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Creature: Shadow Lukrers
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shootingwomprats
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PostPosted: Mon Jan 13, 2020 9:23 pm    Post subject: Creature: Shadow Lukrers Reply with quote

A from LF1-07 MidWorld with some very interesting special abilities that made it a challenge to create for SWd6. Feedback greatly appreciated as this species was challenging.

Quote:
SHADOW LURKERS
Type: Vacuum scavenger
DEXTERITY 3D
Dodge 5D, energy drain 5D+2
PERCEPTION 3D+2
Hide 6D+1, sneak 6D+1
STRENGTH 2D+1
Brawling 4D+1
Special Abilities:
-- Chilling Claw: do STR+2 damage. When struck the character feels a deep chill go through them, Moderate (13+) stamina check, if failed, the character is -1D for the rest of the round and the next.
-- Darkvision: can see normally in the dark up to 30 meters.
-- Shadow Leap: Can move from one shadow to another shadow within 20 meters.
-- Blaster Reistance: +2D to resist blaster damage.
-- Energy Drain: When a shadow lurker touches a powered item and attempts to feed, make an energy drain skill check resisted by the item (typically Strength 2D). If the result is: Wounded (-1/4 power or ammo), Incapacitated (-1/2 power/ammo), Mortally Wounded (-3/4 power/ammo), or Killed (completely drained).
Move: 20
Size: 1.1 meter at the shoulder

Capsule: Shadow lurkers exist on only on Darkside, a space station built on an asteroid in the Cularin system asteroid belt. They live by feeding off power cells and cables. Shadow lurkers appear as dark, vaguely humanoid, and surrounded in a misty haze that moves with them.

Source: Living Force Adventure LF1-07 "MidWorld", stats by +Oliver Queen.


Thinking of making some changes and again, your input would be invaluable.

Quote:
-- Shadow Leap: When entering a shadow at least 2 meters in area, the shadow lurker may move to another shadow of the same size or larger within 20 meters. This does not require a skill check but does count as part of its move action.
Move: 10
Size: 1.1 meters

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