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Detecting disturbances in the force
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Savar
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Joined: 14 Feb 2015
Posts: 589

PostPosted: Sun Feb 02, 2020 2:37 pm    Post subject: Reply with quote

I see some people think Sense would be harder to notice.

Some pure Sense powers seem internal some seem external.


I say Control would be harder.

Most pure Control powers I see as internal.


At least everyone seems to agree that Alter would be the easiest.
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CRMcNeill
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Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Feb 02, 2020 2:51 pm    Post subject: Reply with quote

Sense has a much greater passive aspect to it, where the character is simply “listening”, receiving information from the Force, whereas Alter is actively calling on and manipulating the Force, thus creating a larger disturbance. Control is essentially Sense and Alter focused internally, so that while it has a more active component than Sense, it has a much narrower, constrained focus.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Last edited by CRMcNeill on Sun Feb 02, 2020 8:36 pm; edited 1 time in total
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Savar
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Joined: 14 Feb 2015
Posts: 589

PostPosted: Sun Feb 02, 2020 6:41 pm    Post subject: Reply with quote

Disturbance in the force.

Game master can call a Sense check just like a Perception check.

This lets you know the arc of the effect. You must use other methods to determine the target.

Difficulty: Roll made for Force effect
Very easy: 31+
Easy: 21-30
Moderate: 16-20
Difficult: 11-15
Very Difficult: 6-10
Heroic: 1-5

Modified by range.
-15 difficulty if the roll was Alter

The force user can try to cover force use with rolling a Control roll (causing a MAP) with 1 third of the result as a penalty to the Sensor.

Some sites strong in the Force can mask Force use.
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