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original "Introduce Yourself" thread
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southpaw
Lieutenant Commander
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Joined: 23 Aug 2011
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Location: South. Waaaaaay south.

PostPosted: Wed Aug 24, 2011 7:35 pm    Post subject: Reply with quote

I think the bounciness of ideas is relative to the gravity of the situation.
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Fallon Kell
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Joined: 07 Mar 2011
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Location: Tacoma, WA

PostPosted: Wed Aug 24, 2011 8:34 pm    Post subject: Reply with quote

cheshire wrote:
I liked ideas better back in the old days. They didn't bounce. They were made of DIE CAST METAL! *grumble* The stuff they make ideas out of these days won't last. THEY'RE NOT MADE TO!

Little known fact:
Steel and glass are actually bouncier than rubber, but they're hard and heavy so unless they're hitting something that's also hard and heavy, they just make dents. I can bounce some of the old ideas too.
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cheshire
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PostPosted: Thu Aug 25, 2011 11:46 am    Post subject: Reply with quote

Fallon Kell wrote:

Little known fact:
Steel and glass are actually bouncier than rubber


Is there a universal scientific bounciness measure?
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Bren
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PostPosted: Thu Aug 25, 2011 12:39 pm    Post subject: Reply with quote

Well there is Young's modulus for measuring elasticity.
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cheshire
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PostPosted: Fri Aug 26, 2011 10:03 am    Post subject: Reply with quote

Bren wrote:
Well there is Young's modulus for measuring elasticity.


Not good enough. I want a USBM (universal scientific bounciness measure).

You know, at one end of this I feel like I've hijacked the thread. At the other end, I think our new visitor is well introduced to my sense of humor.
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CRMcNeill
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Aug 26, 2011 10:37 am    Post subject: Reply with quote

cheshire wrote:
I want a USBM (universal scientific bounciness measure).

You know, at one end of this I feel like I've hijacked the thread. At the other end, I think our new visitor is well introduced to my sense of humor.


So, should the USBM be expressed as flat difficulty level increases or as dice penalties?
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Fallon Kell
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PostPosted: Fri Aug 26, 2011 10:43 am    Post subject: Reply with quote

crmcneill wrote:
cheshire wrote:
I want a USBM (universal scientific bounciness measure).

You know, at one end of this I feel like I've hijacked the thread. At the other end, I think our new visitor is well introduced to my sense of humor.


So, should the USBM be expressed as flat difficulty level increases or as dice penalties?
Great question, but why penalties? It should give bonuses!

P.S. To any new people out there, this is still the "introduce yourself" thread. Don't be afraid to interrupt our entirely meaningless conversation with a hello. There are still some people on these forums with some connection to reality, and they'd love to meet you. Be careful of people like us, though; we'll just corrupt you. Laughing
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Last edited by Fallon Kell on Fri Aug 26, 2011 10:56 am; edited 1 time in total
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CRMcNeill
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PostPosted: Fri Aug 26, 2011 10:50 am    Post subject: Reply with quote

crmcneill wrote:
Fallon Kell wrote:
So, should the USBM be expressed as flat difficulty level increases or as dice penalties?
Great question, but why penalties? It should give bonuses!


Depends which way you run the scale. If the USBM value is directly related to the bounciness quotient, then yes, it should give bonuses. However, if it is an inverse relationship, and the USBM value is a measurement of unbounciness, then difficulty level increases and/or penalties would be more appropriate.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Bren
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PostPosted: Fri Aug 26, 2011 3:14 pm    Post subject: Reply with quote

crmcneill wrote:
Depends which way you run the scale. If the USBM value is directly related to the bounciness quotient, then yes, it should give bonuses. However, if it is an inverse relationship, and the USBM value is a measurement of unbounciness, then difficulty level increases and/or penalties would be more appropriate.
Now you are just being needlessly silly or obtuse. If it was inversely related it would be a USUBM not a USBM.
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CRMcNeill
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PostPosted: Fri Aug 26, 2011 4:25 pm    Post subject: Reply with quote

Bren wrote:
Now you are just being needlessly silly or obtuse. If it was inversely related it would be a USUBM not a USBM.


Not necessarily. As I said, it all depends on which direction the scaling goes. After all, if a USBM is a measurement of bounciness, the numbering system could be based on a standard numeric scale, beginning at 0 and increasing, but the # on that scale could indicate the degree to which the bounce degrades on each repetition (so that 0 indicates something that bounces infinitely), or it could indicate the degree to which an object rebounds on a bounce (so that 0 indicates something that does not bounce at all). Which way it goes is ultimately in the hands of whichever one of is sufficiently bored or OCD to actually write out D6 game rules for a USBM.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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jmanski
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Joined: 06 Mar 2005
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PostPosted: Fri Aug 26, 2011 9:03 pm    Post subject: Reply with quote

(shakes head) bounciness.... sheesh Rolling Eyes
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Cap'nCodskale
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Joined: 23 Oct 2011
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Location: Portland OR

PostPosted: Wed Oct 26, 2011 12:54 pm    Post subject: Say, "Hi!" to Another New Guy Reply with quote

Greetings, Keepers of the Rancor!

I stumbled upon this forum several years ago, but visited only occasionally since then. I began lurking regularly a few months ago, when I started running a 1E game for my buddies. The protagonists are currently looking for an old war hero on Tatooine; sound familiar?

Wink

I was first introduced to West End's Star Wars game back in '87. I played for a couple of years upon the game's release and then ran a great campaign for some college friends in the mid-to-late '90s. It feels great to come back to the game (and to gaming!) after a long hiatus.

I look forward to participating in the forum. Thanks for having me!
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Bren
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PostPosted: Wed Oct 26, 2011 1:15 pm    Post subject: Reply with quote

Welcome Cap'nCodskale to the Rancor Pit. Glad you have found your way back to WEG D6! Very Happy
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nuclearwookiee
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Joined: 28 Nov 2011
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PostPosted: Mon Nov 28, 2011 5:36 pm    Post subject: Reply with quote

Greetings, Rancor Pit forum-goers!

I just wanted to introduce myself and say that I am so excited that this place exists! I cut my gaming teeth on d6 Star Wars in the mid 90's and very reluctantly migrated to the train wreck of the early versions of d20 when the rest of my gaming group went that route in college (I have to admit I liked Saga for the most part, don't hate me).

My wife and I recently moved back to our home State, and in the process of unpacking I found myself flipping through my old d6 collection. After being away from this version for over a decade, it was like being reunited with an old friend. Sadly, present circumstances don't allow for any gaming. Instead, I'm at least getting my "fix" by becoming reacquainted with good old d6!

Anyway, thanks to the people that make this place possible, and see you all around the fora!
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Guardian_A
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Joined: 24 May 2011
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Location: South Dakota, USA

PostPosted: Mon Nov 28, 2011 5:45 pm    Post subject: Reply with quote

Welcome back to D6 Star Wars!
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