject: Sensors - and weapon range
I noticed that some ships stats have sensors in scan mode that don't even include the range of the turbolasters!

I believe a Dreadnaught does this where the scan sensor range is 50 and the TurboLa ...
  Topic: Astrogation: plotting new routes
worfbacca

Replies: 11
Views: 3960

PostForum: Official Rules   Posted: Fri Feb 27, 2015 4:25 pm   Subject: Astrogation: plotting new routes
Any official or house rules on plotting new hyperspace routes?
  Topic: Psionics in Star Wars D6 RPG
worfbacca

Replies: 29
Views: 8023

PostForum: House Rules   Posted: Thu Nov 14, 2013 4:00 pm   Subject: An example of non-forced based telepaths
From Wookiepedia (In this case would one create a "psionic" or "telepathy" attribute or skill that was not related to control, sense or alter?

http://starwars.wikia.com/wiki/Tel ...
  Topic: Psionics in Star Wars D6 RPG
worfbacca

Replies: 29
Views: 8023

PostForum: House Rules   Posted: Wed Nov 13, 2013 11:54 am   Subject: Psionics in Star Wars D6 RPG
Has anyone ever dealt with non-force based psionic abilities in Star Wars D6 RPG? How did you do this? An example would be a race that has telepathic or telekinetic abilities that are no force based ...
  Topic: Finally..a realistic Star Trek vs Star Wars guy
worfbacca

Replies: 48
Views: 25478

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Jul 22, 2011 6:45 pm   Subject: Permanent site and changes
Constantly updating the site - but now I Have an actual site and not just an ip.

http://scifimultiverserpg.hopto.org/

Enjoy!

The space combat system is a fusion of Star Wars WEG (D6) and Last ...
  Topic: Finally..a realistic Star Trek vs Star Wars guy
worfbacca

Replies: 48
Views: 25478

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Jan 29, 2011 9:44 pm   Subject: Finally..a realistic Star Trek vs Star Wars guy
It still up.
  Topic: Finally..a realistic Star Trek vs Star Wars guy
worfbacca

Replies: 48
Views: 25478

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri May 28, 2010 12:22 am   Subject: New Link
Comcast changes my IP from time to time - those evil ones:

http://76.27.83.205:8080/

So I've converted the stats into my special system of LUG D6 and WEG D6 to make game play flow easier. The f ...
  Topic: Finally..a realistic Star Trek vs Star Wars guy
worfbacca

Replies: 48
Views: 25478

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Oct 12, 2009 9:43 am   Subject: C number
C represents a fraction of "light speed." I converted 1 space unit = 10,000 km. I don't use space units in my game but use a different unit where 1 unit = "30,000" km.
  Topic: Finally..a realistic Star Trek vs Star Wars guy
worfbacca

Replies: 48
Views: 25478

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Oct 10, 2009 2:54 pm   Subject: URL Changed
Hey guys,

I had to install a new router and my IP got changed. Here is the new site.

http://67.164.250.51:8080/

Every machine that I have tried it on at home and with coworkers at work have ...
  Topic: Finally..a realistic Star Trek vs Star Wars guy
worfbacca

Replies: 48
Views: 25478

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Sep 19, 2009 11:47 pm   Subject: Star Wars versus Star Trek Stats
Firstly, I may the only person here on the board that has run a cross over campaign where my PC's ended up in the Trek universe thru a crazy Borg experiment. Oh you should have seen the look on their ...
  Topic: Finally..a realistic Star Trek vs Star Wars guy
worfbacca

Replies: 48
Views: 25478

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Jul 17, 2009 1:12 am   Subject: Hehehehhe-evil
http://c-67-166-97-11.hsd1.ut.comcast.net:8080/ships/BORG%20Collective/Borg_Ships.htm
  Topic: How do interdictors work in the game?
worfbacca

Replies: 12
Views: 5111

PostForum: Official Rules   Posted: Wed Mar 25, 2009 9:09 pm   Subject: How do interdictors work in the game?
Does the interdictor stop all hyperspace travel in range or does it have to target individual ships in range?
 
Page 1 of 5 Goto page 1, 2, 3, 4, 5  Next
All times are GMT - 4 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group


v2.0