The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Nebulon A-Class Torpedo Frigate
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Nebulon A-Class Torpedo Frigate Goto page Previous  1, 2
View previous topic :: View next topic  
Author Message
Jedi Skyler
Moff
Moff


Joined: 07 Sep 2005
Posts: 8440

PostPosted: Mon Feb 02, 2015 5:44 pm    Post subject: Reply with quote

It would require special docking facilities, but if size is the only concern you have with this ship actually landing in atmosphere, remember the end of EPI II, or even in EPI III; those Venator-class Star Destroyers (a stock one being 1137 meters long, versus the 320 meters of this ship) landed and took off from Coruscant's surface. This ship ought to have no problems doing the same...again, with proper docking facilities, as the ship would have to be cradled to keep from damaging it or having it tip over. Expensive? Yup. Possible though? Yup.
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16172
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Feb 02, 2015 7:08 pm    Post subject: Reply with quote

I meant the Solid Fuel Converter; I just mixed up my terminology.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16172
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Feb 02, 2015 7:11 pm    Post subject: Reply with quote

Jedi Skyler wrote:
It would require special docking facilities, but if size is the only concern you have with this ship actually landing in atmosphere, remember the end of EPI II, or even in EPI III; those Venator-class Star Destroyers (a stock one being 1137 meters long, versus the 320 meters of this ship) landed and took off from Coruscant's surface. This ship ought to have no problems doing the same...again, with proper docking facilities, as the ship would have to be cradled to keep from damaging it or having it tip over. Expensive? Yup. Possible though? Yup.

Exactly. When someone says that a ship can "land", I interpret that as being "rest its full weight on the ground without assistance." Something that requires a special docking cradle (and, likely, anti-grav assistance) doesn't qualify.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16172
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Oct 10, 2019 2:54 pm    Post subject: Reply with quote

Giving this a bump because of EC Henry's latest project.

He speculates that the Nebulon we see in the films is actually stripped down by the Rebel Alliance to fit what see on screen, and that the original version of the Nebulon-B is much more heavily armored.

My thinking, though, immediately went to this stat. As much as I love the original image I attached to this, EC Henry's work really blows it out of the water.

Here's what I'm thinking...
    1) Make the EC Henry version the Nebulon A, intended as a heavily armed and armored combat frigate ala a WW2 destroyer.

    2). Make the Nebulon B a stripped down, massed produced equivalent to a WW2 destroyer escort, which pretty much fits with the Nebulon B's mission statement anyway.

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Thu Oct 10, 2019 3:50 pm    Post subject: Reply with quote

On the one hand scavenging a ship for parts usually indicates that it is not new, which contradicts WEG's history for a number of ships Rebel and Imperial.

On the other hand, his "reconstruction" is stylistically much, much closer to other Imperial vessels. It always bugged me that the Nebulon B always looked out of place next to the other Imperial capital ships.
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16172
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Oct 10, 2019 5:15 pm    Post subject: Reply with quote

Bren wrote:
On the one hand scavenging a ship for parts usually indicates that it is not new, which contradicts WEG's history for a number of ships Rebel and Imperial.

On the other hand, his "reconstruction" is stylistically much, much closer to other Imperial vessels. It always bugged me that the Nebulon B always looked out of place next to the other Imperial capital ships.

Indeed. As much as I love EC Henry's art, I pretty much always disagree with his fluff. In this case, making the armored version the A and the stripped down version the B allows it to dovetail with WEG history of the ship, especially if the B is treated as a low-cost, mass-produced convoy escort intended to take on starfighters and corvettes.

The one point I keep running into, though, is that it's almost impossible to fit a full-up TIE bay into a Nebulon B hull, and there is no launch bay shown where the WEG floorplan from The Far Orbit Project shows it to be. I'd love to see an updated Nebulon with a fighter launch bay tacked onto the forward edge of the engine module, maybe half the size of the bays on the Rebels version of the Quasar Fire, with one on each side of the main spar.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
DarkJackal
Cadet
Cadet


Joined: 31 Aug 2017
Posts: 20

PostPosted: Sat Oct 19, 2019 4:35 am    Post subject: Reply with quote

Interesting idea, though given the firepower it might be better to reclassify this as a destroyer than a frigate.
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16172
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Oct 19, 2019 1:24 pm    Post subject: Reply with quote

DarkJackal wrote:
Interesting idea, though given the firepower it might be better to reclassify this as a destroyer than a frigate.

Destroyer doesn't appear to have the same meaning in the SWU as it does in the real world. The most iconic destroyers in the game are combination battleship, troop transport and aircraft carrier, not an escort carrier. Of the available ship types, "assault frigate" is probably more accurate.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Sutehp
Commodore
Commodore


Joined: 01 Nov 2016
Posts: 1797
Location: Washington, DC (AKA Inside the Beltway)

PostPosted: Sat Oct 19, 2019 9:15 pm    Post subject: Reply with quote

CRMcNeill wrote:
Giving this a bump because of EC Henry's latest project.

He speculates that the Nebulon we see in the films is actually stripped down by the Rebel Alliance to fit what see on screen, and that the original version of the Nebulon-B is much more heavily armored.

My thinking, though, immediately went to this stat. As much as I love the original image I attached to this, EC Henry's work really blows it out of the water.


I have to agree, this video is amazing and the redesigned Nebulon in this video does indeed look far more in line with Imperial starship design aesthetics than the original Nebulon-B we saw in the movies.

And the fluff in the video seems plausible enough to me IMHO.
_________________
Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them.
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16172
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Oct 19, 2019 11:23 pm    Post subject: Reply with quote

Sutehp wrote:
And the fluff in the video seems plausible enough to me IMHO.

In isolation, sure, but it's also very nearly a copy of the background for the Alliance Assault Frigate. Having the Nebulon B be a variant of a more heavily armed and armored ship with the same basic framework fits well with the B's backstory, of a lightly armed, mass-produced escort vessel designed to escort convoys and the like. The A variant would be more formidable, and better equipped to go up against heavier opponents - especially since the EC Henry version appears to have lateral torpedo launchers - but also more expensive.

YMMV
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0