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Jedi Gurdian Force Powers
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shootingwomprats
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PostPosted: Thu Mar 05, 2020 7:44 pm    Post subject: Jedi Gurdian Force Powers Reply with quote

Jedi Guardian Force Powers
Jedi that follow the path of the guardian are more combat-oriented than other Jedi, honing their skills to become deadly combatants.
Prequisites: Acrobatics 4D, lightsaber 5D

Battle Meditation (REUP p.169)
Sources: Star Wars: The Roleplaying Game Saga Edition (p.40)

Elusive Target
Prerequisite: Control
Effect: When fighting an opponent or multiple opponents in melee, other opponents attempting to target you with ranged attacks receive a +5 modifier to their difficulty. This penalty is in addition to the normal +5 penalty for firing into melee, making the penalty to target you -10.
Sources: Star Wars: The Roleplaying Game Saga Edition (p.40), D6 mechanics by +Oliver Queen

Exposing Strike
Prerequisite: Control, lightsaber 5D
Effect: When you use a lightsaber to deal damage to a target, you can spend a Force Point so the strikes creates a weakness in the target's defense, +1D modifier to your next melee skill check (this could be used for parrying as well).
Sources: The Clone Wars Campaign Guide (p.22), D6 mechanics by +Oliver Queen

Force Intuition
Prerequisite: Sense
Effect: You can use sense skill instead of your Perception when making initiative checks.
Sources: Star Wars: The Roleplaying Game Saga Edition (p.40), D6 mechanics by +Oliver Queen

Guardian Strike
Prerequisite: Control, lightsaber 5D
Effect: Whenever you use a lightsaber to deal damage to a target, that target takes a -2 modifier to attack rolls against any target other than you until the beginning of your next turn.
Sources: The Clone Wars Campaign Guide (p.22), D6 mechanics by +Oliver Queen

Resilience (Control Pain REUP p.154-155)
Sources: Star Wars: The Roleplaying Game Saga Edition (p.40)
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