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Revising Official Vehicle Stats
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Whill
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PostPosted: Fri Apr 15, 2016 11:58 pm    Post subject: Reply with quote

CRMcNeill wrote:
AT-PT
...
XP-38
...

Thanks!
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CRMcNeill
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PostPosted: Sat Apr 16, 2016 12:01 am    Post subject: Reply with quote

You're welcome. Your other requests are on their way, and should be posted tonight.
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garhkal
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PostPosted: Sat Apr 16, 2016 12:04 am    Post subject: Reply with quote

CRMcNeill wrote:
AT-PT


Will you do a version for that single man walker we saw clone troopers using in RotS??

CRMcNeil wrote:
Sport Landspeeder
Craft: SoroSuub's XP-38


So other than dropping Mvr down a little, improving their speed and adding sensors, i see nothing different from what's listed. The biggest shift i see is their length doubling from 3.5 meters to 7.
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CRMcNeill
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PostPosted: Sat Apr 16, 2016 12:23 am    Post subject: Reply with quote

garhkal wrote:
Will you do a version for that single man walker we saw clone troopers using in RotS??

If I do, it will be after I complete the stats from the three core sourcebooks.

Quote:
So other than dropping Mvr down a little, improving their speed and adding sensors, i see nothing different from what's listed. The biggest shift i see is their length doubling from 3.5 meters to 7.

I believe you're mistaking the XP-38 for Luke's XP-34. Apart from the addition of Sensors, this is little more than a direct copy from the Star Wars Sourcebook. There wasn't a lot there to change up.

I considered putting a 2D Auto-Pilot that also ran the sensors, but there doesn't seem to be any real justification for that in the EU.
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garhkal
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PostPosted: Sat Apr 16, 2016 1:20 am    Post subject: Reply with quote

I actually compared it to the x-38 in the complete vehicle guide..
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CRMcNeill
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PostPosted: Sat Apr 16, 2016 1:58 am    Post subject: Reply with quote

garhkal wrote:
I actually compared it to the x-38 in the complete vehicle guide..

Ah, the joys of dealing with the ever internally consistent EU...

Every WEG stat I can find for it lists the length as 7.4 meters.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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CRMcNeill
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PostPosted: Sat Apr 16, 2016 1:32 pm    Post subject: Reply with quote

On a similar note, the XP-34 and -38 would seem to be able to carry more than 10 kilograms; how else could it carry two droids on the rear deck-area? Would 100 kilograms be more appropriate than 10?
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CRMcNeill
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PostPosted: Sun Apr 17, 2016 9:11 pm    Post subject: Reply with quote

So, I wasn't going to bother with changing the lengths on Speeder-Scale vehicles, but after garhkal called me on the discrepancy, I did a little research. Turns out that the WEG posted length of 7.6 meters would make this little two-seater one full meter longer than my semi-truck cab. Since the whole reason I'm going into this is to correct flawed WEG stats, I have adjusted the length down to the shorter 3.5 meter length listed on Wookieepedia.

I have also increased the cargo capacity from 10 kilograms to 100 kilograms. The reasoning here is that, at least in the case of the XP-34 (Luke's Speeder), it can obviously carry more than 2 characters and 10 kilograms (Threepio and Artoo can't be that light).

EDIT: I also added stats for two variant models of the XP-38; a slower all-terrain version (part of the XP-38's description is that it doesn't do as well in rough terrain) and a pursuit version for military and law enforcement, equipped with improved sensors and a short-range ion cannon.
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Dredwulf60
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PostPosted: Sun Apr 17, 2016 10:09 pm    Post subject: Reply with quote

CRMcNeill wrote:


I have also increased the cargo capacity from 10 kilograms to 100 kilograms. The reasoning here is that, at least in the case of the XP-34 (Luke's Speeder), it can obviously carry more than 2 characters and 10 kilograms (Threepio and Artoo can't be that light).



I always assumed that cargo ratings were a b@st@rd* frankenstein's monster merging of both weight and space.

So while, it can carry a couple extra passengers; even if one has to lay down on the back deck, it probably has very little in the way of 'trunk' space.
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CRMcNeill
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PostPosted: Sun Apr 17, 2016 10:11 pm    Post subject: Reply with quote

The problem there is that cargo capacity is expressed as weight, not volume. It's not enough to have the room to carry it if your vehicle doesn't have the power to lift and move it.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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CRMcNeill
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Apr 17, 2016 10:16 pm    Post subject: Reply with quote

Passenger Landspeeder (Image)
Craft: SoroSuub's V-35 Courier
Type: Passenger Landspeeder
Scale: Speeder (+4D)
Length: 3.8 meters
Skill: Landspeeder Operation: V-35 Courier
Crew: 1
Crew Skill: Varies Widely
Passengers: 2 (or 100 kilograms of cargo per passenger)
Cargo Capacity: 200 kilograms
Cover: 1/2 for Driver, 3/4 for Passengers
Cost: 6,500 new, 1,500 used
Maneuverability: 1D
Move: 55; 160 kph (2D Surface)
Altitude Range: 0 - 1.5 meters
Body: 3D
Sensors:
Passive 1km / 0D


Patrol Landspeeder (Image)
This modified variant of the V-35 is a standard police vehicle in the Empire. Use the above stats except as noted below:
    Crew: 1 & 1 Gunner (Pilot can operate both at +5 Difficulty)
    Cargo Capacity: 20 kilograms
    Cover: 1/2
    Cost: 11,000 (Normally Unavailable For Sale)
    Sensors:
    Passive 1km / 0D
    Scan 1.5km / 1D
    Search 2km / 2D
    Focus 100m / 3D
    Weapons:
    Generally mounts a Heavy Repeating Blaster, a Riot Cannon or a Light Laser Cannon, as needed.
    Fire Arc: Front
    Fire Control: 1D

House Rule Notes:
    VELOCITY MODIFIER: 1D Surface

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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Tue Jan 25, 2022 8:35 pm; edited 3 times in total
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Matthias777
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PostPosted: Mon Apr 18, 2016 10:06 am    Post subject: Reply with quote

Dredwulf60 wrote:
CRMcNeill wrote:
I have also increased the cargo capacity from 10 kilograms to 100 kilograms. The reasoning here is that, at least in the case of the XP-34 (Luke's Speeder), it can obviously carry more than 2 characters and 10 kilograms (Threepio and Artoo can't be that light).


I always assumed that cargo ratings were a b@st@rd* frankenstein's monster merging of both weight and space.

CRMcNeill wrote:
The problem there is that cargo capacity is expressed as weight, not volume. It's not enough to have the room to carry it if your vehicle doesn't have the power to lift and move it.

You're both right...the b@st@rd* system, as Dredwulf puts it, is just one more oversimplified (in my opinion) stat that I've always used as a guideline, rather than a rule. I don't blame the writers for the oversimplification, but unfortunately, every cargo capacity stat must be interpreted and applied by the GM.

That being said, a stat of 10kg, even interpreted liberally, makes no sense if the landspeeder was designed to be able to carry any amount of cargo (e.g. a trunk/boot). But maybe it wasn't. Maybe the only storage space is the glove compartment. I bet I could shove 20lbs worth of junk in the glove compartment of my Subaru if I really tried.

We do also have to acknowledge the fact that putting people/droids/gear on the back of the speeder isn't taking up any "cargo space", at least not any that would be specified as such by the vehicle's designers. If you pulled the cargo specifications for a real-world vehicle, you could always exceed that by strapping stuff to the outside of it, or having people sit on the tailgate/trunk (or hood/roof, if we're getting crazy). It wouldn't be safe, of course, and you might have reduced acceleration/top speed/maneuverability, but you could always do it. Similarly, you can always exceed the passenger specifications of a vehicle if you're willing to be a little unconventional (and usually unsafe). Honestly, Luke putting Threepio and Artoo on the back of his speeder was probably safer than some of the stuff I did as a teenager; I remember driving my '93 Accord back home from an amusement park one time with 7 people in it*, and not all of them were in the passenger compartment...

*To any law-enforcement officers who happen across this statement, this was a completely made-up story to illustrate my point. Promise.
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CRMcNeill
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PostPosted: Mon Apr 18, 2016 10:32 am    Post subject: Reply with quote

A good option would be to hit overloaded vehicles with temporary Lost Moves based on how overloaded they are. It's a simple solution in that it ties in with an existing rule, but it requires that the ship and vehicle stats have a realistic cargo capacity...
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garhkal
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PostPosted: Mon Apr 18, 2016 2:25 pm    Post subject: Reply with quote

We would also need to know what % over cargo results in what penalty.

Say 1-25% over - loss of 1 from speed, -1 pip from maneuvering
26-50% over - loss of 2 from speed, -2 pips from maneuvering and can't go all out
51-75% over - loss of 3 from speed, -1d from maneuvering and can't go double speed or all out.
76+ over, loss of 5 from speed, -1d+2 from maneuvering, and is limited to cautious speed.
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CRMcNeill
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PostPosted: Tue Apr 19, 2016 10:00 pm    Post subject: Reply with quote

garhkal wrote:
We would also need to know what % over cargo results in what penalty.

Say 1-25% over - loss of 1 from speed, -1 pip from maneuvering
26-50% over - loss of 2 from speed, -2 pips from maneuvering and can't go all out
51-75% over - loss of 3 from speed, -1d from maneuvering and can't go double speed or all out.
76+ over, loss of 5 from speed, -1d+2 from maneuvering, and is limited to cautious speed.

The problem here is that it's geared just for starships; vehicles often have base Moves in double or triple digits, so knocking off 1, 2 or even 5 is going to have a negligible effect on movement. Inflicting a temporary Lost Move as per the RAW is much simpler. I like your idea for lost Maneuverability, too, though...

As an aside, it would be much, much simpler if every Move code was a function of the Space Move system, so as to simplify calculation...

As far as cargo capacity
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