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KX-Series Droids
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Kytross
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PostPosted: Fri Feb 01, 2019 11:37 am    Post subject: KX-Series Droids Reply with quote

KX-Series Droids

I am trying to extrapolate the stats for a baseline KX-Series Droid. K-2SO was a model that had developed a number of skills beyond the baseline through normal functions. Here are the unofficial stats for K-2SO from a former WEG employees Darren Calvert & Eric Trautmann.

K-2SO

DEXTERITY 3D+2
Blaster 6D, brawling parry 5D_2, dodge 7D+2,
grenade 7D+2, running 6D+2, melee weapons
5D+2, melee weapons: data spike 6D+2, thrown
weapons 6D

KNOWLEDGE 2D+1
Bureaucracy 4D, bureaucracy: Imperial security
6D+1, law enforcement 4D+1, law enforcement:
Imperial law 6D+2, tactics 6D+2, tactics: strategic
analysis 10D+1, tactics: probability calculation
10D+2

MECHANICAL 2D+2
Astrogation 4D+2, communications 3D, ground
vehicle operation 4D+2, repulsorlift operation 5D,
space transports 3D+2, space transports: Imperial
transports 6D+2, starship gunnery 4D+2

PERCEPTION 3D+1
Gambling 3D+2, gambling: tactical odds calculation
7D+1, intimidation 5D, investigation 5D, search
5D+1, sneak 5D+1

STRENGTH 5D
Brawling 7D, lifting 7D, stamina 7D

TECHNICAL 2D
Blaster repair 6D, computer programming repair
5D+2, security 6D,

Equipped With:

Armor: Carboplast-composite shell adds +3D
protection against physical attacks, +2D versus
energy attacks.

Integral Data Spike: A computer access spike,
concealed within K-2SO’s fist, adds +1D to
computer programming/repair rolls or computer
based security rolls.

Behavior alteration: After Cassian Andor removed
K-2SO’s pre-installed, pro-Imperial programming,
the droid is no longer required to obey Imperial
commands. However, this has created a
personality quirk in which K-2SO frequently
offers unwelcome and impolitic commentary
(giving a -1D penalty to persuasion attempts on
individuals who have become accustomed to
K-2SO’s behavior and a +1D bonus to
Intimidation on Rebel Alliance personnel).

Imperial flight protocols: K-2SO has been
programmed with the ability to fly more than 40
Imperial transport craft. He receives a +1D
Space transports bonus to operating such ships in and
around other Imperial vessels and attempts to
infiltrate Imperial flight patterns.

Articulator ring joints and servo-drivers:
The KX-series is notable for its agility and movement
speed. This system provides a +1D bonus to running,
Brawling parry, melee parry, and dodge attempts.

Move: 20
Size: 2.1 meters tall


K-2SO is an advanced droid that has been on many adventures and his skills have improved considerably since he was a baseline droid. I figure the maximum a baseline KX-Series droid would be equal to a starting player.

According to 2E R&E, pg 236, when making a droid player character you add up the attributes and skill dice, ignoring the bonus dice from attachments and abilities, and whatever that total is, you can improve skills up to 25D

There are 19D in attributes. That gives us 6 more dice to place in skills. The skills we see regular KX-series droids use the most seem to be martial skills. Blaster, Dodge, Brawling and the like. We also know they have a data spike interface, which implies skill in comp programming. While K-2SO flies quite often, we don’t see the other KX droids flying.

So if we improve Blaster, Dodge, Brawling, Brawling Parry and Computer Programming/Repair all once, that’s 5D of skills with 1D left unassigned. I would put that last 1D is Security.
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Pel
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PostPosted: Fri Feb 01, 2019 12:02 pm    Post subject: Reply with quote

I agree with your assessment for a stock KX. What about Starship Repair for K-2SO? We see him working on the crashed U-Wing on Eadu, but maybe he was just removing equipment.

Also, I'm curious about K-2SO's Tactics skills. That's some Thrawn-esque tactical analysis and seems high for a droid.
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Kytross
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PostPosted: Fri Feb 01, 2019 2:09 pm    Post subject: Reply with quote

Well Pel, if I was writing up K-2SO's stats I would have given him a database for tactics. The ones from Cynabar's. That would give him a max of +5D to tactics above his skill.

But I'm not writing him.

Cassian, or one of the Alliance techs, could have added the programming in. Droids don't need CPs to be upgraded, they can be upgraded with skillware.

Of course, why they'd do that is the question of the day.
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Pel
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PostPosted: Fri Feb 01, 2019 4:18 pm    Post subject: Reply with quote

Ah, dedicated databases. I'd forgotten about those and it makes sense. I was just trying to wrap my brain around the massive Tactics skills vs. the base model.
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garhkal
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PostPosted: Fri Feb 01, 2019 4:39 pm    Post subject: Reply with quote

Pel wrote:
I agree with your assessment for a stock KX. What about Starship Repair for K-2SO? We see him working on the crashed U-Wing on Eadu, but maybe he was just removing equipment.

Also, I'm curious about K-2SO's Tactics skills. That's some Thrawn-esque tactical analysis and seems high for a droid.


Also with it being a security droid, shoudn't he have skills like Search, investigation and maybe comms at the base line?
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Kytross
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PostPosted: Sat Feb 02, 2019 7:39 am    Post subject: Reply with quote

Garhkal wrote:
Also with it being a security droid, shoudn't he have skills like Search, investigation and maybe comms at the base line?


Okay, so I read through the security section of the RancorPit collection of droid stats. A vast majority, though not all, of the security droids have Search improved. A few have Investigation improved. Only one had communications, and it was 1D lower than the attribute, the GV Guardian Droid, the 'dog' droid.

I could see moving the 1D from Security to Search.
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