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Uglies...
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So, should I?
Yes
100%
 100%  [ 11 ]
No
0%
 0%  [ 0 ]
Total Votes : 11

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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Sun Jul 12, 2020 2:08 pm    Post subject: Reply with quote



Manufacturer: Ugly Workshop
Model: V-TIE Ugly
Scale: Starfighter
Length: 7.8m
Skill: Starfighter Piloting; V-TIE Ugly
Crew: 1
Passengers: 2 (Or X5-rated Hyperdrive)
Cargo: 15 Kilogrammes
Consumables: 3 Days
Hyperdrive Multiplier: N/A
Hyperdrive Backup: N/A
Nav Computer: No (Or Yes Without Passengers)
Manueverability: 0D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 25/1D
Scan: 60/2D
Search: 90/3D
Focus: 5/4D

Weapons:
Laser Cannons x2 (fire-linked)
Fire Arc: Front
Fire Control: 2D
Space: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D

Often seen as a Ugly Workshop's attempt at a B-Wing, without the torpedo/bombing attributes, the V-TIE is more often used as a scouting ship for pirates or as a courier between capital ships for mercenaries. The Bomber's equipment, save the engine, has almost entirely been gutted for additional sensors, additional seats, or, sometimes, a low-rated hyperdrive. The X-Wing portion is typically kept intact, and the S-Foil even works, most of the time. As a "Bird Dog" sensor craft, it does surprisingly well.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16173
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Jul 12, 2020 2:22 pm    Post subject: Reply with quote

Hideous. I like it.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Mon Jul 13, 2020 11:39 pm    Post subject: Reply with quote



Superheavy YT-Ugly
Manufacturer: Corellian Engineering Corporation (Originally)/Trimar Workshop (Upgrades)
Model: YT-Ugly
Scale: Starfighter
Length: 45m
Skill: Space Transports; YT-series
Cost: 217200(new) / 54300(used)
Crew: 1-2 (Can Co-Ordinate)
Passengers: 6
Cargo: 250 Tonnes
Consumables: 6 Months
Hyperdrive Multiplier: x2
Hyperdrive Backup: x5
Nav Computer: Yes
Manueverability: 0D
Space: 6
Atmosphere: 600/1200kmh
Hull: 5D
Shields: 1D
Sensors:
Passive: 22/0D
Scan: 44/1D
Search: 66/2D
Focus: 3/3D

Equipped With:
Docking Port (right)
Escape Pod
Cargo Tractor Beam
Docking Port (right)
Escape Pod
Cargo Tractor Beam

Weapons:
Twin Heavy Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 7D

The Superheavy YT-Whatever is a conglomeration of aftermarket parts, custom-made modifications, and pieces of various YT-Series ships. As most of the ship parts used come from wrecked or otherwise dilapidated parts ships, it counts as a "Ugly", but you'd be hard pressed to think of it as such.

Hauling 2.5 times the cargo of a stock YT-1300, with room for 6 passengers in modest quarters, and equipped with a dual heavy laser cannon turret to dissuade attempts to take the ship and it's cargo, the various modifications work together to reinforce the hull as well, as well as a small shield generator for that extra bit of protection. No less than four cargo elevators, two under each mandible and two under the rear cargo pods, allows for surprisingly quick(ish) loading and unloading, with the centre cargo strut often modified for specialized cargo.

On the downside, Trimar and his small shop can only build one of these a year, and there is a long, long waiting list of people interested in purchasing it, not the least of which is the Rebel Alliance.

The ship's lift-to-weight ratio violates over a dozen Imperial laws in alone, and let's just say that those heavy laser cannons aren't exactly licensed either. Despite being very well built, any Imperial Customs Official will ground this ship in an instant as having "unsafe and illegal modifications". Luckily, that particular office of the Empire is corrupt even by the standards of the rest of the Empire.
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Fri Oct 23, 2020 2:18 pm    Post subject: Reply with quote

Tri-Hunter Ugly
Craft: Ugly Workshop
Alignment: Independant
Era: Rise of the Empire
Type: Ugly Starfighter
Scale: Starfighter
Length: 12 meters
Skill: Starfighter piloting: Tri-Hunter
Crew: 1 (Pilot)
Crew Skill: Starfighter piloting 5D, starship gunnery 5D
Maneuverability: 2D
Space: 7
Hull: 3D
Sensors:
Passive: 15/OD
Scan: 25/ID
Search: 40/2D
Focus: 1/2D
Weapons:
3 Light Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 4D

Taken from numerous major battle sites, the Tri-Hunter mates up the triple-arms (with the engines and weapons) of the Tri-Fighter with the body of a Z-95 Headhunter of various models, erasing the Tri-Fighter's weakness of a droid brain, which is far too predictable, and adding the Biological Species element of randomness to the fight. While lacking the heavier weaponry of the Tri-Fighter and the durability of the Z-95, this craft is well liked for its ease of control, and the Tri-Fighter's ability to land on their lower two "weapons fins" that makes for easy landings in a variety of conditions, better than the Z-95's landing pads. The only major disadvantage of this craft is that the targeting systems of the cannons and the targeting computer and sensors sometimes "fight" with each other and makes a hash of the targeting display until they decide to work with each other again. Often, more software-minded pirates who fly these will often rewrite all the code themselves for something that works all the time, if not as well, as opposed to something that conks out at the worst possible time.

Flying this craft in an atmosphere is not suggested as the connections between the Headhunter and the Tri-Fighter are not suited to atmospheric conditions (Ex: "They'll rip apart in the lightest winds, and then you're left flying half-a-starfighter.").
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