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Missing Species from CatCW d20R
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shootingwomprats
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PostPosted: Sun Jan 26, 2020 8:47 pm    Post subject: Missing Species from CatCW d20R Reply with quote

While working on The Ultimate Alien Compendium I found a few species from the D20 revised source book Coruscant and the Core Worlds had been overlooked. I can certainly see why, since they really are not all that interesting, but, I am a touch OCD and a completionist. So here they are. Please comment and let me know what you think if I missed something.

Quote:
AQUAR
The Aquar are an offshoot of Humans who have evolved to their current state after thousands of years on Velusia. An Aqua appears roughly human, with the following exceptions: The skin is blue to green and, on close inspection, covered with fine scales. The fingers and toes are partially webbed, and hair color tends to be green. An Aquar's eyes are large. The nose is flat with three horizontal slits for nostrils, similar in appearance to gills.

AQUAR
Homeworld:
Velusia
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
Special Abilities:

-- Breath Underwater: Aqua can breath underwater as normal and cannot drown in water. They receive a +2D species modifier to swimming skill checks.
Move: 8
Size: 1.7 meters
Source: Coruscant and the Core Worlds (p.159), D6 stats by +Oliver Queen


Quote:
FIAN
Fia are a rare sight in the galaxy. Quick to run and slow to anger, they are friendly among their own kind but wary of outsiders. This squat, compact species enjoys a greater resistance to injury and disease than most. Fia encountered away from Galantos are more outgoing, but they long for the strange beauty of their rolling, gelatinous homepools.

FIAN
Homeworld:
Galantos
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D+2/4D+2
STRENGTH 2D+1/4D+1
TECHNICAL 2D/4D
Special Abilities:

-- Sure-Footed: Fia have a low center of gravity and are used to moving environments. They gain a +2D species modifier on balance checks and are immune to motion sickness.
Move: 10
Size: 1.3 meters
Source: Coruscant and the Core Worlds (p.104), D6 stats by +Oliver Queen


Quote:
MOOCHER
Semisentient scavengers, Moochers are usually encountered begging for handouts in the Abeegado-rae Spaceport. Wild moochers seldom stray from their subterranean nest of five thousand to ten thousand individuals, all birthed by the same queen who is far more intelligent than any of her children. For unknown reasons, the queen somtimes expels members of her den into the outside world. The hive's outcasts and their descendents are the filthy specimens encountered near the landing pads. Moochers can perceive their surroundings in total darkness by sensing an energy field around them, but they cannot perceive anything farther away than 80 meters.

MOOCHER
Homeworld: Abegado-rae
Atribute Dice: 12D
DEXTERITY 1D+1/3D+1
KNOWLEDGE 1D/2D
MECHANICAl 2D/4D
PERCEPTION 1D+2/3D+2
STRENGTH 1D+1/3D+1
TECHNICAL 1D/2D
Special Abilities:

-- Dark Vision: A Moocher can see in the dark up to 80 meters.
-- Prehensile Tail: A Moocher can use its long, strong tail to grip items or individuals with both Strength and Dexterity attributes equal to the Moocher's own at -1D, and able to support moderate weights with their tails.
Move: 10
Size: 1.2 to 1.4 meters
Source: Coruscant and the Core Worlds (p.39-40), D6 stats by +Oliver Queen


Quote:
MUGARRI
Heavy-browed, lantern-jawed aliens with skin the color of slate, the Mugaari were the original masters of Javin sector. Though they have learned to live with Humans over the past few centuries, they still harbor resentment over their culture's decline and do not make friends with outsiders easily.

MUGARRI
Homeworld:
Coruscant
Attribute Dice: 12D
DEXTERITY 1D+1/3D+1
KNOWLEDGE 1D+1/3D+1
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D+2/4D+2
TECHNICAL 2D/4D

Size: 1.6 to 1.7 meters
Move: 10
Source: Coruscant and the Cor Worlds (p.26), D6 stats by +Oliver Queen

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