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Obscure Character Archive!
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Telsij
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Joined: 07 Dec 2016
Posts: 341

PostPosted: Sun Mar 10, 2019 9:31 pm    Post subject: Reply with quote

CRMcNeill wrote:
Nice. I've seen other ideas for high-tech tattoos in sci-fi settings, such as tattoos that can be turned on or off, and are used as "membership cards" for elite organizations. In the WH40K Inquisition War novels, the Inquisition used "electoos" that were invisible when deactivated as proof of membership to the various Ordos of the Inquisition.

Other uses included things like a functional "digital watch" implanted in the skin of a forearm, or decorative "ripple" effect tattoos that pulsed in time with the wearer's heartbeat.

Thank you — and I'm glad SW finally cribbed the cyber-tattoo thing from other Sci-Fi universes. I'm sure we'll see it as sign of group/gang/arcane order membership in new canon in the near future, if we haven't somewhere already in the old EU. Only a matter of time!

Interesting uses you describe. The invisible-when-deactivated already seems plausible-ish today, with say UV/blacklight inks. The ripple effect timed to the wearer's heartbeat makes for a great visual. Will have to steal that...

So! Now powered by an extra hour of sunlight, here is today's "SOLO Sunday" edition of Obscure Character Archive: the Sabacc dealer played by UK magician Steven Bridges in Solo: A Star Wars Story.

********************

"THE DEALER"
Type: Mysterious Cardsharp




DEXTERITY 4D
Blaster: trick-shot 5D, pick pocket 6D+2, pick pocket: legerdemain 7D+2
KNOWLEDGE 3D
Cultures 4D, intimidation 4D+1, planetary systems 4D+2, streetwise 5D
MECHANICAL 2D
Beast riding 3D, repulsorlift operation 4D, swoop operation 4D+1
PERCEPTION 4D
Con 6D+1, con: magic trick 7D, gambling 5D+2,
gambling: Sabacc 6D+2, hide 6D+1, search 5D
STRENGTH 2D+2
Brawling 4D, climbing/jumping 3D+2, stamina 4D+2
TECHNICAL 2D+1
Computer programming/repair 4D+1, security 4D+2

Species: Unknown (Humanoid)
Gender: Male
Character Points: 5
Move: 10

Capsule: Little is known about the masked, nimble-fingered cardsharp called “the Dealer” — though rumor has it that he began his career in the Core Worlds, as a humble street magician, before becoming acquainted with the Pyke Syndicate's Kessel capo, Quay Tolsite. Quite well known, however, is that the humanoid’s skill at prodigious prestidigitation insures he shall remain a fixture at Sabacc tables throughout the Outer Rim's seedy underworld.

Equipment: Blaster pistol (4D damage, range: 3-10/30/100, ammo: 100), custom-made breath mask with spice-snifter (the dealer’s mask not only obscures his face, it also incorporates a unique breathing apparatus which allows the wearer to breathe normally in varying atmospheric conditions, while also allowing him to ingest spice, other narcotics or tabac, by affixing various vials to its cygar-nozzle; provides +1 vs. physical and energy damage; covers face only), hold-out blaster (3D+1 damage, range: 2-4/8/12, ammo: 10), holster, Kyuzo-inspired visor (wide metal brim provides +1D vs. physical damage, +2 vs. energy; shields eyes from harsh overhead lighting conditions; covers forehead only), leather gaiters (+1 vs. edged physical damage; covers shins and ankles only), leather poncho (+1 vs. edged physical damage; +1D bonus to Hide attempts), swoop, utility bandolier and belt.

Sources: Solo: A Star Wars Story film, https://www.starwars.com/news/solo-a-star-wars-story-designs, https://www.youtube.com/watch?v=WQRi66zb9ww, and Wookieepedia. Stats and text by Telsij. Capsule text inspired by above-linked YouTube video by magician Steven Bridges re: his role in Solo. Image: Solo concept artwork for the character who would become "the dealer" by Adam Brockbank.
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Pel
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Joined: 10 May 2006
Posts: 969
Location: Texas

PostPosted: Mon Mar 11, 2019 11:55 am    Post subject: Reply with quote

"I'm your huckleberry. That's just my game".

Another outstanding writeup, sir! Props for using legerdemain, a word we don't employ often enough.
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CRMcNeill
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Mar 11, 2019 3:26 pm    Post subject: Reply with quote

Telsij wrote:
Thank you — and I'm glad SW finally cribbed the cyber-tattoo thing from other Sci-Fi universes. I'm sure we'll see it as sign of group/gang/arcane order membership in new canon in the near future, if we haven't somewhere already in the old EU. Only a matter of time!

Interesting uses you describe. The invisible-when-deactivated already seems plausible-ish today, with say UV/blacklight inks. The ripple effect timed to the wearer's heartbeat makes for a great visual. Will have to steal that...

If you can dig up a copy of the WH40K 1E book Rogue Trader (the main rulebook), the descriptions are on page 270, under the sub-section "Skinplants and Electoos."

Another possibility would be something like the palm-phone implant seen in the recent remake of Total Recall. Granted, the implant in that film was a bit thicker than what I'm picturing, but the idea is there...

Quote:
So! Now powered by an extra hour of sunlight, here is today's "SOLO Sunday" edition of Obscure Character Archive: the Sabacc dealer played by UK magician Steven Bridges in Solo: A Star Wars Story.
Nice. Reminds me of a Force sensitive Faleen Gambler I played in a PBeM game a few years back.
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Whill
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Joined: 14 Apr 2008
Posts: 5517
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Mon Mar 11, 2019 8:52 pm    Post subject: Reply with quote

CRMcNeill wrote:
Nice. Reminds me of a Force sensitive Faleen Gambler I played in a PBeM game a few years back.

That sounds like an interesting character.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 12041
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Mar 11, 2019 9:04 pm    Post subject: Reply with quote

Whill wrote:
CRMcNeill wrote:
Nice. Reminds me of a Force sensitive Faleen Gambler I played in a PBeM game a few years back.

That sounds like an interesting character.

He was, indeed. He's actually the only PC from those days I still have stats for (Darth Harddrivecrash cleaned me out).
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Telsij
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Joined: 07 Dec 2016
Posts: 341

PostPosted: Sun May 19, 2019 11:11 am    Post subject: Reply with quote

HAPPY (QUITE BELATED) MAY THE 4TH !

As well as happy (also belated though less so) birthday to the Maker himself —
and (at least on-time) 20th Anniversary of The Phantom Menace.

In honor of that, am reposting my write-ups for the two onscreen Lucas-homage characters:

PAPANOIDA, Arrogant Pantoran Noble and Playwright
https://drive.google.com/file/d/0B-7Q2Dm1-OcIZEMwcDlzZnhudjQ/view

JORG SACUL, Even-keeled Commander and Alliance Flight Instructor
https://drive.google.com/file/d/0B-7Q2Dm1-OcIeTdHeDNfLXNWeG8/view


***********

Pel wrote:
"I'm your huckleberry. That's just my game". 

Another outstanding writeup, sir! Props for using legerdemain, a word we don't employ often enough.

Thank you, Pel! I prefer legerdemain to the similar prestidigitation. Legerdemain is more elegant, while prestidigitation is more pretentious!

And if only he’d had a Doc Holliday-esque role! Alas, like so many of the great costume/character designs, he gets only a shot or two of screen time. At least he gets to do the across-the-body and through-the-air card shuffle.

CRMcNeill wrote:
If you can dig up a copy of the WH40K 1E book Rogue Trader (the main rulebook), the descriptions are on page 270, under the sub-section "Skinplants and Electoos." 

Another possibility would be something like the palm-phone implant seen in the recent remake of Total Recall. Granted, the implant in that film was a bit thicker than what I'm picturing, but the idea is there... 

Thank you for the book and page ref, CRMcNeill. Would be interested to see how they reflect it in game mechanics.

He was, indeed. He's actually the only PC from those days I still have stats for (Darth Harddrivecrash cleaned me out).

CRMcNeill wrote:
Because of the Rule of Two, hopefully Darth Harddrivecrash was not accompanied by other sinister computer woes.

I second Whill’s that-sounds-like-an-interesting-character. If you do track down the stats, would you be up for posting his write-up? (If you haven’t already.)
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CRMcNeill
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PostPosted: Sun May 19, 2019 5:49 pm    Post subject: Reply with quote

Telsij wrote:
Thank you for the book and page ref, CRMcNeill. Would be interested to see how they reflect it in game mechanics.

Frankly, that whole section of the book (on the technology of the WH40K universe) is worth the read, as it suggests some interesting tech options that very easily transfer over to the SWU. Let me know if you can't find a copy, and I'll see if I can't transcribe it and post it here.

Quote:
I second Whill’s that-sounds-like-an-interesting-character. If you do track down the stats, would you be up for posting his write-up? (If you haven’t already.)

Well, since you asked...

Bear in mind that this is a very detailed background.
    TEMPLATE TYPE: Roguish Noble
    CHARACTER NAME: Xaylar aq Duxzhar
    PLAYER NAME: Charles McNeill
    SPECIES: Faleen
    HOMEWORLD: Faleen
    GENDER: Male
    AGE: 56 (Faleen Young Adult)
    HEIGHT: 2 meters (6’ 7”)
    WEIGHT: 120 kilograms (294 lbs.)

    PHYSICAL DESCRIPTION:
    Tall, athletic, handsome, but with green skin and a reptilian crest that starts on his lower skull and runs part-way down his back (rises and falls depending on emotional state). Has rather oriental features in a thin, aristocratic face. Violet eyes. Straight black hair (mid-back length) that is brought together in a score of small braids. Fingernails sharpen to claw tips about 2 cm. long. Winning smile, somewhat offset by rather pointy teeth. When at a gambling table, he has perfected the preternatural stillness and unblinking stare of a reptile, which has served him well.

    BACKGROUND:
    Xaylar is the fifth, and youngest, son of House Duxzhar; a minor family of the Faleen nobility. He was always a bit spoiled, but his innate goodness and natural ability kept it from becoming a major problem in his life. As the youngest son, he was in no position to inherit any position, so he began to feel a need to “find his own kingdom”. So, when he came of age, he went on a “pilgrimage”. Adolescent Faleen tend to go on “pilgrimages”, exploring the galaxy before returning home, usually never to leave again.

    With Xaylar, it was different. Once he saw how much of the galaxy there was, he just couldn’t go back. His luck with gambling and women (almost) never ran out, and he had a grand time.

    When he discovered gambling, he really hit his stride. His luck (a result of Force Sensitivity, although he doesn’t know this) combined with his unnerving reptilian stillness at the gambling table has served to win him some large amounts of money. He uses the money to purchase first-class tickets on various starlines to move around the galaxy. On the occasions that he is short of currency, his common practice is to seduce beautiful rich women with staryachts that take him along for the ride. He is the stereotypical handsome drifter, having fun around the galaxy.

    However, he feels that there is something missing. There is an innate goodness about him that affects all of his actions. He is honor bound to never cheat at the table, and sometimes, even when he wins, he feels compelled to spend his money for the good of others. Once, he won 5,000 credits in a sabacc game, and, in a random act of kindness, gave it all as an anonymous donation to a homeless family that he happened to pass outside of the casino. As yet, he has found no real focus for his good deeds, but he has been getting strange dreams and flashes of intuition that seem to be guiding him somewhere.

    PERSONALITY:
    Charming, unfailingly polite. Tends to be a tad bit arrogant, but never overbearingly so. A good sport, whether winning or losing. Does very well with members of the opposite sex (innate charm enhanced by the Faleen pheromone ability). A streak of goodness often causes him to do strange and randomly altruistic things with his money,. He has most of the qualities that humans find noble. Faleen emotions tend to run to extremes, so that normal emotions are exaggerated. When he is calm, he seems almost emotionless. When he is happy, he seems giddy. When he is angry, he seems enraged.

    A QUOTE: “Always carry a hole card.”

    ATTRIBUTES & SKILLS:
      Dexterity 3D+2
        Blaster – 4D+1
        Brawling Parry
        Dodge
        Melee Combat – 5D+1
        Thrown Weapons – 5D
        Sleight-of-Hand – 5D+1
      Knowledge 3D
        Alien Species
        Bureaucracy
        Business
        Cultures
        Intimidation
        Languages
        Planetary Systems
        Streetwise
        Value
      Mechanical 2D+1
        Astrogation
        Repulsorlift Operation
        Space Transports
        Starship Gunnery
        Swoop Operation
      Perception 4D
        Command
        Bargain
        Con
        Forgery
        Gambling – 6D+1
        Hide
        Investigation
        Persuasion – 5D+1
        Search
        Sneak
      Strength 3D
        Brawling
        Climbing/Jumping
        Lifting
        Stamina
        Swimming
      Technical 2D
        Computer Programming / Repair
        Droid Programming
        Droid Repair
        First Aid
        Security
    SPECIAL ABILITIES:
      Attractant Pheromones
        Exuding special pheromones and changing skin color to affect others gives Faleen a +1D bonus to their Persuasion skill, with an additional +1D for each hour of continuous preparation and meditation to enhance the effect (to a maximum bonus of +3D for any one skill attempt, and the attempt must be made within one hour of completing meditation).

      Amphibious
        Faleen can “breathe” water for up to 12 hours. They receive a +1D to any swimming rolls.

      Emotional Control
        Because of their reptilian heritage, Faleen are very adept at controlling and concealing their emotions. Any Faleen automatically receives +1D to any Willpower or Knowledge roll involving controlling or concealing emotions. However, if the Faleen fails the roll, they receive a -1D to conceal their emotions for 1D subsequent rounds, as a flood of contained emotions temporarily overwhelms them.

    STORY FACTORS:
      Rare
        Faleen are rarely seen throughout the galaxy since the Imperial blockade in their system severely limited travel to and from their home system.

    MOVE: 10
    FORCE SENSITIVE?: Yes
    FORCE POINTS: 2
    DARK SIDE POINTS: 0
    CHARACTER POINTS: 24

    ROUND-OUT QUESTIONS:
      How did you character first meet Master Koman?
        When he was twenty years old, Xaylar met a Jedi on his homeworld of Faleen. That Jedi was accompanied by a young Padawan named Koman. At the time, although Xaylar showed promise, the Jedi rejected him, perhaps sensing the coming of the purge. However, he made sure that Xaylar, still technically a Faleen child, was well introduced to Koman. At the time, the reasons were unclear to both youngsters. Koman later encountered Xaylar in his guise as Count Fernand de Morcerf, inviting Xaylar to join up with the Praxeum under the guise of Cartelius Tours, hinting at something bigger and better than a simple safari. Intrigued, Xaylar agreed to meet Koman. After all, if he finds it tiresome, he can always back out...

      What do you think of Master Koman?
        At their first meeting, the adolescent Xaylar was impressed by the maturity of the young Padawan. Now, as a much more seasoned citizen of the galaxy, he still respects Koman’s maturity and intelligence, but with a seasoning of cynicism, and the gambler’s eye for the hidden angle.

      What do you think of the Force and the Jedi?
        At 57, Xaylar is old enough to remember the Jedi before the purge. He even met one when he was twenty years old, and has very positive memories of the encounter. Despite the Empire’s propaganda about the dangerous evil that the Jedi presented, he still doesn’t believe it, for a variety of reasons.

      Describe your lifestyle.
        At home, Xaylar lived the irresponsible life of a young playboy. His family was wealthy and connected, and they put him through school. When he left for his “walkabout”, he slowly learned a new life. He makes his living gambling and, occasionally, off of “loans” from wealthy women. He dresses well and lives well.

      What are you personal goals? What drives you?
        Xaylar has yet to realize his personal goals. His as-yet unending walkabout across the galaxy is, although he doesn’t even know it himself, a search for something bigger than himself. As the youngest son of minor nobles, he was in no position to inherit anything other than leftovers on Faleen. What he wants is to make his own mark, doing something worth doing. His inate goodness prevents him from turning totally to selfish pursuits, like his distant cousin Xizor. His true purpose will only be found when he finds a way to serve others (such as becoming a Jedi).

      Do you have any enemies? Who? Why?
        He hasn’t really gone out of his way to make enemies, but when you are a gambler, sometimes you leave enemies in your wake without even knowing about it. Xaylar is a good sport, winner or loser, but his opponents are not so gracious. In addition, because of his “extra-curricular activities” with beautiful, wealthy women, there may be a few jealous significant others that are willing to go out of their way for revenge.

      What conflicts may arise during the adventure due to your past?
        His interest in gambling could cause distractions if off-planet, and could cause friction if any of the other characters loses money to him. In addition, because of his charm and pheromones, he may attempt to seduce one of the female characters, just for fun. Definite potential for conflict.

      Do you have a criminal record? Why? Are you still wanted?
        No official criminal record, but there may be some sore losers in his past who are trying to make trouble for him.

      Was your life effected by the rise of the Empire? What do you think of the Empire now?
        The Empire blockaded Faleen after the destruction of the Xizor family city. As a result, Xaylar has had little contact with his family. He worries about them on occasion, especially when he receives rare messages from them that get through the Empire’s content screening.

      Who do you care about in the universe? (e.g. parents, pets, children, friends...)
        He has a family, with two older brothers. Even though he is the black sheep of the family, and they are constantly exasperated with him, they still love each other greatly. He had some semi-close relatives who were killed in the Empire’s bombardment of Xizor’s home city, and that definitely colors his views on the Empire.

      What hobbies do you have? I'm willing to give extra D to skills that may help define a character.
        Xaylar has very well-developed manual dexterity. Rather than simply being able to pick pockets, Xaylar is skilled at manual magic tricks, and is always playing with his Sabacc Card deck. As a nervous habit at idle moments, he will sit completely motionless and play with the card deck. As a side benefit, he has become very skilled at concealment of small objects, as well as small thrown weapons.


      FRIENDS:
        Daari Jelicho –
          A young debutante who spent a full month with Xaylar, parting on good terms. She is fairly rich, and travels around in a Baudo-Class Staryacht. Because she is rich and has few responsibilities, she travels a circuit of various vacation worlds and just “hangs out”, except when daddy yanks on her chain and reels her in. A bit irresponsible, but friendly, intelligent, and charming. (Note: IMO, Daari is an example for several different women in Xaylar’s past, as he usually tries to leave on good terms).

        Xad (See The Far Orbit Project for Stats)–
          A fellow Faleen young nobleman who is out on his “pilgrimage”. The two share similar interests in the galaxy at large. Xad tends to be a bit more conservative than Xaylar, and isn’t as prone to random acts of kindness. While Xad is not listed as an
          active crewmember for the Rebel Privateer Far Orbit, he is listed among the principle candidates for new recruits. I assume that, roughly around the same time as this current campaign, Xad becomes a crewmember of the Far Orbit.

        Morgan Laddo –
          An on-the-rocks smuggler who was given a helping hand by Xaylar. In trade for a passenger run, Xaylar used his sabaac winnings to get Laddo’s ship out of hock with a local crime lord. Laddo is a good-hearted type, and got to like Xaylar, during the subsequent passenger run. If ever needed to do a favor for Xaylar, he would be secretly glad to do so, but would gripe about it to no end (and then still do another favor for him, later).

      ENEMIES:
        Janaton Jelicho –
          Daari’s father, and a virulent Imperial, he is the sector governor on the Outer Rim. He expects Daari to be a “proper Imperial”, and was furious to learn that his daughter had been consorting with “alien scum” (and that was part of the reason Daari did so). While his influence does not extend as far as he would like, he has made a point to have forces in his sector (and others) watch out for Xaylar, so that he can cleanse this stain on his honor.

        Dugach –
          A Herglic gambler, who was severely humiliated when Xaylar caught him cheating at Sabaac. Dugach barely got away from that encounter with his life, and Xaylar collected a lot of money from him. Dugach is a sore loser, and is aching to get revenge on “that meddling little lizard”. Dugach doesn’t have much in the way of resources, but that can change suddenly when you are a gambler. It would not be too surprising to have Dugach suddenly show up looking for Xaylar, either with powerful weapons or a group of enforcers.

        Dorrit Blayin –
          A small-time crime lord with Black Sun, he attempted to run an extortion scheme on Xaylar, and tried to lock him up as part of said scheme. However, he failed to properly search Xaylar for weapons. Xaylar escaped Blayin’s stronghold, and managed to sabotage it rather thoroughly on the way out. Because Blayin was running this scam on the side, he is anxious to keep his Black Sun masters from discovering the truth. That aside, he is a vengeful man, and he considers Xaylar both a loose end and a wound to his pride.


    EQUIPMENT:
      Blaster Pistol
        Model: TorTech Armaments T580 Blaster Pistol
        Type: Blaster Pistol
        Scale: Character
        Skill: Blaster: Blaster Pistol
        Ammo: 100
        Cost: 750 (Power Packs: 25)
        Availability: 2, F, R, or X
        Range: 3-10/30/120
        Damage: 4D
        Game Notes:
          TorTech is a relatively new venture specializing in a classier type of personal weapon. Instead of BlasTech’s trademark exposed machinery on their weapons, TorTech prefers to enclose the blasters in much sleeker finishes, with more streamlined bodies (i.e. more like Earth weapons). This particular variant is TorTech’s entry into the blaster pistol market. Unlike the DL-18, the power pack is mounted in the base of the pistol’s grip, conserving space and resulting in a more compact design. Optionally available with a chrome finish, TorTech’s designs are rapidly becoming the weapon of choice for the buyer just as concerned with image as function.
        Accessories:
          Shoulder Holster
            Designed to be worn under a coat, this holster is not as easy to reach as the standard thigh holster (-1 to Quickdraw rolls), but is much more easily concealed (+1D to Hide). In addition, the holster also offers storage pouches for 2 additional power packs.
      Hold-Out Blaster
        Model: TorTech Armaments H704 Hold-Out Blaster
        Type: Concealable Blaster
        Scale: Character
        Skill: Blaster: Hold-Out Blaster
        Ammo: 6
        Cost: 350 (Power packs: 25)
        Availability: 2, R or X
        Fire Rate: 1
        Range: 3-4/8/12
        Damage: 3D
        Game Notes:
        See Game Notes for Blaster Pistol.
        Accessories:
          Wrist Holster
            Designed to conceal a small weapon under a long shirt sleeve, and be easily accessible (Adds +2 to Quickdraw rolls, and +1D+1 to Hide, when wearing a long sleeve shirt). Includes storage for 2 extra clips, but the sleeve must be pulled up to access.
      Cane Vibro-Sword
        Model: LaserHone’s Gentleman’s Vibrorapier
        Type: Discrete Personal Combat Vibroblade
        Cost: 500 credits
        Skill: Melee Combat
        Availability: 2, R
        Difficulty: Moderate
        Damage: Str+2D+2 (Max: 6D+2)
        Game Notes:
          This particular vibro-weapon is concealed as a long cane (1 meter in length). The upper .25 meters of the cane is, in fact, the grip of the sword, and the blade itself runs most of the length of the scabbard.
        Accessories:
          Stun Baton Scabbard
            Model: Merr-Sonn / LaserHone Stun Scabbard
            Type: Disguised Stun Baton
            Skill: Melee Combat
            Cost: 500
            Availability: 2, R
            Difficulty: Easy
            Damage: Str+2D+1 (Stun only; Str+1D if Stun Charge deactivated)
            Game Notes:
              The scabbard of the Canesword also doubles as a Stun weapon. The upper .2 meters is used as the grip, while the remainder carries and transmits the Stun charge. In addition, the Scabbard is sufficiently durable to be used as a parrying weapon against vibro-blades.
      Molecular Stiletto
        Model: Xana Exotic Arms MSW-9
        Type: Mono-Molecular Bladed Hand Weapon
        Scale: Character
        Skill: Melee Combat: Stilleto
        Cost: 400 credits
        Availability: 4, R or X
        Difficulty: Moderate
        Damage: Str+2D
        Game Notes: Disguised as a slightly thick writing stylus (can even be used as such)
      Throwing Knives (2)
        Model: Ornate Throwing Knife
        Type: Melee Weapon
        Scale: Character
        Skill:
          Melee Combat: Knife
          Thrown Weapons: Knife
        Cost: 100
        Availability: 2
        Difficulty: Very Easy
        Range: 2-3/5/10
        Damage: Str+1D (max: 6D)
        Accessories:
          Wrist Sheath
            Designed to conceal the knives under a long shirt sleeve (adds +1D+1 to Hide when wearing long shirt). Allows knives to be dropped out handle first into the user’s palm.

      Comm-Pad w/ Mini-Recording Rod (Combines functions of a Datapad, Com-Link, and Recording Rod.)

      Ornamental Style Chronograph
      Pocket Watch on chain, but with the same functions as standard chronograph. Tells time in local and galactic standard. Also includes an alarm, a basic atmospheric readout, a timer, and a stopwatch.

      Sabaac Deck

      Basic Security Toolkit (Concealed in various hidden pockets on his person)

      Cigara Case (36 cigaras with a lighter)

      Set of Matched Luggage
      Several Suits of Fine Clothing
      Toiletries Kit

      10,000 credits

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Bren
Vice Admiral
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Joined: 19 Aug 2010
Posts: 3618
Location: Maryland, USA

PostPosted: Sun May 19, 2019 7:14 pm    Post subject: Reply with quote

Telsij wrote:
"THE DEALER"
Type: Mysterious Cardsharp
I just happened to notice this.

Very nice! And very timely. One of the players is my current campaign is running a gambler and The Dealer looks perfect as challenge and/or continuing rival.

Kudos! And thanks!
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Telsij
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Joined: 07 Dec 2016
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PostPosted: Sun May 19, 2019 9:49 pm    Post subject: Reply with quote

Although entries will likely still be sporadic, Obscure Character Archive returns!
(Deadlines were met and subsequent family/in-law obligations were met as well!)

Here is KAZUDA "KAZ" XIONO, lead character of Star Wars: Resistance,
so not necessarily "obscure" per se, but in the grand scheme of Star Wars,
sure, especially in terms of real-world-analogue ethnic representation, etc.

Resistance was a series that I was initially skeptical of, but which I wound up really liking a lot.
With its Cold War slow-burn character / world building in the aftermath of the Civil War,
season one had a "DS9" ensemble vibe (though toned down for a kid's show) that yielded
some great minor characters, interesting arcs, and a great setting in the Colossus refueling station itself.

*********************************

KAZUDA "KAZ" XIONO
Type: Eager Starpilot



A Quote: "Heh. I'm never really ready for anything, but that hasn't stopped me yet."

DEXTERITY 3D+2
Blaster 4D+2, brawling parry 4D+2, dodge 5D+2, running 5D, thrown weapons: darts/holo-darts 4D+2
KNOWLEDGE 2D+1
Bureaucracy: Hosnian system 4D, languages 3D+1, languages: Binary/droidspeak 5D+1, planetary systems 3D+2,
streetwise 2D+2, streetwise: Resistance 4D+1, survival 3D, tactics 4D+1, value 3D+1, willpower 5D+1
MECHANICAL 4D
Astrogation 5D, communications 4D+2, repulsorlift operation 5D+2, starfighter piloting 6D+2, starship gunnery 5D
PERCEPTION 3D+1
Command 4D+2, con 3D+2, investigation 4D+1, persuasion 5D, search 4D+1, sneak 5D+1
STRENGTH 2D+2
Brawling 3D, climbing/jumping 5D+1, stamina 3D+2, swimming 5D+1
TECHNICAL 2D
Computer programming/repair 4D, equipment repair 2D+2, security 3D, starfighter repair 2D+1

Species: Human
Gender: Male
Homeworld: Hosnian Prime
Age: 19-20 years (Season 1)

Force Points: 2
Character Points: 12
Move: 10

Story Factors:
  • Comic Relief "Clumsiness": Throughout season one, there is a running gag wherein other characters appear able to carry far heavier weight — and far more easily — than Kaz can, which often result in embarrassing moments for him. In game terms, when in scenes that do not endanger the character’s safety or the safety of his friends, the difficulties for all lifting skill checks that Kaz attempts are increased by two levels, and any rolls of 1 on the wild die result in an embarrassing pratfall or moment of comedic clumsiness. As Kaz is an otherwise dextrous individual, this apparent clumsiness is due more so to absent-mindedness and bad luck, rather than to any lack of physicality. Kaz is capable of great agility when danger is afoot.

  • "Mechanic" in Name Only: Kaz's cover story is surprisingly ill-fitting. Although he is an excellent combat pilot, his repair skills are woefully underdeveloped. Thus, many technical tasks assigned to him are often far over his head. And with Kaz's off-the-cuff tale of being a self-taught mechanic who had worked in a Coruscanti factory encouraging him to pretend he is more technically-experienced than he actually is, inevitably embarrassing results often ensue. In game terms, whenever Kaz rolls a 1 on the wild die in a non-lethal/dangerous repair situation, a comedic mishap ensues.

  • Skeleton in the Closet (S1E1-S1E20 only): While undercover as a "mechanic" on the Colossus refueling platform, Kaz must maintain the ruse, while keeping his role as spy on behalf of the Resistance a closely-guarded secret.

  • Tragic Loss (as of end of S1E20): While attempting to rid the Colossus of the First Order occupation, Kaz witnesses the holo-transmission of the Hosnian Cataclysm. In this attack, Kaz suffers the loss of his family and the loss of his entire homeworld.

  • Unrequited Affection: Although he has not admitted as much outright, it is clear from his actions and from his demeanor when near her, that Kaz is smitten with the Mirialan Pirate / “Scavenger”, Synara San. She does not reciprocate these feelings.

Capsule: Brave, kind, and capable at the controls of a starfighter, Kazuda "Kaz" Xiono had benefited greatly from his privileged upbringing in the years after the Galactic Civil War – but he never deter him from aiding others. The son of Hamato Xiono, a wealthy senator whose position enabled Kaz to enroll in both military academy and eventually claim a place in the New Republic Defense Fleet, the young Xiono nonetheless showed great promise as a pilot, as well as a daring willingness to improvise. During a mission with the New Republic Defense Fleet, Kaz's quick thinking in securing intelligence for the Resistance won him the favor of Poe Dameron, but it was Kaz's moral compass that led him to accept an offer from Dameron against his father's wishes – to act as a spy on the behalf of the Resistance, and to gather intelligence on the growing threat that was the First Order.

However, going undercover as a mechanic, on the independent fueling station known as the Colossus on the ocean planet Castilon, would leave Kaz feeling out of his element. But with the aid of Dameron's astromech droid BB-8, and under the reluctant, sometimes gruff guidance of retired-Alliance-pilot-turned-repair-bay-boss Jarek Yeager, Kaz slowly but surely adjusted to his newly secretive life. Working alongside the loyal but naive Nikto technician Neeku Vozo and the frustrated aspiring racer, Tamara Ryvora, Kaz began uncovering clues regarding suspicious activity on the Colossus and the surrounding systems. Along the way, he befriended Torra Doza, the teenage daughter of the station's captain, and a skilled pilot in her own right, for she served as one of the station's squadron of "Aces", who defended the Colossus while also proving its primary sporting event via harrowing races. And after meeting Synara San, a Mirialan "salvager" who was – unbeknownst to Kaz — a pirate stranded on the Colossus who was working as a mole for the Warbird Gang, the young pilot developed an obvious crush. Through it all, Kaz did his best both to fit in and gather intelligence. It was not an easy task and there were many close calls — in particular when he was called upon to fly Yeager's barely operational starfighter racer, the aptly named “Fireball.”

Over time, after making both close friends and bitter enemies, Kaz managed to successfully uncover key elements of the First Order's secret plot and why the Colossus was important to its continued success. And in so doing, Kaz rose to the occasion, proving himself not only a skilled pilot, but also a sound leader, able to unify disparate groups on the Colossus, and to lead the station's squadron of starfighter racers — the "Aces" — into battle, successfully throwing off the First Order occupation. Although in helping them effect their escape into hyperspace aboard the Colossus, Kaz and company have leapt into the unknown....

Description: Excitable and good-natured, courageous and charismatic in his eager sincerity, Kazuda Xiono might strike the casual observer as a just another naive kid born with a silver spoon in his mouth — at least, at first. Lanky, almond-eyed, with dark hair and a scar on his right temple, the young man exudes nervous energy and clearly means well. Despite a social and sometimes physical clumsiness born of absent-mindedness and trying too hard, Kaz's heart is in the right place. But when he is focused and determined, Kaz manages to follow through on his noble aims.

Equipment:
Aurodium racing trophy (awarded for young Xiono's first racing victory and carried as good luck totem), boots, comlink, gloves, Glie-44 blaster pistol (4D damage, range: 3-10/30/120, ammo: 100), customized/restored racing starfighter "Fireball", flight helmet, green spacer's jacket, New Republic vacuum suit, T-85 X-wing starfighter, utility belt and holster.

Sources: Star Wars: Resistance animated series (season one and digital shorts), starwars.com databank entry, and Wookieepedia. "Spirit-Of" character illustration by J.P. Balmet. First paragraph of capsule text adapted from starwars.com databank entry. Stats and additional background text by Telsij.


**********************

Bren wrote:
I just happened to notice this.

Very nice! And very timely. One of the players is my current campaign is running a gambler and The Dealer looks perfect as challenge and/or continuing rival.

Kudos! And thanks!

Thank you and thank you! I hope he runs afoul of that gambler and that either of them winning the last hand comes down to some last-minute trickery.


CRMcNeill wrote:
Well, since you asked...

Bear in mind that this is a very detailed background.

TEMPLATE TYPE: Roguish Noble
CHARACTER NAME: Xaylar aq Duxzhar...

Awesome. I always enjoy a detailed, thorough background! When not GMing, my own PCs' backgrounds are always walls of text — probably much to the GM's chagrin.

Nice touch on using the "Falleen pheromones" ability to inform Xaylar's personality, with his reaching a given emotion's manic extremes in terms of expression. Also dug that his skill at sleight of hand came to be honed, at least in part, by a nervous, idle habit.


Last edited by Telsij on Mon May 20, 2019 7:49 pm; edited 7 times in total
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CRMcNeill
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun May 19, 2019 10:31 pm    Post subject: Reply with quote

This character was very much in my younger days of rule design, and there were aspects that I included that (I recall) seemed to fit at the time, but on retrospect have no real in-game function. The thing about emotional control, for example has no real utility at the gaming table, but could potentially be a factor in my Psychological rules.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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