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Galaxy Guide 10 update
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ebertran
Lieutenant Commander
Lieutenant Commander


Joined: 14 Jul 2005
Posts: 161
Location: Miami, FL

PostPosted: Mon Dec 02, 2019 2:15 am    Post subject: Galaxy Guide 10 update Reply with quote

There was a page missing....

https://imgur.com/a/eKkL26n
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 13273
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Dec 02, 2019 10:09 am    Post subject: Reply with quote

I’m not sure how I feel about this...
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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ebertran
Lieutenant Commander
Lieutenant Commander


Joined: 14 Jul 2005
Posts: 161
Location: Miami, FL

PostPosted: Mon Dec 02, 2019 12:45 pm    Post subject: Reply with quote

I'm not sure how I feel about you not being sure you feel about it....

Razz Razz
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jmanski
Arbiter-General (Moderator)


Joined: 06 Mar 2005
Posts: 2046
Location: Kansas

PostPosted: Tue Jan 14, 2020 11:53 pm    Post subject: Reply with quote

I'm not sure what I'm sure about....
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Blasted rules. Why can't they just be perfect?
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cheshire
Arbiter-General (Moderator)


Joined: 04 Jan 2004
Posts: 4568

PostPosted: Wed Jan 15, 2020 7:38 pm    Post subject: Reply with quote

Yeah, I feel the same way about this as I do a lot of things that appear in Star Wars video games. They work great in the medium they're intended for. Just because it works great as a storytelling device, doesn't mean it will work great as a statted piece of equipment.
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Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind.
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