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Soaking Blaster Bolts
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Should characters be able to soak blaster bolts?
Yes
46%
 46%  [ 14 ]
No
53%
 53%  [ 16 ]
Total Votes : 30

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MrNexx
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PostPosted: Fri Feb 12, 2021 6:38 pm    Post subject: Reply with quote

garhkal wrote:

Very true. It also helps eliminate the issue of blasterproof wookies or barbels/trandoshans.

And would make cover and full dodge valuable against the really skilled... you may not entirely avoid damage from Han's massive skill in blaster (10D with a heavy blaster), but it will cut it down from "Greedo in the Cantina".
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PostPosted: Fri Feb 12, 2021 6:56 pm    Post subject: Reply with quote

As to the movies, the times we see heroes wearing armor, it is for disguise primarily, not direct combat.

Also if we look to the ANH boadring scene we see stormtrooper gget hit and not go down, we also see rebel crew be hit and not go down, but we also see both sides ggo down.

In the same movie we see Luke and Han breach the prison on the DS, here we see the basters hit them when the troopers come, and this is soaked, I think it is luke actually etting hit before leai shoots the trach compator open and they dive in.

My point is this, the stormtroopers we see are mooks, they are gunfodder, and meant to faall easily. this it make heroes more heroic, it is common in alsmost every movie with heroes.

it is like ww2 movies with outright unitelligent germans, just to easier make them the mook on screen.

If we however read up on how the armor is made, look to the closne wars and see their armors actuaally soak seversl times thoughout the series, then I can not for the life of me understand how armor no loner prtotects but only ive penaltles.

Again I think stormeis are "bad" is a fan thing, not what it was actually meant to be.

becuse my question would be, if the stormtrooper were THAT bad, how then even in largge numbers could they take any planet anywhere, all you need to do is "blow" and they fall.

Or are they in books and comics actually portryedas dangerous enemies, that at time can shoot and hit ( after all since according to the stuck memes, no trooper have ever hot a taret, yet they are a danggerou snenemy)

So My point is to make them dangerous the way they are meant to be, let them have a form of soak related to the armor.
afftter all the armro is said to be energey dispesingg, but also said to not protect 100% agains the best hits if you will.
meaning that most HITS will be dispersed, and some HITS will land and pass through the armor.

If we look at the mandalorian, he donned a comabt driver armor and fought, his armor broke easily since it is plastoid, howver hewas hit twice whice wearing the armor, both times in a plated part of the immperiaal armor and he did not instantly go down, it did not affect hime much or any at all.

So armor is magically protective when on a hero, but titally lacks protection when donned by a mook?

what other than we see someone in armo go down is the arggument? We see armoerd people in other movies go down, would thismake any and all armor non protective?

Yes imperial plastoid armor, if it is that bad why used itor even invent it in the first place?

Again I put this down to us fans and the stormies are mooks. becuse in all scourses out there save the movooes for movie reasons, not actual story reasons, we seestomtroopers as both good shooters, well armored in suits that actually do protect....
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Grimace
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PostPosted: Fri Feb 12, 2021 10:50 pm    Post subject: Reply with quote

To the aspect of what blasters should do if they don't exceed the resistance roll, I say for each shot they are hit like this, they suffer one Stun effect.

Take, for instance, when Cobb Vanth dons Boba Fett's armor (typically assumed to be better than stormtrooper armor). He takes one hit when he starts gunning down the bad guys in the cantina. He pauses, notably, when he is hit. He does not go down, but he does stop firing for a couple 3 seconds, then recovers and shoots the bad guy.
https://youtu.be/GQD2M7ehnM8

I think that if there had been more bad guys all shooting, the effect would have been even more pronounced.

Stormtrooper armor is superior to clothing, but inferior to Boba Fett armor. Mandalorian Beskar armor is superior to Boba Fett armor, based on the way the Mandalorian character has shrugged off a number of blaster hits with his armor without even causing him to pause to recover.

So I would do something simple, like this:
If the damage doesn't exceed the resistance roll, then the character hit suffers a stunned effect.
If the damage is less than half of the resistance roll (say a damage roll of 5 against a resistance roll of 18), then there is no significant effect at all on the character. This can reflect the hulking beast that takes the blaster in the face and simply sneers at the shooter.
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PostPosted: Fri Feb 12, 2021 10:54 pm    Post subject: Reply with quote

Grimace wrote:
To the aspect of what blasters should do if they don't exceed the resistance roll, I say for each shot they are hit like this, they suffer one Stun effect.

Take, for instance, when Cobb Vanth dons Boba Fett's armor (typically assumed to be better than stormtrooper armor). He takes one hit when he starts gunning down the bad guys in the cantina. He pauses, notably, when he is hit. He does not go down, but he does stop firing for a couple 3 seconds, then recovers and shoots the bad guy.
https://youtu.be/GQD2M7ehnM8

I think that if there had been more bad guys all shooting, the effect would have been even more pronounced.

Stormtrooper armor is superior to clothing, but inferior to Boba Fett armor. Mandalorian Beskar armor is superior to Boba Fett armor, based on the way the Mandalorian character has shrugged off a number of blaster hits with his armor without even causing him to pause to recover.

So I would do something simple, like this:
If the damage doesn't exceed the resistance roll, then the character hit suffers a stunned effect.
If the damage is less than half of the resistance roll (say a damage roll of 5 against a resistance roll of 18), then there is no significant effect at all on the character. This can reflect the hulking beast that takes the blaster in the face and simply sneers at the shooter.


I would say you act last in the next turn, that is what he did.

he was shot by vance, he lost his intiative, more than being stunned (as in disbaled) then at the end of the turn he acted, then a new initavie was rolled .

so to me he was not even stunned, he simply lost his action, or had it delayed.

this is why I am thinking if a damage take =zero you loose your turn and act last until next initative, becuse imo that is what we see.


Here are the rules I currently use.

Soak rules revised

Damage less than 1 = Zero (0)

Damage 0 victim looses intiative and acts last in the turn
Damage 1+ use table as given


Taking more than one damage = 0 in one round

if a player is hit twice and takes = 0 dmage on both hits he loose his intiative this turn
acts with a -1 to his next initiative roll.

if a player is hit for three or more times dealing = 0 damage he is moved up one band to stunned
this is becuse of the sheer kinetic force of the the hits.
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PostPosted: Sat Feb 13, 2021 3:45 am    Post subject: Reply with quote

MrNexx wrote:
Stormtrooper armor is so hilariously ineffective. It makes me wonder what costs were cut between the Clone Wars and the Empire era.

I don't remember ever seeing any clonetrooper take multiple shots to go down or one ever getting back up after going down, and if there weren't any occasions of those then there wouldn't be any film indication that clone armor was any better. I've statted Phase II armor out the same as stormtrooper armor except for a physical bonus one pip higher (+2D+1).

MrNexx wrote:
TBH, a lot of "stormtrooper armor sucks" also goes away if you give a damage bonus for great shots. Hit by enough, and their armor doesn't manage, and it becomes a case of "The heroes are just that good", not "Their armor is that bad."

Sure, I might allow for damage bonuses for high attack rolls made by PCs, especially against stormtroopers. That actually helps emulate the verisimilitude of the films better because in my game stormtroopers still get wounded and stunned sometimes by straight dice rolls. These bonuses cut down on those occurrences.

But according to film evidence, it isn't just the heroes shooting at stormtroopers. My observations of them in the CT include when anyone shoots at them, like the mook Alderaanian Rebel troopers. One blast, and the stormtroopers go down and do not get back up. That's why I statted their armor and tweaked the game system as I have in accordance with die roll averages.

garhkal wrote:
BUT if (since most enemies are going to be using blasters), storm trooper armor really does NOTHING then, WHY the hell would the empire create SUCH A MASSIVE wide spread org, KNOWN As storm troopers, to "push their will', if they are really that ineffective at protecting their troops??

Cool You guys in the matrix are sometimes blinded by all the columns of green die codes and rolls! In-universe, the main purpose of stormtrooper armor wasn't even protection.

Stormtrooper armor acted as a form of psychological warfare. The armor was designed to be without distinctions, to ensure that foes and citizens alike saw only a united and ubiquitous force, lowering enemy morale and making citizens fearful of faceless soldiers. This was especially important after the Clone Wars when underneath the armor not all the soldiers were clones. The armor symbolized sterility and loyalty to the Empire.

Since they were mostly non-clones, the armor also served the purpose of hiding the identity of the stormtroopers. That makes it easier for the stormtroopers themselves to commit atrocities because they can do so anonymously.

Standard stormtrooper armor offered limited environmental protections such as from radiation, fire, high and cold temperatures, toxic atmospheres, and it even allowed for temporary survival in the vacuum of space. The helmet provided technical abilities as well.

I do not see any of these things from Lucas and lore contradicted by the films, so in my SWU they stay. There is ample film evidence to the contrary of the supposed energy weapon protection aspect, so I changed that. I mean, most blaster bolt hits on stormtrooper involve a pyrotechnical effect — Sometimes there are even glowing, smoking holes in the armor from a single blaster bolt hit.

garhkal wrote:
Or the blast hit the wall to the side of the character, showering him in shrapnel..

Yes. I have that happening in a couple different ways. In RAW and my tweaked damage rules for cover and protection, partial cover allows some damage to go through to the target and narratively that could be shrapnel from the cover. I added to RAW that once protection is severely damaged, its cover value goes down one level, so that could easily be a source of shrapnel. Also, I've done shrapnel for wild die 1 rolls depending on what is happening.

garhkal wrote:
OR as we see in other movies, if that same armor was worn by the hero, few if any shots, penetrate it....

In Star Wars, when Han and Luke are wearing stormtrooper armor they never get hit by a blaster bolt.

Now in that same film the physical protection of the armor seems to protect Luke from being smashed in the trash compactor before Artoo stopped it. On that note, RotJ showed Ewoks attacking stormtroopers with physical damage weapons and the armor remained undamaged and the troopers weren't seriously hurt. So that's hero and mook tested — I feel the armor's +2D physical protection in the game works.

But Leia gets hit by a blaster bolt without armor in RotJ and she seems to be only wounded. Like I mentioned above in the thread, that's where hero vs. mook comes in for blasters, but that doesn't have anything to do with armor.

Mamatried wrote:
...Yes imperial plastoid armor, if it is that bad why used itor even invent it in the first place?...

As I stated, in my interpretation of standard stormtroopers the white plastoid armor is what provides physical damage resistance. It is not bad. It saved Luke from getting crushed in the trash compactor. It gives +2D bonus to resisting physical damage. I don't have the plastoid giving any energy protection because there is no film evidence that it does that, and there's a lot of evidence that it doesn't do that. So I decided the black body glove is where the energy resistance bonus comes from, and it is small because troopers go down with one blaster bolt in the films. For more, see above, and below.

Cool I see I've triggered our resident stormtrooper apologist again, and I am reminded of past discussions. You seem to be offended by any weakening of stormtroopers from RAW because you feel they should be better than RAW. In my mission to better emulate the films, yes, I reduced the armor's energy protection.

But I've also given all stormtroopers troopers training to reduce the Dex penalty from armor, which is better than RAW. I've also increased stormtrooper stats over RAW. I've raised their base Dex to 3D, and their Str, Mec, and Tec to 2D+1. I've given them several more skills than RAW. And this is all just for the entry-level noob troopers (usually 16-18 years old). In my game, stormtroopers come in many ability levels, so there are many troopers more capable than the youngest ones I described above. Older ones can have higher skills and attributes, and all officers do. Stormtrooper don't just stand there and get hit in blaster fights. They do dodge when warranted, and the more experienced ones are more tactical. So stormtrooper armor having only +1 energy resistance bonus doesn't necessarily mean they are easy to plow through. Please realize that I did not just nerf stormtroopers to make them canon fodder. Stormtroopers are iconic. I enjoy putting even standard stormtroopers in adventures. Plus some specialist trooper armors are better than standard in energy resistance, and some more elite specialist troopers are really enemies you don't want to have. I love stormtroopers.
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PostPosted: Sat Feb 13, 2021 4:27 am    Post subject: Reply with quote

Grimace wrote:
To the aspect of what blasters should do if they don't exceed the resistance roll, I say for each shot they are hit like this, they suffer one Stun effect.

Take, for instance, when Cobb Vanth dons Boba Fett's armor (typically assumed to be better than stormtrooper armor). He takes one hit when he starts gunning down the bad guys in the cantina. He pauses, notably, when he is hit. He does not go down, but he does stop firing for a couple 3 seconds, then recovers and shoots the bad guy.
https://youtu.be/GQD2M7ehnM8

I think that if there had been more bad guys all shooting, the effect would have been even more pronounced.

Stormtrooper armor is superior to clothing, but inferior to Boba Fett armor. Mandalorian Beskar armor is superior to Boba Fett armor, based on the way the Mandalorian character has shrugged off a number of blaster hits with his armor without even causing him to pause to recover.

So I would do something simple, like this:
If the damage doesn't exceed the resistance roll, then the character hit suffers a stunned effect.
If the damage is less than half of the resistance roll (say a damage roll of 5 against a resistance roll of 18), then there is no significant effect at all on the character. This can reflect the hulking beast that takes the blaster in the face and simply sneers at the shooter.

We like to talk about stormtroopers and do. Thanks for getting us back on track of the thread topic.

In recent years I've ran with minimum damage for any damage type is stunned (retro as in 1e), and also went with what you suggested here for a while. I decided to go back closer to 2e RAW where damage can be completely soaked because I realized that my issue wasn't with all damage, but rather just blaster/energy damage. Characters soaking blaster bolts is just not a thing in pre-Disney Star Wars. But like I wrote on my Damage website...

Quote:
Game Option: Minimum Blaster Damage

At GM discretion, blaster weapons using the normal damage setting have a minimum damage of stunned, at least for soft fleshy target species such as humans. GMs electing to use this optional rule may decide that certain conditions still allow a no effect outcome if one is rolled, such as species with tough exteriors or characters wearing non-Stormtrooper armor.

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PostPosted: Sat Feb 13, 2021 7:54 am    Post subject: Reply with quote

Embarassed

I am not trying to make stormtrropers into what they are not, but make them into what are depicted in books, like twilight company and others.

Without going into rules of WEG, I am still baffeled as an ex military, how any militaaty can even remotely be a threat when

a) no trooper under the sun have ever hit anything unless by a freak accident.
b) has zero main weaponry-blaster- protective armors but with a near total imobilizing on shooting, but not movement.
c training in canon scourrses range from 2-4 years, earning the stomtrooper the title of elite, and for more than the loyalty that drove the to mass desertion later .

if being unbrible is the "sole" destinction for what is an elite trooper, why noot run the galaxy with a wallet and a credstic, after blasters and combat for above reason has little point.

So is not about excusing Stormtroopers, more so than remove a silly and in parts unfounded meme.

We do not have this meme on Japnese soldiers from movies like Thin red line, but we do from star wars, them bein lousy shots, was a movie thing, not how they were supposed to be, they were supposed to be a threat.


The 10 000 stron leion invades Lutus city, the troopers run out shooting, naturally since they are empire's elite soldiers they hit aboslutely nothing whatsever other than the thin atmosphere.

The people's defense fight back, even as untrained shooters, they hit more ofthen than not, their armors work, and after about 4 hours of fighting there are 10 000 dead stormtrropers, a planet not concured becuse it is impossible.

I know you have changed out stormtroooper stats for your games and I think that is a fgood thingg, but from an objective standpoint.

What other the movies make the stormtroopers into the meme?
Should we ingnore everthing not moves, and if so what edition of the movies should we use?
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PostPosted: Sat Feb 13, 2021 4:09 pm    Post subject: Reply with quote

Whill wrote:

Cool You guys in the matrix are sometimes blinded by all the columns of green die codes and rolls! In-universe, the main purpose of stormtrooper armor wasn't even protection.

Stormtrooper armor acted as a form of psychological warfare. The armor was designed to be without distinctions, to ensure that foes and citizens alike saw only a united and ubiquitous force, lowering enemy morale and making citizens fearful of faceless soldiers. This was especially important after the Clone Wars when underneath the armor not all the soldiers were clones. The armor symbolized sterility and loyalty to the Empire.


As someone who had to study psychological warfare while in, i can tell you, that YES the all white armor (faceless) WOULD BE scary. BUT if the armor is as you say, SO UNPROTECTING, to where even a mook with a pistol can take someone with armor out, THAT SCARINESS is lost...
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PostPosted: Sat Feb 13, 2021 4:32 pm    Post subject: Reply with quote

I always have to wonder what people have been watching when they make gross blanket statements (even in anger jest) about Stormtroopers never hitting anything.

The very first Star Wars movie ever made, the first time we see Stormtroopers, they are very handily wiping out the rebel defenders of the Tantive IV. Very few stormtroopers died in that boarding action compared to the number of rebel defenders that died.

Later on in the same movie we see evidence that the Stormtroopers have slaughtered jawas and left evidence that it was sand people. I wonder, where did the Stormtroopers get a bunch of gaffi sticks to spread around to make it look like Sand People attacked? Somehow I doubt the Sand People would eagerly hand over their weapons and ride mounts to outsiders.

The only time in the first movie the Stormtroopers aim is questionable is when they are shooting at the escaping heroes. Based on the on-screen dialogue, THAT WAS PLANNED. Those stormtroopers were ordered to let them escape, yet to make it believably threatening to cause the heroes to flee and escape to their hidden rebel base.

Then when we see Stormtrooper next, we see them attacking Hoth (dressed as Snowtroopers). While you don't exactly see them actively shooting rebels and running past them, ALL of the evidence shows they have overwhelmed the prepared rebel defenders. Remember "Imperial troops have entered the base. Imperial troops have entere.....psssht"? Do you think that person saying the warning just let go of the mic at an awkward time just because? Do you think those rebel soldiers running from the trenches were leaving because they had defeated the Imperial troops that couldn't hit anything?

Return of the Jedi did a lot of tarnish the threat of the Stormtroopers.

Season 1 of the Mandalorian did a lot to rebuild the threat of the Stormtroopers when they show up and destroy the Client and his group of loyal troopers, causing the heroes to hide in fear. It took a trained assassin droid coming from a random direction to cause enough of a distraction and EVEN THEN, they drive the heroes back into a flight to escape.
Don't forget there was all of the evidence that we saw of DEAD Mandalorians. They didn't just die of old age, and we had previously seen that Mandalorian forces could handle a bunch of bounty hunters rather easily.

And let's not forget all of the heroes and reinforcements that died in Rogue One at the hands of the Stormtroopers/Shoretroopers/Death Troopers. Those rebels didn't shoot each other, and they didn't trip and break their necks. Stormtroopers shot and killed them. All of them!

People tend to think that because Ewoks defeated Stormtroopers and they only ever hit 1 rebel hero from the original trilogy, that they are completely ineffective. They remember the silly example of the biker scouts in the Mandalorian trying to hit a nearby object. They forget that those very same biker scouts had just got back from retrieving The Child (Grogu) from Kuill. Kuill didn't just fall off his mount and drop The Child. The certainly managed to hit him on his moving Blurgg while they were closing on him at a very high rate of speed. And they killed the Blergg. But they didn't kill The Child. So how bad of shots were they really?


I think there is a MORE THAN ENOUGH on-screen evidence to show that Stormtroopers are dangerous soldiers who can and do kill a lot of people.

Now Stormtrooper armor is, in my mind, 70% intimidation and 30% protection. It's stronger than not being in armor, but not the best for protection.

Boba Fett and non-beskar mandalorian armor is a much more durable armor, allowing the wearer to take a blaster shot or two and still keep functioning. If the fire is too powerful, or too intense, it would not hold up the shots, as evidenced by the fact that none of the mandalorians aboard the ship wanted to expose themselves to the mass of stormtroopers shooting rapidly towards the mandalorian attackers (Season 2 of the Mandalorian). It will take a single hit or two and the wearer will be okay, maybe stunned a bit.

Mandalorian Beskar armor (which I am positive is NOT what all Mandalorian armor is made out of, otherwise everyone wouldn't be noting his all-beskar armor) is an even more durable form of armor. Regular shots, even a number of them, may not do much to the wearer. Heavy shots from bigger weapons or sniper weapons, will still penetrate the beskar, or cause enough impact damage to significantly stun or injure the wearer. Take a look at what happens when The Mandalorian is hit with a sniper shot. And I'm pretty sure The Mandalorian would STILL not want to stand in front of an E-Web Repeating blaster.


I would guess that 90% of all blaster shots result in the death of an individual. Those that don't usually result in the character being stunned or knocked back or losing an action. Only with the absolute best armor out there does a person have the ability to ignore a blaster shot. Even then, there are still some blasters shots a super-armored person will not want to get hit by.
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PostPosted: Sat Feb 13, 2021 4:57 pm    Post subject: Reply with quote

I have rewatched a lot of the scenes, and I have not seen any troopers actually aim, that goes for the heroes too.

If we look at the tatoonine escape, HAN is hitting the roof, his ship and the wall above the entrance, he does not aim, be barely "points and shoots".
The troopers the same.

Now if we look at Cloud City, seeing Chewie use his bowcaster, we see at least once that he actually lifts it to his face and at lest appear to aim, hitting in one shot downning a troooper.

So I very much into the do we actually see this, or do we think we see this.
And if neither the heroes or the troopers aim, then yes they will not hit much.

On DS1 Luke and leya are shooting form very partial cover at some troopers on the floor above, but in the scene luke shoots from the hip, hitting 1/4 shoots, basically supressive fire, and becuse it is fire it can still hit and kill.

and I have noticed this a lot, the times we see actual "impressive" marksmanship is when we see the person actually aim.
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PostPosted: Sat Feb 13, 2021 9:17 pm    Post subject: Reply with quote

Mamatried et al,

Screw the memes. As I stated, I use stormtroopers of various calibers. In my game, the noob stormtroopers have the same brawling, and same effective blaster, brawling parry and dodge abilities as RAW troopers. But they have some improved attributes over RAW, and several skills are improved. They also have some training in running, bureaucracy/law enforcement: Galactic Empire, intimidation, survival, tactics, search, first aid, and armor and weapon repair. And they are soldiers so they also have 3D in lifting and stamina. These are the 16 year-old stormtroopers! I haven't nerfed stormtroopers into the memes.

The above describes the minimum caliber stormtroopers in my game. As stormtroopers gain experience doing stormtrooper things, they should get better at it like any other character. In my game, there are stormtroopers much better than the noobs. New PCs tend to face off against the noobs or fewer numbers of the more experienced ones, but as the PCs advance and the challenges of the adventures escalate, they tend to face more skilled stormtroopers.

garhkal wrote:
As someone who had to study psychological warfare while in, i can tell you, that YES the all white armor (faceless) WOULD BE scary.

Thumbs Up

garhkal wrote:
BUT if the armor is as you say, SO UNPROTECTING, to where even a mook with a pistol can take someone with armor out, THAT SCARINESS is lost...

That fear factor is not lost when there are a lot of them. Numerical superiority is a basic premise of Imperial military doctrine. If a trooper goes down there are three more to replace him. That's why TIE Fighters have low hull — There are many more where they came from. When Leia referred to the "ease" of their escape from the Death Star, she wasn't referring to the abilities of the TIEs. She was referring to the fact that they sent only four TIEs after them. Think how many TIE fighters must be on the Death Star?

And stormtroopers don't have to just stand there and get hit. Stormtroopers can still dodge and take cover.

Take a look at the matrix. While I have reduced the energy damage protection of the armor two notches, I have raised stormtrooper base Strength a notch. So the energy damage resistance only went from RAW's 3D to 2D+2 in my game. That's not a big difference. A blaster pistol does 4D damage and RAW's stormtrooper energy damage resistance is 3D, so that's an average difference of 3.5, which is between stunned and wounded result in RAW. In my tweaked damage system, a blaster pistol averages a wounded result against my stormtroopers, still not taking them out. With my small tweak to stormtrooper armor and my tweak to a slightly more deadly damage system, on average it takes a heavy blaster pistol (which is low range) or blaster rifle to just barely incapacitate a stormtrooper in a single hit. And since that is only the average, it won't always happen. Stormtroopers still do not go down as easy in my game as they do the films.

My stormtroopers are superior to RAW in most ways, and only inferior by way of a slightly lower energy damage resistance (physical damage resistance is slightly higher). I think some of you are really overreacting to tiny change to stormtrooper armor and not looking the big picture. Run the numbers! I have not nerfed stormtroopers.

Grimace wrote:
I would guess that 90% of all blaster shots result in the death of an individual. Those that don't usually result in the character being stunned or knocked back or losing an action. Only with the absolute best armor out there does a person have the ability to ignore a blaster shot. Even then, there are still some blasters shots a super-armored person will not want to get hit by.

RAW is nowhere even close to that deadly. My damage system is only slightly more deadly overall than RAW. So the purpose of my energy weapon rule is not even to make blasters more deadly, but just to eliminate the 'no effect' result where it makes sense. Some armors are stronger than stormtrooper armor. There is no film evidence of standard stormtrooper armor providing protection against energy damage, and a lot of evidence that it doesn't help much.
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CRMcNeill
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PostPosted: Sat Feb 13, 2021 9:29 pm    Post subject: Reply with quote

Whill wrote:
Game Option: Minimum Blaster Damage

At GM discretion, blaster weapons using the normal damage setting have a minimum damage of stunned, at least for soft fleshy target species such as humans. GMs electing to use this optional rule may decide that certain conditions still allow a no effect outcome if one is rolled, such as species with tough exteriors or characters wearing non-Stormtrooper armor.

IMO, there should be some sort of dice threshold, where unarmored-yet-exceptionally-tough creatures (or at least tough relative to the weapon doing the damage, once Scale is accounted for) have a chance to shrug off hits that roll low enough. My initial thought was that a Damage roll that failed by 20 points or more should have no effect, but I haven't really put a lot of thought into it.
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garhkal
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PostPosted: Sun Feb 14, 2021 2:08 am    Post subject: Reply with quote

Whill wrote:
I think some of you are really overreacting to tiny change to stormtrooper armor and not looking the big picture. Run the numbers! I have not nerfed stormtroopers.
.


Yea, it probably is a knee jerk on my part...
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Whill
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PostPosted: Wed Aug 11, 2021 8:10 pm    Post subject: Reply with quote

CRMcNeill wrote:
Whill wrote:
https://rancorpit.com/jotw/damage/characters_creatures.html

Game Option: Minimum Blaster Damage

At GM discretion, blaster weapons using the normal damage setting have a minimum damage of stunned, at least for soft fleshy target species such as humans. GMs electing to use this optional rule may decide that certain conditions still allow a no effect outcome if one is rolled, such as species with tough exteriors or characters wearing non-Stormtrooper armor.

IMO, there should be some sort of dice threshold, where unarmored-yet-exceptionally-tough creatures (or at least tough relative to the weapon doing the damage, once Scale is accounted for) have a chance to shrug off hits that roll low enough. My initial thought was that a Damage roll that failed by 20 points or more should have no effect, but I haven't really put a lot of thought into it.

That's a reasonable consideration. I just choose to codify it it slightly more vaguely with "at GM discretion." That includes taking the die roll results into account.
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MrNexx
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PostPosted: Fri Aug 13, 2021 11:57 am    Post subject: Reply with quote

CRMcNeill wrote:
Whill wrote:
Game Option: Minimum Blaster Damage

At GM discretion, blaster weapons using the normal damage setting have a minimum damage of stunned, at least for soft fleshy target species such as humans. GMs electing to use this optional rule may decide that certain conditions still allow a no effect outcome if one is rolled, such as species with tough exteriors or characters wearing non-Stormtrooper armor.

IMO, there should be some sort of dice threshold, where unarmored-yet-exceptionally-tough creatures (or at least tough relative to the weapon doing the damage, once Scale is accounted for) have a chance to shrug off hits that roll low enough. My initial thought was that a Damage roll that failed by 20 points or more should have no effect, but I haven't really put a lot of thought into it.


I mean, as it stands, someone who rolls 0 net damage stuns someone. This just shifts that from 0 to -20 to 3, which I think is a bit big of a range.

Maybe -3? Or -Number of Dice of the Blaster? So, if I shoot you with a Blaster Pistol, you will be stunned from -4 to 3. If I use a Heavy Blaster, it will be -5 to 3.

It would still give blasters an advantage over melee weapons (including lightsabers and grenades, if we use "blaster" as our definition), it would scale with weapon type, but would not be quite so overwhelming unless the weapon itself were overwhelming.
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