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Psionics in Star Wars D6 RPG
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worfbacca
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PostPosted: Wed Nov 13, 2013 11:54 am    Post subject: Psionics in Star Wars D6 RPG Reply with quote

Has anyone ever dealt with non-force based psionic abilities in Star Wars D6 RPG? How did you do this? An example would be a race that has telepathic or telekinetic abilities that are no force based. Did you create a PSI ability similar to a force power for them to use as a stat?
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Mikael Hasselstein
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PostPosted: Wed Nov 13, 2013 12:07 pm    Post subject: Reply with quote

To me, that sounds kind of like a violation of the setting. So, no.

But whatever trips your trigger in your own games, man Wink
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cheshire
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PostPosted: Wed Nov 13, 2013 12:07 pm    Post subject: Reply with quote

I believe that the Darkstryder campaign had something like this in their Endgame module. I've looked at it, but I haven't studied in in any great detail.
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garhkal
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PostPosted: Wed Nov 13, 2013 4:10 pm    Post subject: Reply with quote

I've asked about it in the past, like say wanting to make a pyro kinetic, or the like, but it boils down to "its all just a variation on the force"..
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Ral_Brelt
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PostPosted: Wed Nov 13, 2013 5:18 pm    Post subject: Reply with quote

I agree, and I believe there's precedence for it. Don't the Witches of Dathomir call it something besides the force?

Though the Verpine have some sort of hive mind as a racial ability if I remember correctly.

I suppose if you really want to be non-force but do forcy things, you could tie it to an attribute, either directly or as an advanced skill under it. I say advanced for the increase requirement so its not 'neat, forcy without the imps hunting me', and 'wheee, I can dump points and become super powerful quicker than a Jedi!' That or treat it like solo force building for cp costs.


Last edited by Ral_Brelt on Thu Nov 14, 2013 3:42 pm; edited 1 time in total
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DougRed4
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PostPosted: Wed Nov 13, 2013 6:43 pm    Post subject: Reply with quote

For D6 psionic abilities, I highly recommend the (free) Into the Shadows RPG.

It's a modern version of D6 used for horror/adventure settings/genres, and it works really well (I've GMd it a number of times). There's full on details for Psionics in it, as well as other stuff like magic, "holy" abilities and others that could easily be ported over to SW, if someone was so inclined.
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cheshire
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PostPosted: Wed Nov 13, 2013 9:36 pm    Post subject: Reply with quote

IIRC there is also the D6 System Book, which is just a cookbook sort of core rulebook that predates the "D6 Trilogy" of Space, Adventure, and Fantasy. It has some psionics in it as well.
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shootingwomprats
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PostPosted: Wed Nov 13, 2013 9:38 pm    Post subject: Reply with quote

Kinda curious why no one has thought to use the psionics rules from Shatterzone. It's D6 compatible.
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TyCaine
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PostPosted: Wed Nov 13, 2013 10:02 pm    Post subject: Reply with quote

You happen to have a link to the Shatterzone rules?


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shootingwomprats
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PostPosted: Thu Nov 14, 2013 12:12 am    Post subject: Reply with quote

No I do not though I own all the books and know the are scanned somewhere in the scannerverse.
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garhkal
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PostPosted: Thu Nov 14, 2013 3:27 pm    Post subject: Reply with quote

Ral_Brelt wrote:
I agree, and I believe there's precedence for it. Don't the Witches of Dathomir call it something besides the force?


They do call it something else, but it still is the force. just in 'songs and spells'.
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worfbacca
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PostPosted: Thu Nov 14, 2013 4:00 pm    Post subject: An example of non-forced based telepaths Reply with quote

From Wookiepedia (In this case would one create a "psionic" or "telepathy" attribute or skill that was not related to control, sense or alter?

http://starwars.wikia.com/wiki/Telepathy


"Some species, such as the Iktotchi, the Hortek, the Quermians
, Zeltrons, Umbarans, and the Draethos, had evolved a natural telepathic ability, common even to those of their number who could not touch the Force. When trained as Jedi, their natural talents were often magnified a thousandfold or more. This was the case with Saesee Tiin, whose natural prowess in the ability caused him great discomfort during his years as a Padawan. It was not until he was trained by Jedi Master Omo Bouri that he learned to better control his telepathic sense.[1] Some Lamproids exhibited natural telepathy, although this was not a species-wide trait.[2] "
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schnarre
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PostPosted: Thu Nov 14, 2013 5:13 pm    Post subject: Reply with quote

...In the Planets of the Galaxy book (2nd. Ed., which combines all three), there is a race called the Ee: a race of worms that employ psionics. Another example is in the Twins Stars of Kira book: a floating jellyfish-like race on one of the worlds (can't recall the planet or name of the race at the moment) that employ psionics. So there has actually been some material put out...granted, it's not very extensive.

...Use of Shatterzone, & other D6 books which have such abilities, always allows for creativity!
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Xain Arke
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PostPosted: Thu Nov 14, 2013 7:24 pm    Post subject: Reply with quote

Schnarre, I think the floating jellyfish-like race you are thinking of might be the Kalduu

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garhkal
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PostPosted: Fri Nov 15, 2013 1:28 am    Post subject: Reply with quote

Do either of those races mention give stats and rules for how that telepathy is to be used?

What if say i wanted to make a race of precogs, or pyrokinetics?
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