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Star Wars Squadrons
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Ray
Commodore
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Joined: 31 Oct 2003
Posts: 1512
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Wed Jun 17, 2020 10:15 am    Post subject: Reply with quote

And it's VR, which means I can't play. Crying or Very sad
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cheshire
Arbiter-General (Moderator)


Joined: 04 Jan 2004
Posts: 4612

PostPosted: Wed Jun 17, 2020 12:36 pm    Post subject: Reply with quote

I think it has VR options, but I don't think that VR is a requirement.

Not that I can play either way. I would bet my computer is older than the average user's car.
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Chaosmeister
Ensign
Ensign


Joined: 24 Jul 2018
Posts: 37
Location: www.chaosmeistergames.com

PostPosted: Wed Jun 17, 2020 5:27 pm    Post subject: Reply with quote

Looking forward to this but worry the SP portion will be negligible. Not much for PvP these days.
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Darklighter79
Commander
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Joined: 27 May 2018
Posts: 395

PostPosted: Wed Jun 17, 2020 5:42 pm    Post subject: Reply with quote

https://www.ea.com/games/starwars/squadrons

First game-play presentation in just 2 days 19.06.2020 at 1 am (in my country).

Update:

Star Wars: Squadrons – Official Gameplay Trailer
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Last edited by Darklighter79 on Fri Jun 19, 2020 4:31 am; edited 2 times in total
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1512
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Thu Jun 18, 2020 9:10 pm    Post subject: Reply with quote

OK, watched and listened to the in-game trailer. I'm back to complaining that a squadron is more than 5 fighters, and claiming Rancor-2 as my position.

So, because crossplay still isn't a complete thing, how shall we go about signing up? On PC through Steam?

EDIT: Damnit. PC is not boss enough for the game. I can't even meet the minimum requirements. Sad
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Darklighter79
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Joined: 27 May 2018
Posts: 395

PostPosted: Fri Jun 19, 2020 5:07 am    Post subject: Reply with quote

OK, so few o my initial thoughts:

1) 1:24 - nice reference to classic X-Wing/TIE Fighter series HUD - in plus
2) 0:49, 1:31 and 2:24 - momentum introduced?
3) Overall speed of vehicles is increased - definitely in plus
4) 2:50 - lot of new equipment/weapon customization for ships - in plus
5) Wing tracing - unnecessary in space
6) 2:56 - 180 turn - Twisted Evil
7) TI E HUD limits the view area too much IMHO
8) 4:30 - shield generators Rolling Eyes
9) "fast" stafighter lasers
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Ray
Commodore
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Joined: 31 Oct 2003
Posts: 1512
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Sun Jun 28, 2020 12:52 am    Post subject: Reply with quote

Apparently it *IS* cross-platform. We literally could have Rancor Squadron!

I'm still calling dibs on Rancor-2.
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