The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

DeepWater-class Freighter [update forthcoming]
Post new topic   This topic is locked: you cannot edit posts or make replies.    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> DeepWater-class Freighter [update forthcoming]
View previous topic :: View next topic  
Author Message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10286
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Mon Feb 17, 2020 1:20 am    Post subject: DeepWater-class Freighter [update forthcoming] Reply with quote

Below the image in this post is a slight update to the RAW Deepwater stats from Stock Ships (also found in the Rancor Pit Starship Stats R&E compilation, p.100). The very minor differences are mostly just clarifications and providing missing info. For expanded background details of the DeepWater and the full capsule/deckplan/stats of its successor ship, see the MC-13v2.


Stock DeepWater Light Freighter


A Deepwater from the popular 61S run by starship design artist Xtinawald






Craft: Mon Calamari Shipyards DeepWater-class Light Freighter
Type: Stock Light Freighter
Scale: Starfighter (6D)
Length: 45 meters

Skill: Space transports: DeepWater
Crew: 1 (1 can coordinate), gunner: 1
Passengers: 6
Small Craft Complement: 
--1 Bobko-Schomburg 62-2 Escape Craft
--1 Bobko-Schomburg 62-17 Escape Craft
Cargo Capacity: 185 metric tons
Consumables: 2 months
Cost: 99,000 (somewhat used), 49,500 (very used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15

Nav Computer: Yes
Maneuverability: 1D
Space: 6

Atmosphere: 330; 950 kmh
Subaquatic: 33; 95 kmh
Hull: 3D
Shields: 2D (backup: 3D) in space or atmosphere; +2 versus physical damage in subaqueous mode
Game Notes: DeepWaters have 3D in backup shields. When a die of shields is lost, the shield operator can attempt to make an Easy starship shields roll. If successful, one of the backup shield dice can be activated to bring the ship back up to 1D in shields. Once all three of backup dice are exhausted, the shields can withstand the normal amount of damage and then must be completely overhauled. The backup dice cannot be applied when traveling underwater, and the shields cannot be reconfigured to or from subaqueous mode while underwater. Reconfiguring the shields to or from subaqueous mode is a non-roll action. It cannot be done in a round where shields protect the ship, and the reconfiguration does not go into effect until the start of the following round. When only 1D of shields is functional when going underwater, the protection decreases to +1 versus physical damage and the maximum safe depth the ship can attain is reduced from 1000m to 500m. With no shields underwater, the maximum safe depth is reduced to .
Sensors: 

Passive 15/0D
Scan 30/2D
Search 65/2D+2
Focus 5/2D+2
Game Notes: The DeepWater-class has a backup com-scan system. If the primary sensors suite and/or comm system goes offline, the secondary com-scan system comes online automatically at the start of the following round as long as the ship has power. The back-up system has the below sensor stats: 

Passive 15/0D
Scan 30/1D
Search 65/1D+2
Focus 5/1D+2
Weapons:
Dual Laser Cannon 

Fire Arc: Turret (Dorsal)
Crew: 1

Skill: starship gunnery
Fire Control: 2D

Range:

--Space: 1-3/12/25

--Atmosphere: 100m-300m/1.2km/2.5km

--Subaquatic: 50m-150m/0.6km/1.25km
Damage: 5D
Game Notes: There is -1D penalty to attack rolls when firing the dual laser turret remotely from the bridge. Using the weapon in the gunnery bay provides the option to shift 1D of damage to fire control. When fired underwater, the laser suffers a -5 penalty to hit and -2D to damage.


Craft: Bobko-Schomburg 62-2 Escape Craft 

Type: Stock Escape Pod
Scale: Starfighter (6D)
Length: 3 meters

Skill: Space transports: Bobko-Schomburg Escape Pod

Crew: 0 (auto-pilot capable) 

Passengers: 4

Cargo Capacity: emergency gear and supplies
Consumables: 4 days
Cost: 10,000 (new)
Space: 2

Atmosphere: 225; 650 kmh
Subaquatic: 22; 65 kmh

Hull: 2D
Sensors: 

Passive 15/0D

Craft: Bobko-Schomburg 62-17 Escape Craft/Airlock

Type: Stock Escape Pod
Scale: Starfighter (6D)
Length: 3 meters

Skill: Space transports: Bobko-Schomburg Escape Pod

Crew: 0 (auto-pilot capable) 

Passengers: 4
Cargo Capacity: emergency gear and supplies
Consumables: 4 days
Cost: 20,000 (new)
Space: 2

Atmosphere: 225; 650 kmh
Subaquatic: 22; 65 kmh

Hull: 2D
Sensors: 

Passive 15/0D


Notable DeepWaters: The Aay'han (the Republic Commando series) / The Lost Reef (Stock Ships and Choices of One)

Sources: WEG Stock Ships p.61-64, FFG Savage Spirits p.59, Updates by Whill


A DeepWater-class (6S2 run) deckplan side-by-side with the MC-13v2 (and then Lando's Falcon deckplan)
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   This topic is locked: you cannot edit posts or make replies.    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0