Joined: 11 Sep 2013
|Posted: Mon Mar 02, 2020 6:21 pm Post subject: Blessed Toxmalb, Rhandite Lorekeeper
|I was converting this character from The Unknown Regions source book and thought I would share. This guy could give any group a few problems. Especially if he had a few Pawns to help.
One of the oldest members of the Sorcerers of Rhand, Blessed Toxmalb inhabits the High Tower Observatory of Rhand's central ruin. He is a tall, bipedal being with sunken holes for eyes and chalky gray skin. Upon closer inspection, his "skin" is revealed to be nothing but powdery flakes that shed in dry rivulets, giving him a perpetually melting appearance.
Beneath this shifting layer nest hundreds of tiny flies that buzz about his head and bury themselves in his cheeks. The flies do not bite, but if directed by Toxmalb, they form a cloud around an enemy's head to force choking and suffocation.
Toxmalb is known as the Rhandite Lorekeeper and stores treasures in his aerie for translation. He speaks in a dry croak and is fluent in hundreds of languages. Although Blessed Toxmalb is most often encountered in his crumbling tower, he sometimes provides his services to visitors as a guide through the frightening and mind-bending sights of Rhand. In this same capacity, he drops in on the twelve worlds of the Nihil Retreat.
Toxmalb is skilled in the ways of the Dark and has attained his position through a century of Darksight path-walking. He wears a shadow crown buried beneath the skin flakes of his forehead, used to control up to a hundred Pawns scattered across the Retreat's worlds. Although the Pawns possess no true Dark abilities, they serve as an advanced warning system to alert Toxmalb to any danger, and he frequently throws them away as cannon fodder.
Type: Rhandite Lorekeeper
Blasters 5D+2, melee combat 3D
Alien species 7D+2, bureaucracy 7D+2, cultures 7D+2, scholar: galactic lore 7D+2, scholar: physical sciences 7D+2
Con 5D+2, investigation 6D+2, persuasion 5D+2
1. Force Skills: Control 6D+1, sense 6D, alter 7D+1
2. Force Powers (these are the powers which Blessed Toxmalb would likely have, and it is believed he may posses others. The GM is encouraged to add additional powers as fits his game):
-- Control: Concentration, enhance attribute, remain conscious, resist stun
-- Sense: Magnify sense, life detection, life sense, receptive telepathy, sense Force
-- Alter: Force push, telekinesis
-- Control and Sense: Farseeing, projective telepathy
-- Control and Alter: Force jump, Force lightning
-- Sense and Alter: Dim another's senses, lesser Force shield
-- Control, Alter and Sense: Affect mind, telekinetic kill
3. Darkflies: Once per scene as an action, a swarm of darkflies erupts from Toxmalb's head and attempts to choke or suffocate one living target within 20 meters of Toxmalb. The darkfly swarm has a move of 15, attacks with 3D+1 for 5 rounds.
4. Shadow Crown: A shadow crown is a smokestone circlet that enables a Sorcerer of Rhand to communicate with and command its Pawns by enhancing the Sorcerer's telepathic abilities. As a free action, the wearer can receive sensory information from any or all of its Pawns, gaining a +2 bonus to search checks for every Pawn within 20 meters or within line of sight (maximum bonus of +10). The wearer can also issue a one-word emotive command to any or all of its Pawns.
-- Repulsive Appearance: The Rhandites' repulsive physical appearances allow them to reroll intimidation checks and take the better result. They also gain a +2D bonus to resist other people’s persuasion attempts.
This character is Force-sensitive
Force Points: 3
Dark Side Points: 6
Character Points: 14
Equipment: Decaying robes, shadow crown.
Sources: The Unknown Regions (p.145), D6 mechanics by +Oliver Queen
Host, Shooting Womp Rats
The D6 Podcast