The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Template: Sleeper Agent
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Characters, Droids, and Species -> Template: Sleeper Agent
View previous topic :: View next topic  
Author Message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2167
Location: Online

PostPosted: Mon Oct 28, 2019 6:04 pm    Post subject: Template: Sleeper Agent Reply with quote

As with everything, comments, suggestions and attababy are appreciated.

Quote:
SLEEPER AGENT
Spies must be able to tell convincing lies. Often, a lie only needs to hold up for a few seconds—just long enough for the agent to complete a crime. In some cases, the lie must be more convincing and survive much more detailed scrutiny. Sleeper Agents must be able to operate in isolation from their support network for months or even years at a time. During such missions, operatives should blend seamlessly into their host environments, never arousing even the slightest suspicion. Sustaining believable lies for this much time requires dedication so that no hint of their real identity ever emerges. For some Sleeper Agents, their artificial guises are so ingrained that it takes effort to emerge from them once a lengthv mission is finally over.

ENSURING TRUST
On a mission, the vast majority of Sleeper Agents' time involves working a mundane job that may seem unrelated to their objective. In a few cases, the job is a military one, but those assignments require extensive security checks. More often, the Sleeper Agent works a civilian job that may have military connections. The agent may even serve as a member ofa criminal organization. Whichever is the case, the Sleeper Agent's duties offer peripheral access to a resource that is of great interest to the Rebellion. It is vitally important that agents remain constantly discreet about their true intentions.

All Sleeper Agents must be proficient in some profession that is not inherently related to uncovering military intelligence for the Rebellion. They might not need to be experts, but they must be able to convincingly assume an unremarkable civilian or military career. This act must be sustained for an extended period of time while the operatives wait to have their missions activated. Some missions focus entirely upon placing agents in critical places so that they can be activated to avert a currently unknown crisis. In these cases, the agents might pursue their cover career for years. Other missions have established time frames or discrete objectives that the operative must pursue without raising suspicion.

Critically, Sleeper Agents must remain unflinchingly loyal to their cause. At the same time, they must be able to maintain the illusion that they are loyal to the enemy. In the case of extended assignments, they must build friendships and working relationships with their foes-relationships that they know they will eventually betray. Few individuals are capable of maintaining this level of duplicity without developing some level of emotional attachment. Such attachment incurs terrible risk, as it could lead to hesitation at a critical juncture.

SLEEPER AGENT
DEXTERITY 3D
Blaster
Dodge
Melee Combat

KNOWLEDGE 3D+2
Alien Species
Bureaucracy
Languages
Law Enforcement
Planetary Systems
Willpower

MECHANICAL 2D
Repulsorlift Operation
Space transports

PERCEPTION 4D
Con
Hide
Investigation
Persuasion
Search
Sneak

STRENGTH 2D+1
Brawling
Climbing/Jumping

TECHNICAL 3D

Computer Programming/Repair
Droid Programming
First Aid
Security

Equipment: Holdout blaster (3D), appropriate security clearances, datapad, 500 credits.

Source: Age of Rebellion: Cyphers and Masks (p.9,28-29), stats by +Oliver Queen.

_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
Mamatried
Commodore
Commodore


Joined: 16 Dec 2017
Posts: 1154
Location: Norway

PostPosted: Mon Oct 28, 2019 11:27 pm    Post subject: Reply with quote

I like this one, and love the concept.

I came to think of one thing to possibly add to this though.
The template Imperial Double Agent (heroes & Rougues)
is given a spceila ability that I think fits this template as well.

Special Abilities
Indoctrination: At the time of character creation and with the gamemaster's approval only, you receive an additional 2D to allocate to one Mechanical, Technical or Knowledge skill that fits your current cover assignment.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 12647
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Oct 29, 2019 1:15 am    Post subject: Reply with quote

What about 'sleeper agents' who don't REALIZE they are agents (see The Krytos trap and other novels in the X-wing series for what i am on about)..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Characters, Droids, and Species All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0