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A New Kind Of Damage
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Mar 20, 2016 7:00 pm    Post subject: A New Kind Of Damage Reply with quote

I included the general idea for this in my stat re-write of the Alliance Combat Airspeeder, but it can be used as a more general rule for other things.

Movement Damage
Some attacks are intentionally designed to immobilize or destroy vehicles by knocking them over. Walkers are particularly vulnerable to this form of attack, but under the right circumstances, pretty much anything that moves can be affected by this.
Game Rule: An attack that inflicts Movement Damage applies the result of the Damage roll as a modifier added to the base terrain difficulty. The target must make an immediate skill roll for the appropriate form of Movement (Running, Walker Operations, etc.), with a failed roll applied to the Movement Mishap tables.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Mon May 10, 2021 1:09 pm; edited 1 time in total
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Savar
Captain
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Joined: 14 Feb 2015
Posts: 589

PostPosted: Sun Mar 20, 2016 8:25 pm    Post subject: Reply with quote

I like it much!
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