The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

MC80a Home One Type Heavy Star Cruiser
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> MC80a Home One Type Heavy Star Cruiser
View previous topic :: View next topic  
Author Message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2686
Location: Online

PostPosted: Wed Mar 11, 2020 8:50 pm    Post subject: MC80a Home One Type Heavy Star Cruiser Reply with quote

MC80a Home One Type Heavy Star Cruiser
Similar in size, strength, and role to the Imperial Navy's Star Destroyers, the Mon Calamari Home One type star cruiser is an imposing vessel. While ships of this type vary slightly in size and shape, they do share many common design cues and possess the same quasi-organic look as other Mon Calamari-built ships. Each vessel in the class has a long, cylindrical hull tapering to a point at the bow and flaring into a flat fantail at the stern. Weapon batteries and sensor arrays are placed around the hull at strategic points, protected by long, armored blisters. Two massive hangar bays are mounted amidships, and thrust is provided by ten ion drives of various size mounted astern below the fantail. The addition of the heavier hull plates and improved armor gives the Home One type cruiser a bulky, almost humpbacked appearance.

Precious few of these ships are currently in service with the Alliance Navy, and High Command jealously guards those that are. They are rarely deployed without a heavy escort of smaller cruisers and carriers, and orders are typically given that they are to stay at the rear of an engagement. protected from enemy fire. These orders don't stop bold commanders like Ackbar from running their ships directly into Imperial Navy formations, however. Their powerful weapons and large fighter wings can quickly turn the tide of a battle, and their mere presence serves to inspire Alliance personnel, thanks to the grit and bravery of their Mon Calamari crew.

USING THIS VEHICLE
Due to their importance. the few Home One type cruisers possessed by the Alliance are commonly encountered with a protective screen of at least a dozen support ships.

Home One cruisers bombard enemy warships at long range with their turbolaser batteries in groups of three to four. Any warship that closes in faces the MC80a's ion cannon batteries, fired in groups of four. Any ship that gets within close range must contend with five turret groups of quad laser cannons as they attempt to rend enemy fighters and gunships.

ADVENTURE AND ENCOUNTER SEEDS
1. The Independence, an MC80a cruiser, was critically damaged during an engagement with the Empire and is in desperate need of fuel. The PCs must race against time to scout the sector for a fuel source before the Empire tracks the cruiser down.

2. The Empire has captured an important Alliance shipyard and its staff, including the Mon Calamari shipwright in charge. The PCs must rescue the prisoners and, with their help, get an incomplete MC80a spaceworthy for their escape.



MC80a Home One Type Command Ship
Craft: Mon Calamari MC80a Home One type Command Ship
Type: Cruiser
Scale: Capital
Length: 1,300 meters
Skill: Capital ship piloting: Mon Calamari cruiser
Crew: 5,402, gunners 266, skeleton: 1,230/+10
Crew Skill: Capital ship piloting 5D+2, capital ship shields 5D, sensors 3D+1, astrogation 4D, capital ship gunnery 5D
Passengers: 1,200 (troops)
Cargo Capacity: 20,000 metric tons
Consumables: 2 years
Cost: 104,000,000
Hyperdrive Multiplier: x1
Hyperdrive Backup: x9
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Hull: 6D
Customization Points: 4
Shields: 3D (6D backup)
Sensors:
-- Passive: 40/1D
-- Scan: 60/2D
-- Search: 120/3D
-- Focus: 5/4D
Weapons:
29 Quad Battleship Heavy Turbolaser Batteries
-- Skill: Capital ship gunnery
-- Fire Control: 0D
-- Space Range: 3-15/35/75
-- Atmosphere Range: 6-30/70/150 Km
-- Damage: 8D
36 Twin Twin Battleship Ion Cannon Batteries
-- Fire Arc: 12 (front) 12 (left), 12 (right)
-- Skill: Capital ship gunnery
-- Fire Control: 3D
-- Space Range: 2-15/40/80
-- Atmosphere Range: 4-30/80/160 Km
-- Damage: 4D
80 Quad Laser Cannon Batteries
-- Fire Arc: 20 front, 30 left, 30 right
-- Skill: Capital ship gunnery
-- Fire Control: 3D
-- Space Range: 3-15/35/75
-- Atmosphere Range: 6-30/70/150 km
-- Damage: 5D
6 Heavy Tractor Beam Emitters
-- Fire Arc: Turret
-- Skill: Capital ship gunnery
-- Fire Control: 2D+2
-- Space Range: 1-5/15/30
-- Atmosphere Range: 2-10/30/60 km
-- Damage: 4D
Game Notes:
1. Mon Cal star cruisers have 6D of back-up shields. When a die of shields is lost, if the shield operators can make an Easy capital ship shields total, one of the backup die codes of shields can be brought up to increase the shield back to 3D.
2. Hangar Bays: 20 (2 can accommodate larger vessels)
3. Starship Complement: 120 starfighters (mix of A-Wings, B-Wing, X-Wings and Y-Wings).
4. Support Complement: Numerous shuttles, landing craft, gunboats, landing barges, assault craft, planetary vehicles.
Source: Starships and Speeders (p.140), D6 mechanics by +Oliver Queen
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0