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Random Hit Location
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Which hit location table you like most?
Original R&E 1D
0%
 0%  [ 0 ]
REUP 2D
0%
 0%  [ 0 ]
Tupteq's 1D
8%
 8%  [ 1 ]
Tupteq's 2D
0%
 0%  [ 0 ]
Other
41%
 41%  [ 5 ]
I'm not using random hit locations
50%
 50%  [ 6 ]
Total Votes : 12

Author Message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Apr 04, 2019 3:23 pm    Post subject: Reply with quote

garhkal wrote:
The same applies to a lot of other armors.. Especially bounty hunter types, or general army types who just have flak/blast vests and helmets.

Very few of them provide the glaring +3D variance in Soak against energy weapons, though.
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Apr 04, 2019 11:53 pm    Post subject: Reply with quote

True, but there are plenty that do vs physical, which since a lot o battles i've been in/ran for, we did have melee combat, that 3d difference would make a major impact.
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10297
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Apr 05, 2019 10:09 pm    Post subject: Reply with quote

CRMcNeill wrote:
Very few of them provide the glaring +3D variance in Soak against energy weapons, though.

Exactly, which is why RAW is dumb sometimes and should be tweaked into something more sensible when warranted.
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