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Species: Vorzydiak
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shootingwomprats
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PostPosted: Sun Feb 02, 2020 6:00 pm    Post subject: Species: Vorzydiak Reply with quote

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Varzdiak
Vorzydiaks had already mastered sublight technology by the time Republic scouts encountered them in the Vorzyd Cluster. The Republic's gift of hyperdrive technology enabled the Vorzydiaks to further explore their region of space, and this new pursuit helped end centuries of social and political upheaval on nearly a dozen Vorzydiak worlds.

Vorzydiaks form close-knit families, which only heightens the agitation of young Vorzydiaks who rebel against their stifling, stagnant society.

Personality: Vorzydiaks are widely regarded as hard workers, but also as inflexible thinkers almost comically set in their ways. Rebellious and unruly Vorzydiak youths commonly rail against the rigidity of their society with acts of vandalism or violence that border on the shockingly brutal.

Physical Description: Physically similar to humans, Vorzydiaks are notable for their yellow skin and long antennae, whose motions serve as barometers for their moods. They average 1.8 meters tall.

Homeworld: Vorzydiaks have colonies throughout the Vorzyd Cluster, although their largest population can be found on Vorzyd IV.

Language: Vorzydiaks read, write, and speak their own language (Vorzydiak) and Basic.

Example Names: Bemmie, Bryn, Felana, Flip, Grath, Ina, Nalo, Nania, Pel, Port, Tray, Natala Vanden.

Adventurers: Vorzydiaks frequently leave home to escape a stagnant way of life and make their mark on the galaxy.

VARZDIAK
Home Planet: Vorzyd IV
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D+2/4D+2
MECHANICAL 2D/4D
PERCEPTION 1D+1/3D+1
STRENGTH 2D/4D
TECHNICAL 2D/4D
Special Abilities:

-- Capable and Versatile: At the time of character creation, Carzdiak receive a bonus 1D skill die. They are also quick to master specialized tasks and at character creation receive three specializations at no cost. Varzdiak are still limited to three specializations at character creation.
Story Factors:
-- Hidebound: Vorzdiaks have trouble accepting alien ideas and customs. Other species suffer a -2D modifier to Perception-based skill checks made to convince Vorzdiaks of something not traditional to their culture or improve Vorzdiak attitudes toward members of other species.
Move: 10
Size: 1.8 meters
Source: Geonosis and the Outer Rim Worlds (p.150-151), D6 mechanics by +Oliver Queen

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