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Cannonball run, SW style..
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jmanski
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Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Mon Jan 27, 2020 1:28 pm    Post subject: Reply with quote

I’ve contemplated a similar idea: fly a course in a system, navigate to the next system, fly a course, etc. The next system would be provided when the course was completed.

For instance: startup from cold, takeoff on repulsors, navigate to a second system, fly through an asteroid belt, navigate to a third system, run a trench style course, then land.
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garhkal
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Joined: 17 Jul 2005
Posts: 14023
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Jan 27, 2020 5:25 pm    Post subject: Reply with quote

What i was planning, would have been a 3 parter module. Each would show case more than just how good you are in a ship.
Like in the 2nd part, you had an area where you had two possibilities to get from one platform in a gas giant to another.. The slower but more direct route, flying on a Bird (Showcasing beast riding/animal handling), or the less direct route, but potentially harder, jet packing over many in between platforms.
Another was you had the parts for a speeder bike and had to REPAIR 4 as a team, so each could fly 2 of you from spot A to spot B.
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jmanski
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Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Mon Jan 27, 2020 8:12 pm    Post subject: Reply with quote

Sounds interesting
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garhkal
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Posts: 14023
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Jan 28, 2020 1:25 am    Post subject: Reply with quote

It may have been, but me and the editor were at loggerheads for a good 7 months, so it eventually got shelved....
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