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Crash damage..
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garhkal
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PostPosted: Fri Aug 05, 2005 4:13 am    Post subject: Crash damage.. Reply with quote

A ship crashes into the following 'land masses'. What would the damage be to those inside... strapped/unstrapped.

Mountainous
Sand/desert
Ice/artic type
swamp
jungle/forest
hills
plains
city
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Esjs
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PostPosted: Fri Aug 05, 2005 10:57 am    Post subject: Reply with quote

Confused I'd hate to simplify the results of a crash based solely on "what landscape you crashed into." There's a lot more going into crash damage like speed, angle, etc. (Consider all the different kinds of car wrecks you can get into).

However, for the sake of giving you an answer you were looking for, let's say we are going for a limited-control crash landing (like landing Grievous' ship on Coruscant) where the pilot is doing his or her best to make it a safe landing, despite a 75% loss of control.

(Terrain: strapped/unstrapped)

Mountainous: 4D/5D+1
Sand/desert: 3D/4D+1
Ice/artic type: 3D+2/5D
swamp: 2D+2/4D
jungle/forest: 3D+1/4D+2
hills: 3D/4D+1
plains: 2D/3D+1
city (hitting buildings): 3D+2/5D
city (open runway): 3D+1/4D+2

I don't know if these seem high or low to everybody else. Again, a lot of variables have to be accounted for and I'd probably just make up a damage roll on the fly for each PC in a given situation.
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Trusty
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PostPosted: Fri Aug 05, 2005 1:21 pm    Post subject: Reply with quote

Esjs wrote:
Confused I'd hate to simplify the results of a crash based solely on "what landscape you crashed into." There's a lot more going into crash damage like speed, angle, etc. (Consider all the different kinds of car wrecks you can get into).

However, for the sake of giving you an answer you were looking for, let's say we are going for a limited-control crash landing (like landing Grievous' ship on Coruscant) where the pilot is doing his or her best to make it a safe landing, despite a 75% loss of control.

(Terrain: strapped/unstrapped)

Mountainous: 4D/5D+1
Sand/desert: 3D/4D+1
Ice/artic type: 3D+2/5D
swamp: 2D+2/4D
jungle/forest: 3D+1/4D+2
hills: 3D/4D+1
plains: 2D/3D+1
city (hitting buildings): 3D+2/5D
city (open runway): 3D+1/4D+2

I don't know if these seem high or low to everybody else. Again, a lot of variables have to be accounted for and I'd probably just make up a damage roll on the fly for each PC in a given situation.


Do you add those numbers to the falling damage?
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Gry Sarth
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PostPosted: Fri Aug 05, 2005 1:25 pm    Post subject: Reply with quote

I believe he means that as the total damage to the occupants. If you added falling damage, and considered that the ship fell from orbit, that would add up to a couple hundred dice....

I think those figures are good for a considerably controlled crash.
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Boomer
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PostPosted: Fri Aug 05, 2005 2:13 pm    Post subject: Reply with quote

No need for a house rule, basic book details this.

Roll for damage done to the ship.

Roll for ship occupant damage based on damage to the ship.

If you don't have a players handbook... too bad, I don't have mine either. It's time like this it would really come in handy.
And it is either the players handbook or Pirates and Privateers as optional rules, I forget.
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garhkal
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PostPosted: Fri Aug 05, 2005 9:27 pm    Post subject: Reply with quote

I was actually thinking more of a 50% or more unpowered crashing,...
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Endwyn
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PostPosted: Fri Aug 05, 2005 10:04 pm    Post subject: Reply with quote

Citing info Boomer had brought up:

Star Wars R&E: Pg129 wrote:

Passangers may be injured when a ship suffers damage or crashes. Use your judgement to decide whether a character takes damage.
Determine character damage based on how badly the ship is damaged. (Damage is character-scale.)

Vehicle is:......................................Passenger Suffers
Lightly Damaged.....................................1D
Heavily Damaged....................................3D
Severly Damaged....................................6D
Destroyed...............................................12D


So, there's the chart. I would say secured characters normaly take half damage. Excluding special cases, after all - restraints are designed to save lives, even in crashes. (Although they can't save all lives.)
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Esjs
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PostPosted: Sat Aug 06, 2005 1:37 pm    Post subject: Reply with quote

So maybe the question should be: how many dice do you roll to determine damage against a ship in a crash?

I think you could use the same dice I listed previously, at the ship's scale. But again, you have to account for all the variables, and I'd probably just make up the number of dice on the fly.
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Volar the Healer
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PostPosted: Tue Aug 09, 2005 10:59 pm    Post subject: Reply with quote

Whatever damage the story requires. Remember the rules are a guide. If the players were being dumb everybody dies in a spectacular fireball. End the scene with the Imperial march. If you want the players to live, how about 4D-6D? That should be enough that some are hurt and some are incapacitated. Or, do what the book says: 12D! ...maybe -1D for armour, -1D for being buckled in...hope the PCs have force points!
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KageRyu
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PostPosted: Tue Aug 09, 2005 11:06 pm    Post subject: Reply with quote

As a general rule of thumb, I have the damage for characters strapped in or secured halved. So if everyone else is taking 12D, the guy who buckled in and braced for collision is taking 6D. This is because he isn't flying about the compartment, bouncing off control pannels, and being impaled on sharpened metal like the others. He is still being hit by debris, and possibly the other characters who are bouncing around the compartment, so he will not escape unscathed.

As far as how much damage you take in a crash, the rules give fairly good guidelines, but as Volar said, those are guidelines. In the end, it is up to whatever the GM feels serves the storry.

*Kage gains another DSP for masacring the english language and grammar...
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Esjs
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PostPosted: Wed Aug 10, 2005 2:33 am    Post subject: Reply with quote

So here's another can of worms: Do the ship's systems take extra damage during the crash from unsecure people bouncing around, slamming into consoles or other components?

(By the way, it's a rhetorical question).
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KageRyu
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PostPosted: Wed Aug 10, 2005 7:12 am    Post subject: Reply with quote

Sure, why not Wink Each character bouncing around should roll Strength damage against the ships body.
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Ray
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PostPosted: Wed Aug 10, 2005 1:42 pm    Post subject: Reply with quote

GM: "OK, from the rolls... Where were you guys again?"

Oota: "I was in the Pool, floating around in my Little Bantha Flotation Balloon."

Lac Nars: "Lounge, watching Hyperspace go by through the Moon Roof."

Crunch: "Kitchen, getting more wings."

GM: "OK, Oota, you fall into the pool house, and break a few life preservers. Lac Nars, you go flying across the lounge, and take out the Bartender Droid, and the rack of bottles in front of the mirror. Mirror is intact, however."

Lac Nars: "Cool. The bottles were empty anyhow. They're decoration only."

GM: "And Crunch, knows no more."

*After a hunt for Crunch*

Oota: "We found him! Aw man... His head went into Le Auto-Chef 99000. Oh well, we'll just have to slum it with Le Auto-Chef 90000."

Lac Nars: "Great, now help me get the idiot out of there. He's STUCK!"
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