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TIE Commando
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Mamatried
Commodore
Commodore


Joined: 16 Dec 2017
Posts: 1152
Location: Norway

PostPosted: Sat Aug 01, 2020 1:13 am    Post subject: TIE Commando Reply with quote

New template the TIE Commando

Imperial Special Forces from the Starfighter Corps based on inferno squad

TIE-COMMANDO (Inspired by Battlefront II Inferno Squad)
Player Name:
Character Name:
Gender:
Species:
Age:
Height:
Weight:
Type:
Physical Description:
A Quote:

DEXTERITY: 3D+1
Blaster:
Brawling Parry:
Dodge:
Grenades:
Melee Combat:
Melee Parry:
Missile Weapons:
Run:

KNOWLEDGE: 2D+1
Alien Species:
Bureaucracy:
Intimidation:
Languages:
Planetary Systems:
Survival:
Tactics:
Willpower:

MECHANICAL: 3D+2
Astrogation:
Communications:
Repulsorlift Operation:
Sensors:
Space Transports:
Starfighter Piloting:
Starship Gunnery:
Starship Shields:

PERCEPTION: 3D
Bargain:
Command:
Gambling:
Hide:
Search:
Sneak:

STRENGTH: 3D+1
Brawling:
Climbing/Jumping:
Lifting:
Stamina:
Swimming:

TECHNICAL: 2D+1
Blaster Repair:
Computer Programming/Repair:
Demolitions:
First Aid:
Repulsorlift Repair:
Security:
Space Transport Repair:
Starfighter Repair:
Starship Weapons Repair:

EQUIPMENT: Armored Flightsuit (+3 vs Physical and Energy to Toraso, Head and Arms) Light Repeating Blaster (5D), Commando Uniform, Blaster rifle (5D),
Blaster Pistol (5D), Knife (STR+1), Two Fragmentation Grenades (5D),
One Thermal Detonator (10D), Medpac, Macrobinoculars, 500 Credits.

Any Thought?
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MrNexx
Commodore
Commodore


Joined: 25 Mar 2016
Posts: 1711
Location: San Antonio

PostPosted: Sat Aug 01, 2020 9:05 am    Post subject: Reply with quote

When you're not quite ready for TIE Commando...



I'm sorry. Return to your regular posting. I am a goof.
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“We're going to win this war, not by fighting what we hate, but saving what we love.”
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Mamatried
Commodore
Commodore


Joined: 16 Dec 2017
Posts: 1152
Location: Norway

PostPosted: Sat Aug 01, 2020 10:37 am    Post subject: Reply with quote

WOW!
We need that one under equipnetand tech I think.

Awesome unifrom though
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1534
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Sat Aug 01, 2020 1:23 pm    Post subject: Reply with quote

+3 armour? Don't you mean +1D, which is 3 Pips?

I'd suggest getting rid of the rifle and thermal detonator. The Light Repeater works for a long range weapon, and the pistol is an effective back-up to it.

And, well, I've seen people take characters *JUST* to get the Thermal Detonator.
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Mamatried
Commodore
Commodore


Joined: 16 Dec 2017
Posts: 1152
Location: Norway

PostPosted: Sat Aug 01, 2020 2:00 pm    Post subject: Reply with quote

I did condier that, but figured since they had 1 and was commadones it was a good fit. 3 grandes tootal as well as a light repeater , some exist in pistol size all fits on the body and does not take much space in case plioting a fighter.

I realize this gives them a op weapon and is something I could change to "3 granades carried" and DMs can allow or disallow a TD in such cases.

As for the armor I made thi +3 PIP, not +1D.

There are rules on where pips and dice arecounted seperately.

2D+2 with a 1D+2 bonus can some times be 3D+4 and other times be 4D+1

The first is generally we calculating any non skill dice/pip mechnics
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Whill
Supreme Chancellor (Owner/Admin)


Joined: 14 Apr 2008
Posts: 6934
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sat Aug 01, 2020 5:13 pm    Post subject: TIE Commando template Reply with quote

Correct. Armor adding to damage resistance rolls is where pips do not convert to dice values. Dice and pips are individually cumulative.

+3 armor performs a little differently than +1D armor. +3 is on average slightly less protection than +1D, but +3's protection is more consistent (since not variable). There is nothing wrong with having a +3 armor if that's what you want it to do.

Mamatried, is this the unit that Iden Versio is from? I never played the story mode for her but my son told me about it. He sometimes plays her when we play the 'Vs.' Arcade mode against each other and he kills me when I am Anakin.
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Mamatried
Commodore
Commodore


Joined: 16 Dec 2017
Posts: 1152
Location: Norway

PostPosted: Sat Aug 01, 2020 8:09 pm    Post subject: Re: TIE Commando template Reply with quote

Whill wrote:
Correct. Armor adding to damage resistance rolls is where pips do not convert to dice values. Dice and pips are individually cumulative.

+3 armor performs a little differently than +1D armor. +3 is on average slightly less protection than +1D, but +3's protection is more consistent (since not variable). There is nothing wrong with having a +3 armor if that's what you want it to do.

Mamatried, is this the unit that Iden Versio is from? I never played the story mode for her but my son told me about it. He sometimes plays her when we play the 'Vs.' Arcade mode against each other and he kills me when I am Anakin.



yes it is that unit, or rather that type of unit. Inspired by the Inferno Squad yes
a TIE FIghter Corps Special Forces unit.....sort of
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Raven Redstar
Rear Admiral
Rear Admiral


Joined: 10 Mar 2009
Posts: 2403
Location: Pullman, WA

PostPosted: Sat Aug 01, 2020 8:58 pm    Post subject: Reply with quote

The Empire's version of Wraith Squadron.
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1534
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Mon Aug 03, 2020 8:35 am    Post subject: Reply with quote

Raven Redstar wrote:
The Empire's version of Wraith Squadron.

"Pretty, what do we blow up first?"
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