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Star Wars art that begs for stats.
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Mamatried
Line Captain
Line Captain


Joined: 16 Dec 2017
Posts: 857
Location: Norway

PostPosted: Sat Aug 31, 2019 4:57 pm    Post subject: Reply with quote

To me it does indeed look like the two "regular" TIEs are behind the ship in question

Naturally this will make it smaller than it looks, but even with that it still looks like quite a bit larger and maybe more compact than most TIE
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 12654
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Sep 01, 2019 10:48 am    Post subject: Reply with quote

Mamatried wrote:
To me it does indeed look like the two "regular" TIEs are behind the ship in question

Naturally this will make it smaller than it looks, but even with that it still looks like quite a bit larger and maybe more compact than most TIE

If it truly is closer, and the cockpit is standard TIE-sized, then its wingspan root-to-root would be roughly equal to that of a TIE Bomber, which would allow it to fit on standard TIE launch racks. Of course, those wings might get in the way... I wonder what this thing would look like with TIE Bomber wings...
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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RyanDarkstar
Lieutenant Commander
Lieutenant Commander


Joined: 04 Dec 2014
Posts: 160
Location: Chambersburg, PA, USA, Earth

PostPosted: Sat Sep 14, 2019 4:58 pm    Post subject: Reply with quote

CRMcNeill wrote:
I wonder what this thing would look like with TIE Bomber wings...


Cut-and-paste doodle in Photoshop


While reviewing the actual size of the Science TIE in Photoshop, it appears it is about the same size as the TIE Bomber's command module and much smaller than I originally thought.


I'll go back and update the stats accordingly.
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Currently playing AD&D 5E, The Old Republic, Neverwinter and Star Trek Online.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 12654
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Sep 15, 2019 12:34 am    Post subject: Reply with quote

Very nice! Now it looks like it belongs! I feel a stat coming on. Not tonight, though...
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Dredwulf60
Captain
Captain


Joined: 07 Jan 2016
Posts: 739

PostPosted: Sun Sep 15, 2019 4:48 pm    Post subject: Reply with quote

CRMcNeill wrote:
I feel a stat coming on.


LOL.

Just ride it out...

(Or in this case....write it out...)
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 12654
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Sep 21, 2019 6:47 pm    Post subject: Reply with quote

What I picture for this ship is something along the lines of carrier-based patrol aircraft like the S-2 Tracker or S-3 Viking. These multi-role aircraft could serve as bombers, anti-ship missile platforms, anti-submarine warfare (carrying specialized sub-hunting sensors and weapons).

I see this ship as an armed light tender, in the sense that it provides a variety of relatively mundane support functions to the various ships of the Imperial Navy. On a lot of my stats, I used the term Light Utility Craft as part of the Small Craft Complement, and I see this filling that role. It's not much of a fighter, but it provides useful support to capital ships in day-to-day operations, and is common enough that a group of PCs are pretty likely to run into one.

TIE Sentry

Craft: Seinar Fleet Systems' TIE/se
Type: Light Patrol Bomber
Scale: Starship (+6D)
Length: 7.8 meters
Skill: Starship Piloting: TIE Sentry
Crew: 3 (1 @ +10)
Crew Skill:
Gunnery 4D
Piloting 4D
Sensors 4D
Cargo Capacity: 50 kg
Consumables: 2 days
Maneuverability: 0D+2
Space: 6
Atmosphere: 295; 850 kph
Hull: 4D
Sensors:
Passive 30/1D
Scan 60/2D
Search 90/3D
Focus 6/4D
Weapons:
2 Heavy Blaster Cannon (Fire-Linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 1-5/10/17
--Atmosphere: 100m-500m/1km/1.7km
Rate of Fire: 2D Auto-Fire
Damage: 4D
Tractor Beam Projector
Fire Arc: Front/Rear
Skill: Gunnery
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 100m-200m/500m/1km
Rate of Fire: 1 (Full Round)
Strength: 4D
1 Multi-Warhead Launcher
Fire Arc: Front
Skill: Starship Gunnery
All Other Stats vary by Weapon Type
Capacity: 8 rounds. May select Missiles, Torpedoes, Space Bombs or Decoys & Probes from this list, and Gravity Bombs or Space Mines from this list, depending on Availability.
Special Equipment: MODULAR MISSION BAY
The TIE Sentry is used to perform a variety of different close support functions for both naval vessels and orbital or deep-space facilities. To better serve in a wider variety of roles, the Sentry is fitted with an equipment bay that can be fitted with a variety of different system packs, each optimized for a different role. Removing one system pack and installing another requires an Easy Starfighter Repair roll, and takes 20+2D minutes. It also requires a crane and appropriate tools.
    SHUTTLE/CARGO
    Passengers: 4*
    Cargo Capacity: 4 metric tons*
    *May carry one or ther other, or may combine, at a rate of 1 Passenger per 4 metric tons

    SEARCH & RESCUE
    Passengers: 2
    +1D to Sensors when detecting Lifeforms (this pack is also used to do maintenance sweeps and clear mynocks off the hull)

    MINESWEEPER
    +2D to Sensors to Detect & Identify Mines and other Stealthy Targets

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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