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Alien Species from "Leia, Princess of Alderaan"
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shootingwomprats
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PostPosted: Mon Nov 26, 2018 11:02 am    Post subject: Alien Species from "Leia, Princess of Alderaan" Reply with quote

While working on this sourcebook I have come across a few new races and some that have appeared in new canon, all of which have very little information. I am posting what information I have for each and my preliminary write-ups. Please comments and give suggestions if you have them.

Chalhuddan
A sentient species native to the Outer Rim planet Chal Hudda. They have two horn-like protrusions on their heads and five distinct genders. A proud people, they do not readily accept charity from "dry ones," only willing to accept something if spoken to honestly and allowed to provide something in return.

CHALHUDDAN
Homeworld: Chal Hudda
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
Special Abilities:

--- Amphibian: Chalhuddan can survive both on land and in water, and gain a +1D bonus to their Swim skill. Furthermore Calhuddan can see normally underwater conditions.
Story Factors
--- Prideful: A proud people, Calhuddan do not readily accept charity and only willing to accept something if spoken to honestly and allowed to provide something in return.
Move: 10/12
Size: 1.6 meters tall


Crolute
A hulking aquatic sentient species from the planet Crul. Crolutes are exclusively male, while their mates, the Gilliands, are exclusively female. When removed from their native saltwater surroundings, Crolutes' buoyant, gelatinous body tissue sag unsettlingly from their bodies. Like the Mon Calamari, they have flipper-like feet that can fit into standard humanoid boots.

CROLUTE
Homeworld:
Crul
Attribute Dice: 12D
DEXTERITY 1D+2/3D+2
KNOWLEDGE 1D/4D
MECHANICAL 1D+2/3D+2
PERCEPTION 2D/4D
STRENGTH 2D/5D
TECHNICAL 1D+2/3D+2
Special Abilities:

--- Amphibian: Crolute can survive both on land and in water, and gain a +1D bonus to their Swim skill. Furthermore Calhuddan can see normally underwater conditions.
Move: 10/12
Size: 1.65 meters tall

Fillithar
A snake-like species hailing from the world of the same name. As a serpentine life-form, they lack hindquarters and hands. Their tail, however, is prehensile.

FILLITHAR
Homeworld:
Filliathar
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
Special Abilities:

--- Prehensile Tail: The tail of Filliathar is prehensile, and can be used grasp items.
--- Adhesive Secretion: Filliathar can secrete an adhesive substance from between their scales to aid in climbing, +1D climbing check rolls.
Move: 8/10
Size: 1.5 meters tall

Human, Alderaanian
Humans native to the planet Alderaan. Early in their history, the Alderaanians employed soldiers like most other cultures. However, they gradually developed into a pacific society, one devoted to the fne arts and to philosophy. Over time, Alderaanians became noted for their willingness to share their knowledge freely with others. Tey were also careful to live in harmony with their planet, which was renowned for its untarnished beauty.

Throughout history, a number of Alderaanians emigrated to other planets, founding communities and exporting their unique culture far from their homeworld. Such offworld communities notably existed on Naboo and Sullust. Generations before the Galactic Civil War, a number of Alderaanians also established their presence on the planet of Espirion, which was known for being open to refugees and wanderers. Tere, they intermarried with the natives, a species of red-skinned humanoids with tapered ears. As a result, a population of half-Alderaanians, exhibiting non-human characteristics, arose on Espirion.

HUMAN, ALDERAANIAN
Home Planet:
Alderaan
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
Story Factors:

--- Pacifists: Alderaanians are fundamental pacifists, urging conversation and understanding over conflict.
--- Wealthy: Alderaanians have one of the richest societies in the Empire. Beginning characters should be granted a bonus of at least 2,000 credits.
Move: 10/12
Size: 1.5-2.0 meters tall

Human, Chandrilan
Chandrilans are regarded as peaceful but slightly haughty, pedantic, and interested in politics. Chandrilans have a reputation for being tolerant of same-sex relationships.

HUMAN, CHADRILAN
Home Planet:
Chandrila
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
Special Skills:

--- Persuasion: debate: A formal discussion on a particular topic in a public meeting or legislative assembly, in which opposing arguments are put forward.
Story Factors:
--- Naive: Since Chandrila is a world with perfect climate and docile animal life, native Chandrilans are unfamiliar with the everyday struggles of life in less comfortable environments. Eager to share their paradisaical way of life, they find resistance to their ideas baffling.
--- Reputation: Chandrilans have a reputation throughout the galaxy as arrogant and argumentative, due partly to their emphasis on political education and debate.
Move: 10/12
Size: 1.5-2.0 meters tall

Human, Coruscanti
Coruscanti are the inhabitants of Coruscant, a city-wide planet and the historic capital of the galaxy during the time of the Galactic Republic and the age of the Galactic Empire. The homeworld of the human species.

During the early years of the Empire, most Coruscanti were satisfied with the regime shift, particularly those who lived and worked in the upper tiers of Imperial City. If for no other reason, the Coruscanti were relieved to see an end of the devastation wrought by the Clone Wars. However, the self-anointed Emperor Palpatine made few public appearances, and a number of Coruscanti confessed to having fond memories for Chancellor Valorum.

Those who identify themselves as Coruscanti often have what some would consider a superior accent, with it being frequently attributed to propaganda broadcasts, rebel satire and the Imperial elite during the reign of the Empire.

HUMAN, CORUSCANTI
Homeworld:
Coruscant
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D

Move: 10/12
Size: 1.5-2.0 meters tall

Human, Nabooan
The human inhabitants of the planet Naboo. Contrary to the Gungans, with whom they share their world, the Naboo originate offworld as human colonists from Grizmallt. Led by Kwilaan, the colonists crashed on the Gungans' homeworld and established their presence there. The Naboo aristocrats are known for their sartorial extravagance. Unlike the Gungans, who are a proud warrior species, the human colonists of Naboo are peaceful. This contrast of ideology caused tension between the two civilizations for centuries.

HUMAN, NABOOAN
Homeworld:
Naboo
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D

Move: 10/12
Size: 1.5-2.0 meters tall

Pamarthen
A cultural group of humans from the planet of Pamarthe. They have their own language and enjoy a reputation for courage, skill, and enthusiasm. Most Pamarthens learn how to handle watercraft at a young age and, eventually, how to pilot starships. They are also reputed for producing a high-octane wine known as the Port in a Storm that few other humans can drink.

PAMARTHEN
Homeworld:
Pamarthe
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
Special Abilities:

--- Pilots: Skilled pilots, at character creation a Pamarthen character recieves a +1D bonus for the initial 1D placed in the following skills: aquatic vehicle operation and space transports. The character may place an additional 1D in one of these skills as the +1D bonus does not apply to the character creation 2D skill die expenditure limit.
Story Factors:
--- Courageous: The Pamarthen enjoy a reputation for being courageous, skillfill flyers, and a enthusiastic adventurers.
Move: 10/12
Size: 1.7 meters tall

Loneran
a sentient species from the planet Lonera that had long, silky fur the color of gold and four thin, extended limbs that allowed them to walk on two feet or all fours with equal ease.

LONERAN
Homeworld:
Lonera
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
Special Abilities:

--- Four Limbs: Loneran have four thin, extended arms that allow them to walk on two feet or all fours with equal ease.
Move: 10/12; 14/16 (all fours)
Size: 1.55 meters tall


Tarsunt
A species of furry sentients with long pelts of fur.

TARSUNT
Homeworld:
Tarsunt
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D

Move: 10/12
Size: 1.73 meters
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
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Last edited by shootingwomprats on Tue Dec 04, 2018 5:29 pm; edited 1 time in total
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Forceally
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PostPosted: Tue Dec 04, 2018 1:07 pm    Post subject: Reply with quote

You used Chalhuddan in the Crolute special ability section.
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shootingwomprats
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PostPosted: Tue Dec 04, 2018 5:30 pm    Post subject: Reply with quote

Forceally wrote:
You used Chalhuddan in the Crolute special ability section.


Thank you, updated to reflect the proper species and attribute range changed to take into account hulking species.
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