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The ShootingWompRats Template Conversions
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shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2684
Location: Online

PostPosted: Wed Feb 12, 2020 5:20 pm    Post subject: The ShootingWompRats Template Conversions Reply with quote

When creating these templates I decided not to choose skills, leaving that up to the player. These are barebone templates, but I think they are pretty cool.

STAR WARS: THE ROLEPLAYING GAME CORE RULEBOOK, D20 EDITION

Racer
DEXTERITY 3D
KNOWLEDGE 2D
Expert: racing, survival
MECHANICAL 4D
Appropriate vehicle operation
PERCEPTION 3D
Con
STRENGTH 2D
TECHNICAL 3D
Appropriate vehicle repair, appropriate engineering
Special Abilities:
Control 1D.
Control: Enhance attribute
Move: 10
Force Sensitive? Y
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Tool kit (marginal quality), racing helmet, flight suit, 200 credits.
Background: You come from an Outer Rim Territory world, where you have developed a love for vehicles of all kinds. You like to take them apart and put them back together. But most of all you like to race them. You love the speed, the excitement. Someday, you're even going to win a race.
Personality:
Objectives:
A Quote: "I can win this one. I know I can!"
Connection With Characters:

Ithorian Guide
DEXTERITY 2D+2
Running
KNOWLEDGE 4D
Survival
MECHANICAL 3D
Animal handling
PERCEPTION 2D
Search, (s) search: tracking
STRENGTH 3D
Climbing/jumping
TECHNICAL 3D+1
Special Abilities:
Knowledge: Agriculture: Has a good working knowledge of crops and animal herds, and can suggest appropriate crops for a type of soil, and how the yields might be boosted.
Knowledge: Ecology: This skill can be used to determine the probable function of a lifeform within its own biosphere: predator, prey, symbiote, parasite or some other quick description of its role.
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Weapons: Blaster rifle, vibroblade, , comlink, glow rod, macrobinoculars, medpac, survival, kit, 300 credits.
Background: You're from the jungle world of lthor, where you learned the skills needed to become a guide. Now you travel the fringe regions, helping those willing to pay to find their way around uncharted planets. While you're most comfortable in jungle terrain, you have learned to survive in most every kind of wilderness.
Personality:
Objectives:
A Quote: "I can lead you there, but it's going to cost you."
Connection With Characters:

Wookiee Mercenary
DEXTERITY 3D
Blaster
KNOWLEDGE 2D
Intimidate, survival
MECHANICAL 3D
PERCEPTION 2D
Search
STRENGTH 5D
Climbing/jumping, stamina
TECHNICAL 3D
Special Abilities:
Berserker Rage: If a Wookiee becomes enraged, +2D to Strength for brawling damage. -2D to all non-Strength attribute and skill checks. Must make a Moderate Perception total to calm down (only -1D penalty to Perception for this check)
Climbing Claws: +2D to climbing while using claws.
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Bowcaster, ammo bandoleer, 400 credits.
Background: You have left your homeworld of Kashyyyk to find your fortune among the stars. You are a blaster-for-hire, a mere who takes on whatever causes pay well. Still, the famed Wookiee honor courses through your blood, and you stick with a client until the contract ends.
Personality:
Objectives:
A Quote: "Rroowrrwor!" ("You don't need to buy an army. You've got me.")
Connection With Characters:

Royal
DEXTERITY 3D+1
KNOWLEDGE 3D+1
Cultures, expert: royalty, intimidate, value
MECHANICAL 2D+2
Animal handling
PERCEPTION 4D
(s) Con: disguise, persuasion
STRENGTH 2D+2
TECHNICAL 2D
Special Abilities: None
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Hold-out blaster, comlink, datapad, expensive clothes, 1,100 credits
Background: You are a member of one of the galaxy's Royal Houses, the son or daughter of a noble lord. While your family doesn't hold true political power anymore, they remain influential. Plus, it doesn't hurt that they're wealthy. You, of course, haven't yet come into your inheritance. Until then, you handle family business around the galaxy and support your own initiatives as warranted.
Personality:
Objectives:
A Quote: "My family has a lot of influence in such matters. Can I count on your support?"
Connection With Characters:

Cerean Ambassador
DEXTERITY 3D
KNOWLEDGE 3D+2
Languages, politics
MECHANICAL 2D+1
PERCEPTION 4D
Con, forgery, persuasion, search
STRENGTH 2D+2
TECHNICAL 3D
Special Abilities:
Initiative Bonus: Due to outstanding cognitive speed, Cereans gain a +1D bonus to all initiative rolls.
Dual Hearts: Cereans can function with only one of these hearts, but the demands placed on their circulatory system by their binary brains are no laughing matter. A Cerean reduced to functioning on only one heart must sleep 2/3 of a given day to maintain his mental performance
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Hold-out blaster, , comlink, datapad, 800 credits.
Background: You are a minor diplomat from the Cerean homeworld, skilled in the arts of negotiation and mediation. You believe in reaching compromises and finding equitable solutions to problems.
Personality:
Objectives:
A Quote: "Let's talk about this."
Connection With Characters:

Twi'Lek Admistrator
DEXTERITY 2D
Dodge
KNOWLEDGE 4D
Bureaucracy, languages, value
MECHANICAL 3D
PERCEPTION 3D+2
Con, investigation, persuasion, search
STRENGTH 2D+1
TECHNICAL 3D
Special Abilities:
Tentacles: Twi’leks can use their tentacles to communicate in secret with each other, even if in a room full of individuals. The complex movement of the tentacles is, in a sense, a “secret” language that
all Twi’leks are fluent in.
Skill Bonus: At the time the character is generated only, the character receives 2D for every 1D placed in the persuasion skill.
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Hold-out blaster, comlink, datapad, glow rod, 700 credits.
Background: You learned to use your natural charisma and negotiating talents to become a skilled manipulator of bureaucracies, learning to cut through red tape with ease. Your bargaining abilities, organizational skills, and fact-finding talents make you a valuable member of any group.
Personality:
Objectives:
A Quote: "Anything is possible, exalted one."
Connection With Characters:

Rodian Entertainer
DEXTERITY 3D+1
Acrobatics, play instrument, sing, sleight of hand
KNOWLEDGE 3D+2
MECHANICAL 2D+2
PERCEPTION 3D+2
Con, persusasion, search
STRENGTH 2D+2
Climbing/jumping
TECHNICAL 2D
Special Abilities: None
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Blaster, mirror, holorecorder, medpac, kloo horn, 900 credits.
Description: You travel the space lanes, earning credits by entertaining the crowds in spaceports, cantinas, and other seedy locations. Someday your talent will be recognized and you'll become a star. In the meantime, you have to make a living.
Personality:
Objectives:
A Quote: "I have a song for every occasion. Even this one."
Connection With Characters:

Gambler
DEXTERITY 3D+2
Sleight of hand
KNOWLEDGE 3D
Value
MECHANICAL 2D+1
PERCEPTION 4D
Con, gambling, investigation, search, sneak
STRENGTH 2D+2
TECHNICAL 2D+1
Special Abilities: None
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Hold-out blaster, comlink, lucky charm, sabacc deck, 600 credits.
Background: You make your living through games of chance. Most of the time, Lady Luck smiles upon you. Sometimes, however, she turns away and leaves you on your own. You've learned to take care of yourself, because not every friendly game ends up friendly.
Objectives:
A Quote: "Never tell me the odds!"
Connection With Characters:

Twi'lek Smuggler
DEXTERITY 3D+1
KNOWLEDGE 2D+1
Value
MECHANICAL 3D+2
Astrogation, space transports
PERCEPTION 3D
Con, forgery
STRENGTH 3D
Search, sneak
TECHNICAL 2D+2
Security
Special Abilities:
Tentacles: Twi’leks can use their tentacles to communicate in secret with each other, even if in a room full of individuals. The complex movement of the tentacles is, in a sense, a “secret” language that all Twi’leks are fluent in.
Skill Bonus: At the time the character is generated only, the character receives 2D for every 1D placed in the persuasion skill.
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Blaster pistol, vibroblade, comlink, breath mask, flight suit, 700 credits.
Background: You move cargo from place to place. Can you help it if some places consider your cargo to be illegal? There's always someone willing to pay for your services, though. You're good at getting past inspectors and blockades.
Personality:
Objectives:
A Quote: "Don't ask me whether it's legal. legality doesn't concern me.'
Connection With Characters:

Trandoshan Outlaw
DEXTERITY 4D
KNOWLEDGE 3D
Intimidate
MECHANICAL 2D+2
PERCEPTION 2D
Hide, search, sneak
STRENGTH 3D+1
TECHNICAL 3D
Demolitions, security
Special Abilities:
Vision: Trandoshans’ vision includes the ability to see in the infrared spectrum. They can see in darkness with no penalty, provided there are heat sources.
Clumsy: Trandoshans have poor manual dexterity. They have considerable difficulty performing actions which require precise finger movement and they suffer a penalty of −2D whenever they attempt an action of this kind. In addition, they also have some difficulty using weaponry that requires a substantially smaller finger such as blasters and blaster rifles; most weapons used by Trandoshans have had their finger guards removed or redesigned to allow for the Trandoshan’s use.
Regeneration: Younger Trandoshans can regenerate lost limbs (fingers, arms, legs and feet). This ability disappears as the Trandoshan ages. Once per day, the Trandoshan must make a Moderate Strength or stamina roll. Success means that the limb regenerates by ten percent. Failure indicates that the regeneration does not occur.
Story Factors:
Wookiee Hate: The long-standing feud between the Wookiees of Kashyyyk and the Trandoshans is deeply ingrained in both species. When encountering Wookiees or known Wookiee associates, Trandoshans must make a Moderate willpower check to keep from attacking.
Hostility: The Trandoshans are known as a belligerent species. They gain +1D to all intimidation rolls against non-Trandoshans.
Move: 8
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Blaster pistol, vibroblade, the clothes on your back, 500 credits.
Background: Fate has conspired against you, and now you're on the run-from the law, from a crime lord, maybe even from your own people. Either way, you have a price on your head. That doesn't stop you from getting involved in things you really shouldn't, though. You hate to see others in trouble, so you do what you can to help-even if it puts you in greater peril.
Personality:
Objectives:
A Quote: "You know what my problem is? I care."
Connection With Characters:

Slicer
DEXTERITY 2D+2
KNOWLEDGE 3D+2
Streetwise
MECHANICAL 2D
PERCEPTION 3D+2
Forgery, investigation, search
STRENGTH 2D
TECHNICAL 4D
Computer programming/repair, security
Special Abilities: None
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Hold-out blaster, comlink, datapad, computer tool kit (ordinary quality), 900 credits.
Background: You love computers; programming them, using them, making them perform in ways the original designers never imagined. You can rebuild the hardware, modify the software, and navigate a datastream like a pilot navigates hyperspace. If there's information out there, you can find it-no matter what kind of security might be guarding it.
Personality:
Objectives:
A Quote: "Crack the security at SoroSuub Corporation and locate the starfighter prototype files? I can do that."
Connection With Characters:

Explorer
DEXTERITY 2D+2
Blaster or slugthrower or missile weapons
KNOWLEDGE 4D
Language, (s) planetary systems: Outer Rim, survival
MECHANICAL 3D
Handle animal
PERCEPTION 2D
Search, (s) search: tracking
STRENGTH 3D
Climbing/jumping, swimming
TECHNICAL 3D+1
Special Abilities:
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Blaster rifle, comlink, electrobinoculars, glow rod, medpac, survival kit, 300 credits.
Background: The Great Unknown calls to you. You have a driving desire to know what's Out There. For you, the mysteries that lie on the other side of the mountain must be solved, so you take up your gear and set off for adventure.
Personality:
Objectives:
A Quote: "I want to see everything there is. And then I want to see more."
Connection With Characters:

Ewok Hunter
DEXTERITY 3D+2
Missile weapons
KNOWLEDGE 2D
Survival
MECHANICAL 2D+2
PERCEPTION 4D
Hide, search, (s) search: tracking, sneak
STRENGTH 3D
TECHNICAL 2D+2
Special Abilities:
Dexterity: Thrown weapons: bow, rocks, sling, spear: Time to use: one round. The
character may take the base skill and/or any of the specializations.
Glider: Time to use: one round. The ability to pilot gliders.
Technical: Primitive construction: Time to use: one hour for gliders and rope bridges; several hours for small structures, catapults and similar constructs. This is the ability to build structures out of wood, vines and other natural materials with only primitive tools. This skill is good for building study houses, vine bridges and rock-hurling catapults (2D, speeder-scale damage).
Special Abilities:
Skill bonus: At the time the character is created only, the character gets 2D for every 1D placed in the hide, search and sneak skills. Skill limits: Beginning characters may not place any skill dice in any vehicle (other than glider) or starship operations or repair skills.
Smell: Ewoks have a highly developed sense of smell, getting a +1D to their search skill when tracking by scent. This ability may not be improved.
Story Factors:
Protectiveness: Most human adults will feel unusually protective of Ewoks, wanting to defend them like young children. Because of this, humans can also be very condescending to Ewoks. Ewoks, however, are mature and inquisitive — and unusually tolerant of the human attitude
Move: 7
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Knife, bow and arrows, leather pouch, plants and herbs, dried meat, totem objects.
Background: You are a great hunter, one of the best in your tribe-or at least you will be, someday. Now you're just starting out, but you show great promise. The tree spirits favor you, and the forest easily gives up its secrets for you to find. You know nothing about technology, but if it moves, you can track it.
Personality:
Objectives:
A Quote: "Yub yub, klik tu! De'eee!" ("Yes, I've picked up the trail. This way!")
Connection With Characters:

Sullustan Pilot
DEXTERITY 3D
KNOWLEDGE 2D
Planeary systems
MECHANICAL 4D
Astrogation, space transports, starfighter piloting
PERCEPTION 3D
Con
STRENGTH 3D
TECHNICAL 3D
Space transport repair, security
Special Abilities:
Enhanced Senses: Sullustans have advanced hearing and vision. Whenever they make Perception or search checks involving vision in low-light conditions or hearing, they receive a +2D bonus.
Location Sense: Once a Sullustan has visited an area, he always remembers how to return to the area — he cannot get lost in a place that he has visited before. This is automatic and requires no die roll. When using the astrogation skill to jump to a place a Sullustan has been, the astrogator receives a bonus of +1D to his (or her) die roll
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Blaster, breath mask, comlink, datapad, flight suit, tool kit, 500 credits.
Background: You love to fly. It doesn't matter what kind of ship it is, as long as you can sit at the controls. You learned at the controls of swoops and speeders, eventually getting to fly transports. You've even tested out on starfighters, though you've yet to see any combat.
Personality:
Objectives:
A Quote: "If it's got an engine, I can fly it."
Connection With Characters:

Brawler
DEXTERITY 3D+2
KNOWLEDGE 2D
Intimidate
MECHANICAL 3D
PERCEPTION 3D+1
Search
STRENGTH 4D
Brawling
TECHNICAL 2D
First aid
Special Abilities: None
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Combat gloves, holovid, 400 credits.
Background: You love action vids so much that you carry your favorite holovid around with you. Otherwise, you travel light. You have learned how to fight, up close and personal. In fact, you love getting into scrapes and brawls almost as much as you love action vids.
Personality:
Objectives:
A Quote: "We're going to fight now. Trust me, you're gonna love it!"
Connection With Characters:

Gungan Soldier
DEXTERITY 3D+2
Dodge
KNOWLEDGE 2D+2
Survival
MECHANICAL 2D+2
Beast riding
PERCEPTION 2D+1
STRENGTH 3D+2
TECHNICAL 3D
First aid
Special Abilities:
Swimming: Gungans receive a permanent +1D bonus to all swimming skill checks. Good Hearing: Gungans receive a +2 pip bonus to all Perception, and search checks involving their sense of hearing.
Story Factors:
No Respect: Gungans are not well respected in the galaxy. Most other species consider them the bad punch-line of a galactic joke, some species even project intense hate for this ridiculous species
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Cesta, medpac, combat jumpsuit, survival kit, pouch of 10 energy balls.
Background: You are a brave, proud Gungan warrior. Growing up in the great underwater city of Otoh Gunga, you thought you had seen all the wonders of the world. But you never expected what existed beyond the Gungan lakes. You are a fighter, a survivor, but you hate to resort to violence unless you have to.
Personality:
Objectives:
A Quote: "Yous askin' for bombad crunchen? 'Bombad Crunchen' mesa middle name."
Connection With Characters:

Mon Calamari Copilot
DEXTERITY 3D
KNOWLEDGE 3D
MECHANICAL 3D+2
Astrogation, space transports
PERCEPTION 2D
Search
STRENGTH 3D
TECHNICAL 3D+1
Starship repair
Special Abilities:
Moist Environments: When in moist environments, Mon Calamari receive a +1D bonus for all Dexterity, Perception, and Strength attribute and skill checks. This is only a psychological advantage.
Dry Environments: When in very dry environments, Mon Calamari seem depressed and withdrawn. They suffer a −1D penalty for all Dexterity, Perception, and Strength attribute and skill checks. Again, this is psychological only.
Aquatic: Mon Calamari can breathe both air and water and can withstand the extreme pressures found in ocean depths.
Move: 9
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Blaster pistol, comlink, datapad, flight suit, tool kit, 600 credits.
Background: You were trained as a soldier back on your home world of Mon Calamari, but you've always had a desire to fly starships. So you complemented your training with flying lessons and dedicated yourself to becoming the best copilot anyone could ever want. You can fly. You can fight. Now all you need to do is find a pilot willing to hire you on.
Personality:
Objectives:
A Quote: "You must learn to ride the waves, or you will be swallowed by the undertow."
Connection With Characters:

Trandoshan Bodyguard
DEXTERITY 3D
KNOWLEDGE 2D+2
Intimidate
MECHANICAL 3D
PERCEPTION 3D
Search
STRENGTH 3D+1
Stamina
TECHNICAL 3D
First aid
Special Abilities:
Vision: Trandoshans’ vision includes the ability to see in the infrared spectrum. They can see in darkness with no penalty, provided there are heat sources.
Clumsy: Trandoshans have poor manual dexterity. They have considerable difficulty performing actions which require precise finger movement and they suffer a penalty of −2D whenever they attempt an action of this kind. In addition, they also have some difficulty using weaponry that requires a substantially smaller finger such as blasters and blaster rifles; most weapons used by Trandoshans have had their finger guards removed or redesigned to allow for the Trandoshan’s use.
Regeneration: Younger Trandoshans can regenerate lost limbs (fingers, arms, legs and feet). This ability disappears as the Trandoshan ages. Once per day, the Trandoshan must make a Moderate Strength or stamina roll. Success means that the limb regenerates by ten percent. Failure indicates that the regeneration does not occur.
Story Factors:
Wookiee Hate: The long-standing feud between the Wookiees of Kashyyyk and the Trandoshans is deeply ingrained in both species. When encountering Wookiees or known Wookiee associates, Trandoshans must make a Moderate willpower check to keep from attacking.
Hostility: The Trandoshans are known as a belligerent species. They gain +1D to all intimidation rolls against non-Trandoshans.
Move: 8
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Vibroaxe, medpac, survival kit, 2,000 credits.
Background: It's your job to protect your client, to keep him safe. To accomplish this, you stay nearby and keep a wary eye on anyone who gets too close. You'd rather apologize for hurting an innocent bystander than fail to keep your client from coming to harm.
Personality:
Objectives:
A Quote: "I've got your back."
Connection With Characters:

Force Mage
DEXTERITY 3D
Melee weapons, missile weapons
KNOWLEDGE 2D+2
Survival
MECHANICAL 2D
PERCEPTION 3D+1
Hide, search
STRENGTH 2D
TECHNICAL 2D
Special Abilities:
Control 1D, sense 1D, alter 1D. You may select three Force powers.
Move: 10
Force Sensitive? Yes
Force Points: 2
Dark Side Points: 0
Character Points: 5
Equipment: Spear, reptile-hide tunic, cloak, pouches, herbs, 250 credits.
Background: You come from an out-of-the-way planet where the Force traditions are much different from those practiced by the Jedi. To you, the Force is much more supernatural, and your ability to call upon it is magic. You are a shaman for your people, but the Force has called you for a new mission. A vision has inspired you to leave your planet and explore the galaxy.
Personality:
Objectives:
A Quote: "My powers will aid you."
Connection With Characters:

Gungan Mystic
DEXTERITY 2D+1
Melee weapons, missile weapons
KNOWLEDGE 3D+2
Gungan myth, survival
MECHANICAL 2D
PERCEPTION 3D+1
Search
STRENGTH 2D+2
Climbing/jumping
TECHNICAL 2D
Special Abilities:
Control 1D, sense 1D. Select two force Powers.
Swimming: Gungans receive a permanent +1D bonus to all swimming skill checks. Good Hearing: Gungans receive a +2 pip bonus to all Perception, and search checks involving their sense of hearing.
Story Factors:
No Respect: Gungans are not well respected in the galaxy. Most other species consider them the bad punch-line of a galactic joke, some species even project intense hate for this ridiculous species
Move: 10
Force Sensitive? Yes
Force Points: 2
Dark Side Points: 0
Character Points: 5
Equipment: Atlatl, survival kit, pouch of 10 energy balls.
Background: You are a Gungan, called to service by the power of the lakes and swamp (what some call the Force) to minister to your people. The hidden ways are open to you, and the darkest depths hold nothing that you fear. You use Gunga myths and legends as parables, seeking to feed the spiritual needs of Otoh Gunga.
Personality:
Objectives:
A Quote: "Da munchen beast is bombad hung, so yousa no wanten to swim in da deep water."
Connection With Characters:

Ithorian Nature Priest
DEXTERITY 2D+1
Melee weapons, missile weapons
KNOWLEDGE 3D+2
Survival
MECHANICAL 2D
Animal handling
PERCEPTION 3D+1
Hide, search, (s) search: tracking
STRENGTH 2D+2
TECHNICAL 2D
First aid
Special Abilities:
Knowledge: Agriculture: Has a good working knowledge of crops and animal herds, and can suggest appropriate crops for a type of soil, and how the yields might be boosted.
Knowledge: Ecology: This skill can be used to determine the probable function of a lifeform within its own biosphere: predator, prey, symbiote, parasite or some other quick description of its role.
Move: 10
Force Sensitive? Yes
Force Points: 2
Dark Side Points: 0
Character Points: 5
Equipment: Quarterstaff, horticulture tools (premium quality), medpac, macrobinoculars, survival kit, 200 credits.
Background: You are one of the few lthorians who are allowed to set foot on the holy ground of the Mother Jungle. You are one of the Mother's chosen, a nature priest who uses the Force to commune with the living jungle. Sometimes your calling takes you to a troubled herd ship or elsewhere in the galaxy, but eventually you must return to Ithor's jungles to worship and serve the Holy Mother.
Personality:
Objectives:
A Quote: "The Mother Jungle gives me strength."
Connection With Characters:

Jedi Scholar
DEXTERITY 3D
Lightsaber
KNOWLEDGE 3D+2
Jedi lore, languages
MECHANICAL 2D
PERCEPTION 3D
Investigation, persuasion
STRENGTH 2D+2
TECHNICAL 2D
First aid
Special Abilities:
Control 1D, alter 1D. Select two Force powers.
Move: 10
Force Sensitive? Yes
Force Points: 2
Dark Side Points: 0
Character Points: 5
Equipment: Lightsaber, comlink, datapad, medpac, 800 credits.
Background: The Force serves as your key to the galaxy at large, helping you increase your knowledge. You approach life with an academic's eye, seeking knowledge for its own sake. You are also trained to research a given topic, to find all the available data to best understand a situation, and to pass along your knowledge as any teacher would.
Personality:
Objectives:
A Quote: "Knowledge is power. Allow me a moment to enlighten you."
Connection With Characters:

Mon Calamari Jedi Mediator
DEXTERITY 3D
Lightsaber
KNOWLEDGE 3D+1
Jedi Lore, languages
MECHANICAL 2D
PERCEPTION 3D+1
Persuasion, search
STRENGTH 2D+2
TECHNICAL 2D
Special Abilities:
Control 1D, sense 1D. Select two Force powers.
Special Abilities:
Moist Environments: When in moist environments, Mon Calamari receive a +1D bonus for all Dexterity, Perception, and Strength attribute and skill checks. This is only a psychological advantage.
Dry Environments: When in very dry environments, Mon Calamari seem depressed and withdrawn. They suffer a −1D penalty for all Dexterity, Perception, and Strength attribute and skill checks. Again, this is psychological only.
Aquatic: Mon Calamari can breathe both air and water and can withstand the extreme pressures found in ocean depths.
Move: 9
Force Sensitive? Yes
Force Points: 2
Dark Side Points: 0
Character Points: 5
Equipment: Lightsaber, comlink, 600 credits.
Background: Balance must be maintained. You are from the watery world of Mon Calamari, but you have been training to be a Jedi most of your life. Whenever the Jedi Council is called upon to settle a dispute, mediate a conflict, or negotiate a settlement, you are one of the consulars sent to handle the assignment.
Personality: You are energetic and very dedicated to the ideals of the Jedi Knights. You are also very youthful, and sometimes lack maturity. Torn between your own base instincts — like anger — and your responsibilities, it is tough growing up while being able to call upon such awesome powers.
Objectives:
A Quote: "Perhaps we can reach a compromise."
Connection With Characters:

Sullustan Jedi Investigator
DEXTERITY 3D
KNOWLEDGE 3D+2
Jedi Lore
MECHANICAL 2D
PERCEPTION 3D
Investigation
STRENGTH 2D+2
TECHNICAL 2D
Special Abilities:
Control 1D, sense 1D. Select two Force powers.
Special Abilities:
Enhanced Senses: Sullustans have advanced hearing and vision. Whenever they make Perception or search checks involving vision in low-light conditions or hearing, they receive a +2D bonus.
Location Sense: Once a Sullustan has visited an area, he always remembers how to return to the area — he cannot get lost in a place that he has visited before. This is automatic and requires no die roll. When using the astrogation skill to jump to a place a Sullustan has been, the astrogator receives a bonus of +1D to his (or her) die roll
Move: 10
Force Sensitive? Yes
Force Points: 2
Dark Side Points: 0
Character Points: 5
Equipment: Hold-out blaster, comlink, datapad, 700 credits.
Background: Living on Sullust taught you how to navigate the dark labyrinths beneath your home world's surface, but the Jedi taught you to understand and use the Force. Now you act as an investigator for the Jedi Council, examining evidence and gathering information to form opinions and reach conclusions.
Personality:
Objectives:
A Quote: "Something's not right here."
Connection With Characters:

Jedi Padawan Learner
DEXTERITY 3D
Acrobatics, dodge, lightsaber
KNOWLEDGE 2D
Jedi lore
MECHANICAL 2D
PERCEPTION 4D
STRENGTH 2D
TECHNICAL 2D
Special Abilities:
Control 1D, sense 1D, alter 1D. Select three Force powers.
Move: 10
Force Sensitive? Yes
Force Points: 2
Dark Side Points: 0
Character Points: 5
Equipment: Training saber, comlink, 400 credits.
Background: You have been training since you were a child, and now you are ready to step into the larger world. The Force is your ally, and a powerful ally it is. Still, this is a dangerous time for you.
Personality: You are still learning, still honing your skills and powers, and the dark side looms nearby, waiting to corrupt you if you take the quick and easy path.
Objectives:
A Quote: "I'm not afraid."
Connection With Characters:

STAR WARS THE ROLEPLAYING GAME CORE RULEBOOK, SAGA EDITION

BOUNTY HUNTER
DEXTERITY 4D
KNOWLEDGE 2D+2
Intimidate
MECHANICAL 2D+2
PERCEPTION 3D
Investigation, (s) search: track, sneak
STRENGTH 3D+2
TECHNICAL 2D
Special Abilities: None
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Bounty hunter armor (+1D vs damage), blaster rifle (5D) and/or blaster pistol (4D), comlink, datapad, bindercuffs, 750 credits.
Background: You capitalizes on the vendettas of others, tracking down fugitives for their enemies, their masters, or simply for justice. You have reservations about taking lives unnecessarily. Which okay, since Some employers reserve that pleasure for themselves, or plan to give the quarry a more or less fair trial. You respect your profession and don't take kindly to those who make bounty hunting look bad, like killing innocents indiscriminately or betraying an employer.
Personality:
Goals:
A Quote: "Easy or hard, your call."
Connection With Characters:

Source: Star Wars the Roleplaying Game D20 (p.210), D6 mechanics by +Oliver Queen

CRIME LORD
DEXTERITY 3D
KNOWLEDGE 3D+2
Law enforcement, streetwise
Intimidate
MECHANICAL 3D
PERCEPTION 3D+1
Con, investigation, persuasion
STRENGTH 3D
TECHNICAL2D
Special Abilities: None
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Blaster (4D), comlink, datapad, 1,200 credits.
Background: In the underworld, someone always rises the to top, either through vision, organization, or sheer intimidation and you aim to be that someone. But the life of a crime lord isn't for the timid, you wage a daily struggle not only to stay on top and stay alive. Your not necessarily bent on corrupting society to make a profit. You use your criminal connections to wage lucrative guerilla wars against tyrants and despots. Like the other heads of a criminal empire you have as much to fear from a gang war as internal dissent and ambitious underlings. Even with altruistic intentions you sometimes learn the hard way that your troops are more interested in power and wealth than saving the galaxy from greater evils.
Personality:
Goals:
A Quote: "No matter what I do, they always pull me back in."
Connection With Characters:

Source: Star Wars the Roleplaying Game D20 (p.210), D6 mechanics by +Oliver Queen

ELITE TROOPER
DEXTERITY 3D+2
Blaster, dodge, melee combat, vehicle blasters, running
KNOWLEDGE 3D+2
Survival
MECHANICAL 2D+2
PERCEPTION
Hide, search, sneak
STRENGTH 3D
Brawling, climbing/jumping
TECHNICAL 2D
Demolitions, security
Special Abilities: None
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Trooper armor (+1D vs damage), blaster rifle (5D), vibroknife (STR+1D), backpack, 500 credits.
Background: You have advanced combat training and are more than a mere soldier. Highly trained and capable of taking on any number of combat-related missions, such as guarding an important location, assaulting an enemy base, or participating in a stealthy insertion into enemy territory. You're a crack shot and when the fighting gets brutal, you can dispatch foes using hand-to-hand as easily as you do with a blaster. You rely on skill and ingenuity more than sheer force, and accept when you card gets punched it will probably include a violent end-preceded by a lifetime of adrenaline-filled excitement.
Personality:
Goals:
A Quote: "And there I was with a group on some Outer Rim slog planet, no, no, really, this happened, now shut up while I tell my story."
Connection With Characters:

Source: Star Wars the Roleplaying Game D20 (p.210), D6 mechanics by +Oliver Queen

STARFIGHTER ACE
DEXTERITY 3D
KNOWLEDGE 2D
MECHANICAL 4D
Starfighter piloting, starshup gunnery, starship shields
PERCEPTION 4D
STRENGTH 3D
TECHNICAL 2D
Starfighter repair
Special Abilities: None
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Flightsuit, blaster (4D), comlink, 500 credits, starfighter.
Background: You feel most at home in the cockpit of a starfighter and use your mastery of the Force in the exhilarating art of starfighter combat. Using your connection to the Force, you can weave effortlessly through asteroid fields, dodge storms of enemy laser fire, execute death-defying combat maneuvers, and overcome entire squadrons of enemy craft as easily as you breathe.
Personality:
Goals:
A Quote: "Tower this Bird Dog 1 requesting a flyby..."
Connection With Characters:

Source: Star Wars the Roleplaying Game D20 (p.210), D6 mechanics by +Oliver Queen

OFFICER
DEXTERITY 3D
KNOWLEDGE 3D+2
Intimidation, tactics
MECHANICAL 2D+1
PERCEPTION 4D
Command, con, persuasion
STRENGTH 3D
TECHNICAL 2D
Special Abilities: None
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Military uniform, comlink, datapad, blaster pistol (5D), 500 credits.
Background: You are comfortable in command and willing to make tough decisions when your men need guidance. You have learned to make hard decisions without hesitation, and agonize over your decision only when lives are no longer at stake. Very few officers earn the universal respect of their troops and their superiors, but you understand the concepts of leadership and valor, like breathing it comes naturally to you.
Special: Must belong to an organization with a military or paramilitary division . Examples include the Trade Federation, the Old Republic, the Galactic Empire, the Rebellion, and the New Republic.
Personality:
Goals:
A Quote: "Beta group lay down fire here, keep them hopping. Alpha, while they are taking up your suck, circle around to the blindside here, when I give the signal, rain down retribution on these dogs!"
Connection With Characters:

Source: Star Wars the Roleplaying Game D20 (p.210), D6 mechanics by +Oliver Queen

JEDI ACE
DEXTERITY 2D+2
KNOWLEDGE 2D
Jedi lore
MECHANICAL 4D
Starfighter pilot, starship gunner, starship shields
PERCEPTION 3D
STRENGTH 2D+1
TECHNICAL 2D
Starfighter repairs
Special Abilities:
Force Skills: Control 1D, Sense 1D. Select two Force powers.
Force Sensitive? Yes
Move: 10
Force Points: 2
Dark Side Points: 0
Character Points: 5
Equipment: Flightsuit, blaster pistol (4D), comlink, datapad, 500 credits, starfighter.
Background: You feel most at home in the cockpit of a starfighter and use your mastery of the Force in the exhilarating art of starfighter combat. Using your connection to the Force, you can weave effortlessly through asteroid fields, dodge storms of enemy laser fire, execute death-defying combat maneuvers, and overcome entire squadrons of enemy craft as easily as you breathe.
Personality:
Goals:
A Quote:
Connection With Characters:

Source: Star Wars the Roleplaying Game D20 Revised (p.273-273), D6 mechanics by +Oliver Queen

DARK SIDE DEVOTEE
DEXTERITY 3D
KNOWLEDGE 2D
Dark side lore, intimidation
MECHANICAL 2D
PERCEPTION 4D
Con, command
STRENGTH 2D
TECHNICAL 2D
Special Abilities:
Fore Skills: Control 1D, sense 1D, alter 1D. Select three Force powers.
Force Sensitive? Yes
Move: 10
Force Points: 2
Dark Side Points: 2
Character Points: 5
Equipment: Hold-out blaster (3D), vibrodagger (STR+1D), dark side talisman, 500 credits.
Background: Background: You discovered your power early in life. You don't care how the Force works, as long as it focuses your hatred and anger against those who have wronged you. You use the Force to take what you want from others and dominate the world around you. Even the skills you have developed are directly relate to manipulating others. Having exhausted the mystical resources and artifacts of you homeworld, you look elsewhere for relics and knowledge to further your ambitions. You know that if you reject the power offered to you by the dark side, others will trample you underfoot in their own rush for power.
Personality:
Goals:
A Quote:
Connection With Characters:

Source: Star Wars the Roleplaying Game D20 Revised (p.267-269), D6 mechanics by +Oliver Queen

DARK SIDE MARAUDER
DEXTERITY 3D
Dodge, lightsaber
KNOWLEDGE 2D
Dark side lore, intimidation
MECHANICAL 2D
PERCEPTION 4D
Command
STRENGTH 2D
TECHNICAL 2D
Special Abilities:
Force Skills: Control 1D, sense 1D, alter 1D
Force Sensitive?
Move: 10
Force Points: 2
Dark Side Points: 2
Character Points: 5
Equipment: Lightsaber, vibrodagger (STR+1D), datapad, 1,000 credits.
Background: Background: At some point in your past violence touched your life and being strong in the Force, it changed you forever, especially since you lacked a Jedi mentor to guide your development. Since then you have become a brutal, living weapon, delighting in inflicting pain and taking lives. Your destiny is entirely dependent on your mastery of weapons and strength in the Force. You often live for the joy of battle, the test of arms, and the tempering that only bloody conflict can provide. While the adrenaline rush of combat is a heady drug to you, the thrill of the dark side flowing through your veins is far more intoxicating. To feel that thrill again and again, the dark side you seek out any activity that lets you wield the Force against an opponent.
Personality:
Goals:
A Quote: "Hah! Did you how that head came apart. Beautiful, just beautiful."
Connection With Characters:

Source: Star Wars the Roleplaying Game D20 Revised (p.269-270), D6 mechanics by +Oliver Queen

LEGACY ERA CAMPAIGN GUIDE

IMPERIAL KNIGHT
DEXTERITY 3D
Blaster, dodge, lightsaber
KNOWLEDGE 2D
Bureaucracy, planetary systems
MECHANICAL 2D
PERCEPTION 3D
Command, investigation, search
STRENGTH 3D
Brawling
TECHNICAL 2D
Special Abilities:
Force skills: Control 1D, sense 1D, alter 1D. Choose three Force powers.
Equipment: Lightsaber, Imperial Knight armor (+1D vs damage), cortosis gauntlet, comlink.
Force Sensitive? Yes
Move: 10
Force Points: 2
Dark Side Points: 0
Character Points: 5
Background: You are an Imperial Knight, dedicating yourself to preserving the new Galactic Empire and the defense of Emperor Roan Fel. You are every bit as capable in the use of the Force as the Jedi of old, though your training has a more martial focus. During the height of the Sith-Imperial War, you were forbidden from participating in the fighting. Instead, you served as part of the Emperor's personal guard.

You reject the use of the Dark Side. Controlling fear and managing your emotions in the face of adversity are the guiding principles of the Imperial Knights ideology, as is loyalty to your Emperor. You are warriors first, not negotiators, and you make no excuses for this fact.

Casualties within the Order have been high since Darth Krayt declared himself Emperor. You and the remaining Imperial Knights continue to serve Roan Fel closely, with many fighting an insurgent war against the Sith and their Imperial forces.
Personality:
Goals:
A Quote: "We have sworn an oath of loyalty and the Emperor has spoken."
Connections With Players:

Source: Legacy Era Campaign Guide (p.43-45), D6 mechanics by +Oliver Queen.

YUUZHAN VONG SHAPER
DEXTERITY 3D
Amphistaff
KNOWLEDGE 3D+1
MECHANICAL 2D
PERCEPTION 3D+2
STRENGTH 2D
TECHNICAL 4D
Biotech, first Aid
Special Abilities:
Shaper Hand: Yuuzhan Vong shapers replace at least one of their hands with what is known as a shaper hand. A shaper hand is a bioengineered appendage equipped with a number of tools that assist in tasks specific to shaping (treat as having a biotech tool kit).
Story Factors:
Wound in the Force: The Yuuzhan Vong are wounds in the Force. As such, they cannot be sensed or directly affected by the Force. Powers like Life Sense or Lightsaber Combat will not work, but indrect applications of the Force (such as hurling an object at them) will work.
Fearsome Appearance: The Shapers are ugly beings, but not as repulsive as most other Yuuzhan Vong. Shapers recieve an additional +1D for Intimidation.
Equipment:
Force Sensitive? No
Move: 10
Force Points: 0
Dark Side Points: 0
Character Points: 5
Background: You are a shaper, a Yuuzhan Vong engineer of biotechnology. Your skills afford you special distinction and command great respect in Yuuzhan Vong society. Nearly everything used by the Yuuzhan Vong are manufactured by shapers.

You once adhered to strict protocols that acted as blueprints for your creations. Violation of those protocols could have once resulted in harsh punishments and accusations of heresy, but during this more elightened era these repercussions are generally ignored by Yuuzhan Vong far removed from their people. This allows you to use their biotechnical expertise on non-Yuuzhan Vong-a practice that is unpredictable and oftentimes abominable.
Personality:
Goals:
Quote:
Connection With Characters:
Source: Legacy Era Campaign Guide (p.46-47), D6 mechanics by +Oliver Queen.

REBELLION ERA CAMPAIGN GUIDE

IMPROVISER
DEXTERITY 3D
KNOWLEDGE 3D
MECHANICAL 3D
PERCEPTION 3D
STRENGTH 3D
TECHNICAL 3D
Special Abilities:
No Tools Required: The improviser can use parts of machines and electronics as tools, eliminating the need for a security kit or a tool kit when attempting technical skill checks that would normally require a kit.
Equipment: Equipment: Multi-tool, piece of duct tape, ID card, chronometer, strike-anywhere matches, paper clips, chewing gum, small glowrod.
Force Sensitive?
Move: 10
Force Points: 1
Dark Side Points: 0
Character Points: 5
Background: Survival to you is not be taken for granted in the war-torn galaxy, particularly on the fringes of civilization where resources can be scarce. One of your most important skills for fending off death is ability to think quickly when the need arises. You can quickly grasp the needs of a situation, analyze what tools are at hand, remember relevant information, and combine all these factors into a hasty (though not necessarily elegant) solution. Although you specialize in mechanical marvels, you also have a moderate aptitude in almost any skill or area of knowledge.
Personality:
Goals:
A Quote:
Connection With Characters:
Source: Rebellion Era Campaign Guide (p.41-43), D6 mechanics by +Oliver Queen

PATHFINDER
DEXTERITY 3D+2
Blaster
KNOWLEDGE 3D
Survival
MECHANICAL 2D+1
PERCEPTION 3D+2
(s) Hide: camouflage, Search, (s) search: track, sneak
STRENGTH 3D+1
Climbing/jumping
TECHNICAL 2D
Equipment repair
Special Abilities: None
Equipment: Blaster rifle, backpack with survival equipment.
Force Sensitive?
Move: 10
Force Points: 1
Dark Side Points: 0
Character Points: 5
Background: The battles of the Galactic Civil War are not fought along rigid lines that clearly delineate Imperial territory from Rebel territory. In light of the superior resources and military might of the Empire, the Rebels must remain flexible, moving from base to base, planet to planet, and system to system, sometimes on a moment's notice. Such maneuverability and secrecy requires a multitude of small bases throughout the galaxy in unpopulated areas. As a pathfinder your an expert in survival and exploration in desolate areas. You typically work alone or in small groups, using your special training to quickly create operational zones, including basic offensive and defensive measures, concealment, power, and other basic requirements.
Personality:
Goals:
A Quote:
Connection With Characters:
Source: Rebellion Era Campaign Guide (p.43-45), D6 mechanics by +Oliver Queen

THE CLONE WARS CAMPAIGN GUIDE

DROID COMMANDER
DEXTERITY
KNOWLEDGE
Tactics
MECHANICAL
PERCEPTION
STRENGTH
TECHNICAL
DEXTERITY 2D
Blaster, dodge
KNOWLEDGE 2D
(s) Tactics: squad
MECHANICAL 1D
PERCEPTION 1D+1
Search
STRENGTH 2D
TECHNICAL 1D
* Note the player has 11D+2 skill die to spend
Equipped With:
Humanoid (two arms, two legs, head and torso)
2 audio and multispectrum photoreceptors
Vocabulator
Integrated multichannel comlink
Remove reciever (up to orbit)
Bronzium shell (+2D vs physical, +1D vs energy)
Force Sensitive? No
Move: 10
Force Points: 1
Dark Side Points: 0
Character Points: 5
Background: Even though battle droids are networked to a central command computer they sometimes need specific movements dictated to them. As a droid commander you have proven yourself through your actions and lead other droids in supporting the CIS's mission and cause. You have been augmented and improved to increase the likelihood of your survival and continued service to you masters. You have better weapons, armor, and equipment in addition to upgraded systems making you a formidable foe on your own. Your ability to effectively lead troops on the battlefield make you and your squad a force to be reckoned with.
Personality:
Goals:
A Quote:
Connection With Players:
Source: Rebellion Era Campaign Guide (p.42-44), D6 mechanics by +Oliver Queen.

MILITARY ENGINEER
DEXTERITY 3D
Blaster
KNOWLEDGE 2D+2
MECHANICAL 3D+1
PERCEPTION 2D
STRENGTH 3D
TECHNICAL 4D
Blaster repair, droid repair, general repair, appropriate vehicle repair
Equipment: Blaster rifle, blast vest, portable
Force Sensitive? No
Move: 10
Force Points: 1
Dark Side Points: 0
Character Points: 5
Background: The platoon's transport has broken down. The radio is not working. Two of the soldiers' rifles have jammed. The enemy is closing in. Who is going to fix everything in time? This is when you step in. Your a tech specialist who focuses your energy on making repairs in the field and keeping the group's hardware running until they make it back to base. Although a military engineer, you feel more comfortable with tools in her hands while lying under a vehicle or digging through a droid's internal components than firing a blaster. Your skills are honed so that you rapidly perform repairs and adjustments during highly stressful situations-even while under fire. In fact, you thrive on stress and look for such opportunities.
Personality:
Goals:
A Quote:
Connection With Players:
Source: Rebellion Era Campaign Guide (p.44-46), D6 mechanics by +Oliver Queen.

VANGUARD
DEXTERITY 3D+2
Blaster, dodge
KNOWLEDGE 3D+1
Survival, tactics
MECHANICAL 2D
PERCEPTION 4D
(s) Hide: camouflage, search, sneak
STRENGTH 3D+1
TECHNICAL 2D
Equipment: Blaster rifle, blast vest, macrobinoculars, backpack and survival gear
Force Sensitive? No
Move: 10
Force Points: 1
Dark Side Points: 0
Character Points: 5
Background: You are a vanguard, an advanced scout who specializes in locating the enemy and relaying its position to your allies. With stealth and sharp senses you achieve this goal, specializing in locating and observing the enemy's movements, all the while obscuring your presence from them. If the situation arises, you might try to take a few of the enemy down before retreating back to friendly territory, but your primary purpose is to serve as the group's eyes and ears.
Personality:
Goals:
A Quote:
Connection With Players:
Source: Rebellion Era Campaign Guide (p.46-47), D6 mechanics by +Oliver Queen.
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Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
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Last edited by shootingwomprats on Mon Mar 02, 2020 3:59 pm; edited 21 times in total
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Voltron64
Ensign
Ensign


Joined: 18 Nov 2014
Posts: 30

PostPosted: Wed Feb 12, 2020 6:04 pm    Post subject: Reply with quote

Excellent job!
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10286
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Wed Feb 12, 2020 9:22 pm    Post subject: Reply with quote

Awesome! Thanks, Don!
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shootingwomprats
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PostPosted: Wed Feb 12, 2020 9:42 pm    Post subject: Reply with quote

Whill wrote:
Awesome! Thanks, Don!


I try, I really do =)
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Mamatried
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PostPosted: Thu Feb 13, 2020 8:12 am    Post subject: Reply with quote

These are nice. AWESOME!!!!
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RyanDarkstar
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PostPosted: Thu Feb 13, 2020 10:16 am    Post subject: Reply with quote

Very cool. If the players don't use them, my NPCs definitely will. Very Happy
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shootingwomprats
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PostPosted: Thu Feb 13, 2020 11:07 am    Post subject: Reply with quote

Thanks guys. I was actually very surprised how well these turned out.
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Mamatried
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PostPosted: Thu Feb 13, 2020 12:38 pm    Post subject: Reply with quote

shootingwomprats wrote:
Thanks guys. I was actually very surprised how well these turned out.



Have you thought of converting some (more seeing some of these are actually from the d20 prestige classes) more prestige classes.

I could see the jedi ace and the maybe the crimelord as two possible and cool templates
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PostPosted: Thu Feb 13, 2020 4:10 pm    Post subject: Reply with quote

Mamatried wrote:
Have you thought of converting some (more seeing some of these are actually from the d20 prestige classes) more prestige classes.


Passingly I have, but nothing in-depth.

Mamatried wrote:
I could see the jedi ace and the maybe the crimelord as two possible and cool templates


You mean like this below?

BOUNTY HUNTER
DEXTERITY 4D
KNOWLEDGE 2D+2
Intimidate
MECHANICAL 2D+2
PERCEPTION 3D
Investigation, (s) search: track, sneak
STRENGTH 3D+2
TECHNICAL 2D
Special Abilities: None
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Bounty hunter armor (+1D vs damage), blaster rifle (5D) and/or blaster pistol (4D), comlink, datapad, bindercuffs, 750 credits.
Background: You capitalizes on the vendettas of others, tracking down fugitives for their enemies, their masters, or simply for justice. You have reservations about taking lives unnecessarily. Which okay, since Some employers reserve that pleasure for themselves, or plan to give the quarry a more or less fair trial. You respect your profession and don't take kindly to those who make bounty hunting look bad, like killing innocents indiscriminately or betraying an employer.
Personality:
Goals:
A Quote: "Easy or hard, your call."
Connection With Characters:

Source: Star Wars the Roleplaying Game D20 (p.210), D6 mechanics by +Oliver Queen

CRIME LORD
DEXTERITY 3D
KNOWLEDGE 3D+2
Law enforcement, streetwise
Intimidate
MECHANICAL 3D
PERCEPTION 3D+1
Con, investigation, persuasion
STRENGTH 3D
TECHNICAL2D
Special Abilities: None
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Blaster (4D), comlink, datapad, 1,200 credits.
Background: In the underworld, someone always rises the to top, either through vision, organization, or sheer intimidation and you aim to be that someone. But the life of a crime lord isn't for the timid, you wage a daily struggle not only to stay on top and stay alive. Your not necessarily bent on corrupting society to make a profit. You use your criminal connections to wage lucrative guerilla wars against tyrants and despots. Like the other heads of a criminal empire you have as much to fear from a gang war as internal dissent and ambitious underlings. Even with altruistic intentions you sometimes learn the hard way that your troops are more interested in power and wealth than saving the galaxy from greater evils.
Personality:
Goals:
A Quote: "No matter what I do, they always pull me back in."
Connection With Characters:

Source: Star Wars the Roleplaying Game D20 (p.210), D6 mechanics by +Oliver Queen

ELITE TROOPER
DEXTERITY 3D+2
Blaster, dodge, melee combat, vehicle blasters, running
KNOWLEDGE 3D+2
Survival
MECHANICAL 2D+2
PERCEPTION
Hide, search, sneak
STRENGTH 3D
Brawling, climbing/jumping
TECHNICAL 2D
Demolitions, security
Special Abilities: None
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Trooper armor (+1D vs damage), blaster rifle (5D), vibroknife (STR+1D), backpack, 500 credits.
Background: You have advanced combat training and are more than a mere soldier. Highly trained and capable of taking on any number of combat-related missions, such as guarding an important location, assaulting an enemy base, or participating in a stealthy insertion into enemy territory. You're a crack shot and when the fighting gets brutal, you can dispatch foes using hand-to-hand as easily as you do with a blaster. You rely on skill and ingenuity more than sheer force, and accept when you card gets punched it will probably include a violent end-preceded by a lifetime of adrenaline-filled excitement.
Personality:
Goals:
A Quote: "And there I was with a group on some Outer Rim slog planet, no, no, really, this happened, now shut up while I tell my story."
Connection With Characters:

Source: Star Wars the Roleplaying Game D20 (p.210), D6 mechanics by +Oliver Queen

STARFIGHTER ACE
DEXTERITY 3D
KNOWLEDGE 2D
MECHANICAL 4D
Starfighter piloting, starshup gunnery, starship shields
PERCEPTION 4D
STRENGTH 3D
TECHNICAL 2D
Starfighter repair
Special Abilities: None
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Flightsuit, blaster (4D), comlink, 500 credits, starfighter.
Background: You feel most at home in the cockpit of a starfighter and use your mastery of the Force in the exhilarating art of starfighter combat. Using your connection to the Force, you can weave effortlessly through asteroid fields, dodge storms of enemy laser fire, execute death-defying combat maneuvers, and overcome entire squadrons of enemy craft as easily as you breathe.
Personality:
Goals:
A Quote: "Tower this Bird Dog 1 requesting a flyby..."
Connection With Characters:

Source: Star Wars the Roleplaying Game D20 (p.210), D6 mechanics by +Oliver Queen

OFFICER
DEXTERITY 3D
KNOWLEDGE 3D+2
Intimidation, tactics
MECHANICAL 2D+1
PERCEPTION 4D
Command, con, persuasion
STRENGTH 3D
TECHNICAL 2D
Special Abilities: None
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Military uniform, comlink, datapad, blaster pistol (5D), 500 credits.
Background: You are comfortable in command and willing to make tough decisions when your men need guidance. You have learned to make hard decisions without hesitation, and agonize over your decision only when lives are no longer at stake. Very few officers earn the universal respect of their troops and their superiors, but you understand the concepts of leadership and valor, like breathing it comes naturally to you.
Special: Must belong to an organization with a military or paramilitary division . Examples include the Trade Federation, the Old Republic, the Galactic Empire, the Rebellion, and the New Republic.
Personality:
Goals:
A Quote: "Beta group lay down fire here, keep them hopping. Alpha, while they are taking up your suck, circle around to the blindside here, when I give the signal, rain down retribution on these dogs!"
Connection With Characters:

Source: Star Wars the Roleplaying Game D20 (p.210), D6 mechanics by +Oliver Queen

JEDI ACE
DEXTERITY 2D+2
KNOWLEDGE 2D
Jedi lore
MECHANICAL 4D
Starfighter pilot, starship gunner, starship shields
PERCEPTION 3D
STRENGTH 2D+1
TECHNICAL 2D
Starfighter repairs
Special Abilities:
Force Skills: Control 1D, Sense 1D. Select two Force powers.
Force Sensitive? Yes
Move: 10
Force Points: 2
Dark Side Points: 0
Character Points: 5
Equipment: Flightsuit, blaster pistol (4D), comlink, datapad, 500 credits, starfighter.
Background: You feel most at home in the cockpit of a starfighter and use your mastery of the Force in the exhilarating art of starfighter combat. Using your connection to the Force, you can weave effortlessly through asteroid fields, dodge storms of enemy laser fire, execute death-defying combat maneuvers, and overcome entire squadrons of enemy craft as easily as you breathe.
Personality:
Goals:
A Quote:
Connection With Characters:

Source: Star Wars the Roleplaying Game D20 Revised (p.273-273), D6 mechanics by +Oliver Queen

DARK SIDE DEVOTEE
DEXTERITY 3D
KNOWLEDGE 2D
Dark side lore, intimidation
MECHANICAL 2D
PERCEPTION 4D
Con, command
STRENGTH 2D
TECHNICAL 2D
Special Abilities:
Fore Skills: Control 1D, sense 1D, alter 1D. Select three Force powers.
Force Sensitive? Yes
Move: 10
Force Points: 2
Dark Side Points: 2
Character Points: 5
Equipment: Hold-out blaster (3D), vibrodagger (STR+1D), dark side talisman, 500 credits.
Background: Background: You discovered your power early in life. You don't care how the Force works, as long as it focuses your hatred and anger against those who have wronged you. You use the Force to take what you want from others and dominate the world around you. Even the skills you have developed are directly relate to manipulating others. Having exhausted the mystical resources and artifacts of you homeworld, you look elsewhere for relics and knowledge to further your ambitions. You know that if you reject the power offered to you by the dark side, others will trample you underfoot in their own rush for power.
Personality:
Goals:
A Quote:
Connection With Characters:

Source: Star Wars the Roleplaying Game D20 Revised (p.267-269), D6 mechanics by +Oliver Queen

DARK SIDE MARAUDER
DEXTERITY 3D
Dodge, lightsaber
KNOWLEDGE 2D
Dark side lore, intimidation
MECHANICAL 2D
PERCEPTION 4D
Command
STRENGTH 2D
TECHNICAL 2D
Special Abilities:
Force Skills: Control 1D, sense 1D, alter 1D
Force Sensitive?
Move: 10
Force Points: 2
Dark Side Points: 2
Character Points: 5
Equipment: Lightsaber, vibrodagger (STR+1D), datapad, 1,000 credits.
Background: Background: At some point in your past violence touched your life and being strong in the Force, it changed you forever, especially since you lacked a Jedi mentor to guide your development. Since then you have become a brutal, living weapon, delighting in inflicting pain and taking lives. Your destiny is entirely dependent on your mastery of weapons and strength in the Force. You often live for the joy of battle, the test of arms, and the tempering that only bloody conflict can provide. While the adrenaline rush of combat is a heady drug to you, the thrill of the dark side flowing through your veins is far more intoxicating. To feel that thrill again and again, the dark side you seek out any activity that lets you wield the Force against an opponent.
Personality:
Goals:
A Quote: "Hah! Did you how that head came apart. Beautiful, just beautiful."
Connection With Characters:

Source: Star Wars the Roleplaying Game D20 Revised (p.269-270), D6 mechanics by +Oliver Queen
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Mamatried
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PostPosted: Thu Feb 13, 2020 10:25 pm    Post subject: Reply with quote

Shocked Very Happy Shocked Very Happy Shocked Very Happy Shocked Very Happy Shocked Very Happy Shocked VERY NICE!!!!!!
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Voltron64
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PostPosted: Fri Feb 14, 2020 5:41 pm    Post subject: Reply with quote

Minor nitpick, I'm pretty sure the Jedi Mediator is supposed to be Mon Calamari and the Jedi Investigator is meant to be Sullustan.

So you should probably include their special abilties and story factors.
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shootingwomprats
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PostPosted: Fri Feb 14, 2020 6:35 pm    Post subject: Reply with quote

Voltron64 wrote:
Minor nitpick, I'm pretty sure the Jedi Mediator is supposed to be Mon Calamari and the Jedi Investigator is meant to be Sullustan.

So you should probably include their special abilties and story factors.


So noted and changed.
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Mamatried
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PostPosted: Fri Feb 14, 2020 7:08 pm    Post subject: Reply with quote

The "Emperor's hand Prestige class" from the d20dark side scourse book
and the different sith classes, the Sith Warrior ( which by the d20 was given to maul)
and the sith lord, and if I am not mistaken there may have been a sith assassin class to and I think form powers of the jefi there was the foce brawler ( force warrior) and the jedi weapon master.

Are these myabe works in progress as well?
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Voltron64
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PostPosted: Fri Feb 14, 2020 7:18 pm    Post subject: Reply with quote

shootingwomprats wrote:
Voltron64 wrote:
Minor nitpick, I'm pretty sure the Jedi Mediator is supposed to be Mon Calamari and the Jedi Investigator is meant to be Sullustan.

So you should probably include their special abilties and story factors.


So noted and changed.


Actually you got the two mixed up.
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shootingwomprats
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PostPosted: Fri Feb 14, 2020 10:05 pm    Post subject: Reply with quote

Voltron64 wrote:
Actually you got the two mixed up.


*sighs* Changed. Just a heads up, you realize you can just change the species to whatever you like, right? I don't have to do all the converting, editing, and posting. Others, maybe you, could do the same. You know, help, spread out the work, get some skin in the game. Not being nitpicking, just saying.

Mamatried wrote:
Are these myabe works in progress as well?


Not right now, but eventually, unless someone else does them.
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