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Templates: Droid Specialist, Sapper, Shipwright
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shootingwomprats
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PostPosted: Thu Oct 25, 2018 4:16 pm    Post subject: Templates: Droid Specialist, Sapper, Shipwright Reply with quote

Back to converting AGE OF REBELLION materials. Here are some templates from the Fully Operation source book. Comments appreciated.

DROID SPECIALIST
Like battlefield surgeons working on organic soldiers, Alliance Droid Specialists focus on making their charges functional for combat but often must sacrifice perfection for practicality. A Core World droid factory may have the luxury to produce repairs that return a damaged droid to a like—new state. In the midst of horrific combat or in repair bays lacking proper resources, though, Droid Specialists can't be fancy. When faced with dozens of droids, having to stop and reassess a custom configuration not only slows the repair work, it complicates the job. At the end of the day, if their mechanical comrades are fit for another day of support and battle, then their mission is accomplished.

ARTIFICERS FOR THE ARTIFICIAL
Droid Specialists receive Computers, Cool, Mechanics, and Melee as additional career skills. Characters who select this as their starting specialization may choose two of these skills and gain one free rank in each Without spending starting experience.

Droids serve two purposes in the Alliance: to assist their organic counterparts and to integrate with computers and other data storage devices. Some Droid Specialists see themselves like the sergeants of a droid platoon, treating their inorganic soldiers harshly but fairly, sending them out into battle without hesitation, and working hard to ensure the droids have the programming and technology they need to come back. Others have a colder practicality. Repairing a damaged droid takes less time and resources than replacing or building a new one.

The topic of droid manumission remains a messy one. Various bases treat droids differently depending on their commanders attitude, the soldiers' attitudes, their morale, and the circumstances. Regardless, Droid Specialists tend to be protective of their inorganic soldiers. Whether it is because they recognize them as sentient beings or as valuable machines depends on the individual, The Alliance as a whole treats droids with more consideration and respect than the rest of the galaxy. Droid Specialists advocating on their behalf have contributed to this positive change.

Although the Rebellion receives equipment en masse, Droid Specialists can’t count on consistency or quality. As supply lines and alliances change, so do their sources of parts and droids. As a result, Alliance droids tend to take on a patchwork look much like that of their Outer Rim counterparts. Rebel agents can often tell how well a base is supplied just by the droids: if they look clean and relatively uniform, the base is obviously well supplied. if the droids appear completely different from each other (and have personality quirks to rival a rogue Outer Rim droid), then the agent knows the base is in dire shape.

This is the difficulty most Droid Specialists face in Rebel outposts without a regular supply line. Organics tend to get the most supplies, followed by the machines of war: blasters, cannons, and starfighters At the bottom of the ladder stand the droids, which must bear the brunt of rationed supplies while functioning to serve their organic commanders. Some Droid Specialists see this work as a punishment. Others come to identify with their charges Droid Specialists often see their quartermaster as their greatest nemesis, the Empire being a close second.

Quote:
DROID SPECIALIST
DEXTERITY 2D+2
Blaster
Dodge
Melee Combat

KNOWLEDGE 3D
Languages
Planetary Systems
Streetwise
Survival
Value

MECHANICAL 2D+2
Beast Riding
Repulsorlift Operation
Space Transport Piloting

PERCEPTION 3D
Bargain
Con
Gambling
Hide
Persuasion
Search

STRENGTH 2D+2
Brawling
Climbing/Jumping
Lifting

TECHNICAL 4D
Computer Programming/Repair
Droid Programming
Droid Repair
Engineer (droid)
Security

Equipment: Toolkit, droid programming kit, restraining bolt, droid control wand, datapad.

Source: Fully Operation (p.24-25), +Oliver Queen


SAPPER
Sappers have a versatile role in the Alliance. These personnel are responsible not only for building encampments, installations, landing areas, and more to support the War against the Empire, but also for seeking out and destroying many of the same that the enemy possesses. This means these combat Engineers must combine stealth, survival skills, and situational awareness to find suitable locations and analyze defensive possibilities, as well as using the same skills to probe for enemy structural weaknesses that can be exploited with suitable explosives.

TO CONSTRUCT AND DESTROY
Once Sappers find a good location for construction, they must deal with the logistical demands of supplies Construction efforts mean they have three bosses that will never agree; the environment, the laws of physics, and their commander. Sappers prioritize each differently, and that decision can make or break a construction project. As with most support iobs, when Sappers do an excellent job, no one notices. Alliance soldiers don’t give a second thought to a warm bunk and good lighting in a base, for example, or pilots to a spacious and smooth-floored hangar. If these aren't present, however, Sappers get the blame (and also the overnight repair duties).

Sappers do see battle, perhaps more so than any other support personnel save medics. Command sends Sappers to sneak up to enemy fortifications to find weaknesses and entry points. This work often requires a hands—on inspection of the enemy base, looking for cracks in walls, exposed power lines or sewage pipes, or unattended guard rotations and resupply schedules. A scouting mission requires stealth or a cover identity, and Sappers must avoid capture or death from guards or automated security systems while successfully mapping the enemy's weak points.

Sappers who survive initial scouting missions must then infiltrate enemy sites to set explosive charges, carefully cut away security grids, or perform another act of sabotage, all while avoiding being killed by blaster fire or a mistimed explosive charge. Even if capture or death is unavoidable, Sappers must press on, as the lives of many of their comrades depend on their sacrifice.

After all that, Sappers who survive may still have to pick up a blaster and join the rest of the soldiers in storming the fortification. Perhaps the operation went off without a hitch, and the Alliance has provided evac to carry Sapper teams back to safety. Many refuse to retreat They can still carry a weapon, and every body counts in battle. In the end, Sappers risk their lives three times over.

Quote:
SAPPER
DEXTERITY 3D
Blaster
Dodge
Running

KNOWLEDGE 3D
Chemistry
Willpower

MECHANICAL 2D+1
Beast Riding
Repulsorlift Operation
Space Transport Piloting
Starship Gunnery

PERCEPTION 3D
Command
Con
Gambling
Hide
Search
Sneak

STRENGTH 3D
Brawling
Climbing/Jumping
Lifting
Stamina

TECHNICAL 3D+2
Demolitions
Engineering (civil/industrial)
First Aid
Security

Equipment: Blaster pistol (4D), datapad, comlink, explosives kit, 10D of detonite.

Source: Fully Operation (p.26-27), +Oliver Queen


SHIPWRIGHT
Engineering (civil/industrial)In peacetime, a Shipwright designs, oversees, and launches custom ships to grace the hyperspace lanes. During the era of the Republic, Shipwrights crafted ships with elegant fins, spires, and curves that made people wonder, "Who built that?" Currently, the Empire favors ship designs that express power and inspire fear. The Core World shipyards have followed suit, as the Empire remains the dominant culture in the galaxy. Elegance is a bygone ideal, a symbol of Republic corruption or a lost fancy. Even the Alliance often must eschew aesthetics for practicality and utility, some thing many Shipwrights in the Rebellion understand but mourn.

DESIGNING FOR WAR
In the Alliance, Shipwrights primarily maintain and repair the various ships it fields. An important secondary task is the breaking down and retrofitting of commissioned starships. Since the majority of these vessels come from smuggled sources, civilian donations, or scrapyard rescues, Shipwrights have to determine if they should be utilized, scrapped, or junked.

For ships to be added to the Fleet, they then oversee the installation of new or updated equipment and basic repairs. Then comes crew training, space trials and testing, readying the hull for hyperspace travel, and, for some lucky Shipwrights, naming and serving aboard them.

Alliance shipyards tend to be hidden, remote, or highly mobile—often all three. As always, materials, supplies, and labor are the main factors limiting construction, along with time: at any point, the Empire may suddenly discover the location of the shipyard, prompting a rapid evacuation.

Shipwrights can work on a space station or in its shipyard. Mobile Alliance shipyards can house weapon platforms or support mining and refining facilities. The more advanced shipyards resemble a fully staffed mining colony. In such a shipyard, Shipwrights must incorporate industrial components into their designs as well as handle worker accommodations and support. At this level, Shipwrights resemble civil engineers Even something as basic as organic waste elimination can be important to the Alliance. Only Shipwrights, for example, might know that the stations trash disposal hold can hide an allied light freighter attempting to allude Imperial patrols.

On the rare occasion when the Alliance requires a new ship design, Shipwrights usually must throw aesthetics out the transparisteel window to aim for utility, safety, and reliability. Primarily, their designs must try to ensure that the ship and its crew can accomplish the mission and hopefully return in one piece. Good Shipwrights keep in mind that their creations should be easy to repair, offer a modicum of comfort, and be able to throw enough firepower at enemies to make crews happy to fly aboard them into victory.

Quote:
SHIPWRIGHT
DEXTERITY 2D+2
Blaster
Dodge
Running

KNOWLEDGE 3D
Bureaucracy
Business
Languages
Streetwise
Value
Willpower

MECHANICAL 2D+2
Astrogation
Repulsorlift Operation
Space Transport Piloting
Starship Gunnery
Starfighter Piloting

PERCEPTION 3D
Bargain
Command
Hide
Search

STRENGTH 2D+2
Brawling
Climbing/Jumping
Lifting

TECHNICAL 4D
Capital Ship Repair
Capital Ship Weapon Repair
Engineering (pick a specialization)
Repulsorlift Repair
Space Transport Repair
Starfighter Repair

Equipment: Datapad, comlink, datacrystals, notepad, sliderule.

Source: Fully Operation (p.28-29), +Oliver Queen

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Last edited by shootingwomprats on Fri Oct 26, 2018 12:16 pm; edited 3 times in total
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Sutehp
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PostPosted: Thu Oct 25, 2018 10:30 pm    Post subject: Reply with quote

This write-up could use a bit of editing as I see a small number of spelling errors, but a few typos are to be expected even in a verbatim rendition of a published book. Overall, this is very nice. Complete FFG-to-SWUD6 conversions are something that every Star Wars D6 group could use.
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shootingwomprats
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PostPosted: Fri Oct 26, 2018 12:17 pm    Post subject: Reply with quote

Sutehp wrote:
This write-up could use a bit of editing as I see a small number of spelling errors, but a few typos are to be expected even in a verbatim rendition of a published book. Overall, this is very nice. Complete FFG-to-SWUD6 conversions are something that every Star Wars D6 group could use.


Corrections made. Thank you for pointing them out.
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Sutehp
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PostPosted: Fri Oct 26, 2018 2:12 pm    Post subject: Reply with quote

shootingwomprats wrote:
Sutehp wrote:
This write-up could use a bit of editing as I see a small number of spelling errors, but a few typos are to be expected even in a verbatim rendition of a published book. Overall, this is very nice. Complete FFG-to-SWUD6 conversions are something that every Star Wars D6 group could use.


Corrections made. Thank you for pointing them out.


Well, I think you missed at least one: the title of the book is Fully Operational rather than Fully Operation. Laughing Cool

The main issue I see that keeps cropping up is missing periods at the end of several sentences. I'll point out specifics when I do a more through proofread later. Errands and chores await.
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PostPosted: Fri Oct 26, 2018 5:50 pm    Post subject: Re: spelling Reply with quote

Sutehp wrote:
shootingwomprats wrote:
Sutehp wrote:
This write-up could use a bit of editing as I see a small number of spelling errors, but a few typos are to be expected even in a verbatim rendition of a published book. Overall, this is very nice. Complete FFG-to-SWUD6 conversions are something that every Star Wars D6 group could use.


Corrections made. Thank you for pointing them out.


Well, I think you missed at least one: the title of the book is Fully Operational rather than Fully Operation. Laughing Cool

The main issue I see that keeps cropping up is missing periods at the end of several sentences. I'll point out specifics when I do a more through proofread later. Errands and chores await.

Spelling corrections should move to PM, only if Don is ok with receiving these PMs. Thank you.
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