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Limiting Force Powers to the 6 films
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ThrorII
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PostPosted: Tue Jan 07, 2020 2:33 pm    Post subject: Limiting Force Powers to the 6 films Reply with quote

Inspired from here

https://19thlevel.blogspot.com/2016/07/examining-d6-force-powers-within-star.html

Essentially, there are only a dozen force powers ever shown in Ep I to Ep VI. Many of the Force Powers were either created for WEG Star Wars or for the EU Novels (and there was a lot of cross pollination between the two).

But, if you want to run a game with Force powers that feel like the movies, and simplify the Force rules so that each ability falls succinctly under one Force skill each, this is an alternative.

Whill, if you want to put this in the download section, feel free to.

http://www.mediafire.com/file/e0laum9z4ex7633/SWD6_Force_Rules_Revised.pdf/file
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Whill
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PostPosted: Tue Jan 07, 2020 10:54 pm    Post subject: Re: Limiting Force Powers to the 6 films Reply with quote

ThrorII wrote:
Inspired from here

https://19thlevel.blogspot.com/2016/07/examining-d6-force-powers-within-star.html

Essentially, there are only a dozen force powers ever shown in Ep I to Ep VI. Many of the Force Powers were either created for WEG Star Wars or for the EU Novels (and there was a lot of cross pollination between the two).

But, if you want to run a game with Force powers that feel like the movies, and simplify the Force rules so that each ability falls succinctly under one Force skill each, this is an alternative.

Whill, if you want to put this in the download section, feel free to.

http://www.mediafire.com/file/e0laum9z4ex7633/SWD6_Force_Rules_Revised.pdf/file

Cool! It has been added to the 1e section of the Library. Are the author of this?
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ThrorII
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PostPosted: Wed Jan 08, 2020 12:08 am    Post subject: Re: Limiting Force Powers to the 6 films Reply with quote

Whill wrote:
ThrorII wrote:
Inspired from here

https://19thlevel.blogspot.com/2016/07/examining-d6-force-powers-within-star.html

Essentially, there are only a dozen force powers ever shown in Ep I to Ep VI. Many of the Force Powers were either created for WEG Star Wars or for the EU Novels (and there was a lot of cross pollination between the two).

But, if you want to run a game with Force powers that feel like the movies, and simplify the Force rules so that each ability falls succinctly under one Force skill each, this is an alternative.

Whill, if you want to put this in the download section, feel free to.

http://www.mediafire.com/file/e0laum9z4ex7633/SWD6_Force_Rules_Revised.pdf/file

Cool! It has been added to the 1e section of the Library. Are the author of this?


I wrote it up, based on the 19th level observations.
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Whill
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PostPosted: Wed Jan 08, 2020 12:45 am    Post subject: Reply with quote

Thank you for making that and sharing it. I think it is a really good option for simplifying the Force.
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Darklighter79
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PostPosted: Wed Jan 08, 2020 6:13 am    Post subject: Reply with quote

Nice. Some powers can be merged under one name.

A small update:

Accelerate Healing - Doesn’t appear to be direct evidence for this.

There is:



Magnify Senses - Doesn’t appear to be direct evidence for this.

There is:

"BEN: Quickly, son...they're on the move" - about incoming Sand People.
and
Kenobi identifies ship before it shows up in the viewscreen

I would also add short-term memory enhancement:

R2 displays the way. Did you get it?

and

Emptiness

Qui Gon

How is lightsaber deflection handled?
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ThrorII
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PostPosted: Sat Jan 11, 2020 12:31 am    Post subject: Reply with quote

Darklighter79 wrote:


How is lightsaber deflection handled?


By the book (1st ed., pg. 71)
Attack is lightsaber skill (a subset of Dex)
Damage is 5D, plus the user's Control dice
Parry is either melee parry or Sense dice.
Blaster parry must be Sense dice

However....

I've played with the idea of:
Attack is lightsaber skill +Control dice
Damge is 5D flat
Parry is melee parry + Sense dice
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