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Should skills have a maximum limit?
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Wajeb Deb Kaadeb
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PostPosted: Fri Apr 28, 2017 9:08 am    Post subject: Reply with quote

Some of the negatives I hear about the D6 systems is that, too often, a player is rolling too many dice.

Another thing I like about First Edition, where there are no CPs, no Wild Die, and no skill specialization, is that you're typically rolling only 2D, 3D, or 4D (because people usually take two actions).

It is more manageable.
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garhkal
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PostPosted: Fri Apr 28, 2017 2:34 pm    Post subject: Reply with quote

And that's one of the reasons i was looking to see if anyone HAS implemented a skill cap max..
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MrNexx
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PostPosted: Fri Apr 28, 2017 6:06 pm    Post subject: Reply with quote

IIRC, one variation on Opend6 did away with all dice save the wild die... you rolled the wild die, plus 3 for every other die you might have had. Normally 4D? You're 1D+9, now.
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Wajeb Deb Kaadeb
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PostPosted: Fri Apr 28, 2017 6:29 pm    Post subject: Reply with quote

MrNexx wrote:
IIRC, one variation on Opend6 did away with all dice save the wild die... you rolled the wild die, plus 3 for every other die you might have had. Normally 4D? You're 1D+9, now.


Interesting, but not enough range. And, need to allow for swings in dice. Those miracle throws, "LOOK! I rolled four Sixes!", can be quite fun.
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Naaman
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PostPosted: Fri Apr 28, 2017 9:25 pm    Post subject: Reply with quote

I agree, although the more dice you physically roll themore consistant and close to average your totals will be, so at some point, the variation becomes miniscule.

I think the slill cap idea is a little unnecessary in general, but then, it is possible to have a starting character with a whopping 9D in a combat skill by RAW (a wookiee with max STR who puts 2D in brawling and then specializes in a form of brawling... not to mention a 6D for soak).

If I WERE to impose a cap, I'd make it basedon the character's base attribute, which would also encourage a more well rounded starting character or possibly the setting aside of CPs for raising attributes later. Perhaps the max could be considered triple the attribute, just as a first thought.
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PostPosted: Fri Apr 28, 2017 11:37 pm    Post subject: Reply with quote

Wajeb Deb Kaadeb wrote:
Some of the negatives I hear about the D6 systems is that, too often, a player is rolling too many dice.

I think rolling a big handful of dice is fun. I think the main objection to rolling a lot of dice is based on the arithmetical challenge it poses to some people. I'll skip my diatribe against the sad state of American education, but I can say from experience that players who are a bit slower with counting/adding pips almost always improve over time, so the complaint fades as the dice pools increase over the course of a campaign.
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garhkal
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PostPosted: Sat Apr 29, 2017 12:43 am    Post subject: Reply with quote

Wajeb Deb Kaadeb wrote:
MrNexx wrote:
IIRC, one variation on Opend6 did away with all dice save the wild die... you rolled the wild die, plus 3 for every other die you might have had. Normally 4D? You're 1D+9, now.


Interesting, but not enough range. And, need to allow for swings in dice. Those miracle throws, "LOOK! I rolled four Sixes!", can be quite fun.


One of my really old DMs used to allow you to sacrifice HALF your dice pool for 3's on each die.. So that you could be certain you would get the "Lower end of the average" on all those sacrificed dice.. IE a player with 9d to shoot a stormie that's not dodging but is at long range (He's got surprise, he has a scope and has aimed) can kick off 4d to get a 12 automatically)..
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bobenhotep
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PostPosted: Mon May 01, 2017 1:10 am    Post subject: Reply with quote

If I was going to use such a thing I would limit it to 4 times the base attribute of the skill. So a character with 2D in something would have a max of 8D, and in order to raise the skill they would have to raise the attribute. But, I don't see a reason to do that anytime soon.
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garhkal
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PostPosted: Mon May 01, 2017 1:35 am    Post subject: Reply with quote

bobenhotep wrote:
If I was going to use such a thing I would limit it to 4 times the base attribute of the skill. So a character with 2D in something would have a max of 8D, and in order to raise the skill they would have to raise the attribute. But, I don't see a reason to do that anytime soon.


That can work for most races (4d max attrib, so 16d max skill), but when you get to some races who can have 6d (or in rare as hell cases 7d) for a max attribute (most often Str) that means they could go up to a max of 24 (or 28) dice!?
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MrNexx
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PostPosted: Mon May 01, 2017 10:28 am    Post subject: Reply with quote

garhkal wrote:
bobenhotep wrote:
If I was going to use such a thing I would limit it to 4 times the base attribute of the skill. So a character with 2D in something would have a max of 8D, and in order to raise the skill they would have to raise the attribute. But, I don't see a reason to do that anytime soon.


That can work for most races (4d max attrib, so 16d max skill), but when you get to some races who can have 6d (or in rare as hell cases 7d) for a max attribute (most often Str) that means they could go up to a max of 24 (or 28) dice!?


Another option in the same vein would be "X over the attribute." So, if you say "No more than 12D over the attribute", someone with a 2D will only be able to get 14D in a skill, while someone with 6D would be able to get 18D in a skill.
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Naaman
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PostPosted: Mon May 01, 2017 11:16 am    Post subject: Reply with quote

That's simple enough and still allows for the differences in total potential between exceptionally talented folk vs.just ordinary folk.

This is the kind of thing that I feel ADDS to the game by helping to differentiate characters not only by their concepts/background, but also via the stats which represent them.
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garhkal
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PostPosted: Mon May 01, 2017 2:50 pm    Post subject: Reply with quote

MrNexx wrote:

Another option in the same vein would be "X over the attribute." So, if you say "No more than 12D over the attribute", someone with a 2D will only be able to get 14D in a skill, while someone with 6D would be able to get 18D in a skill.


And i would say 10d over is more than adequate..
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bobenhotep
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PostPosted: Mon May 01, 2017 3:49 pm    Post subject: Reply with quote

The +10D rule sounds and feels about right
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garhkal
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PostPosted: Mon May 01, 2017 11:54 pm    Post subject: Reply with quote

Sweet.. Guess we have this idea put to bed.
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MrNexx
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PostPosted: Tue May 02, 2017 12:04 pm    Post subject: Reply with quote

Assuming you are going with "No more than XD over the attribute", do you have a different value for X when talking about a specialization?
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