The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Armor integrity and maintenance
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> Armor integrity and maintenance
View previous topic :: View next topic  
Author Message
Mamatried
Commodore
Commodore


Joined: 16 Dec 2017
Posts: 1822
Location: Norway

PostPosted: Sat May 08, 2021 8:09 am    Post subject: Armor integrity and maintenance Reply with quote

We see in ANH when the empire board the tantive v that some of the first troopers though the door are shot, we see a clare hole in the armor breasplate.

Wer also see fighting take place elsewhere in the movies, with stomies for the most part going down when hit, however we do see that people do take multiple hits before going down as well.

now seeing what a blaster does to the platoid, it burns right through it even if the plastiod do disperse some of the energy as intended, it was never designed to withstand direct hits.

now how many hts can you take before you expensive suit is not longer usable
when is it no longer effective armor.


I am thinking an armor with +2D for energy damage loose +1 pip pr hit and +2 pr hard hit.

the charcter rolls 5D his strenght 3D and armor 2D to resist the balster rifle shot 5D
he rolls 15 and the rifle hits with 20 +5Over and it is hard hit the armor next time is only 1D+1 defensive

next shot that lands the player now rolls 4D+1 his strenght 3D and his damaged armor 1D+1
he rolls 18
the rifle shot lands again for 5D damage and the roll is 20 again.
this time it is only a +2 over the defensive roll, and is a light hit reducing armor effectivivty by 1pip.

next roll is at armor +1D and so on

a modern day kevlar vest can be at best used upto three times and still retain balistic stoppong properties, but a four and five time wearing significantly lessesn the effectiveness of the armor.

so I am thinking that if there really was no real skill impacting penalties, as related to the armor penalty thread, then a "limited" use would be a penalty by it self, preventing every plauer form stocking up in the best possible armor.

as to the empire and other large organizations, these have the needed facitlies and rescuourses to repace the damaged plates, to make new armors etc... player do not.
Back to top
View user's profile Send private message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10286
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sat May 08, 2021 1:51 pm    Post subject: Re: Armor integrity and maintenance Reply with quote

Mamatried wrote:
We see in ANH when the empire board the tantive v that some of the first troopers though the door are shot, we see a clare hole in the armor breasplate.

Wer also see fighting take place elsewhere in the movies, with stomies for the most part going down when hit, however we do see that people do take multiple hits before going down as well.

now seeing what a blaster does to the platoid, it burns right through it even if the plastiod do disperse some of the energy as intended, it was never designed to withstand direct hits.

now how many hts can you take before you expensive suit is not longer usable
when is it no longer effective armor.


I am thinking an armor with +2D for energy damage loose +1 pip pr hit and +2 pr hard hit.

the charcter rolls 5D his strenght 3D and armor 2D to resist the balster rifle shot 5D
he rolls 15 and the rifle hits with 20 +5Over and it is hard hit the armor next time is only 1D+1 defensive

next shot that lands the player now rolls 4D+1 his strenght 3D and his damaged armor 1D+1
he rolls 18
the rifle shot lands again for 5D damage and the roll is 20 again.
this time it is only a +2 over the defensive roll, and is a light hit reducing armor effectivivty by 1pip.

next roll is at armor +1D and so on

a modern day kevlar vest can be at best used upto three times and still retain balistic stoppong properties, but a four and five time wearing significantly lessesn the effectiveness of the armor.

so I am thinking that if there really was no real skill impacting penalties, as related to the armor penalty thread, then a "limited" use would be a penalty by it self, preventing every plauer form stocking up in the best possible armor.

as to the empire and other large organizations, these have the needed facitlies and rescuourses to repace the damaged plates, to make new armors etc... player do not.

Not bad, but RAW already has rules for damaged armor losing its effectiveness (which I slightly tweaked here). Maybe when making suggestions how to handle armor damage in the game, it would help if you described the problem you have with the way it works now.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14022
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat May 08, 2021 4:23 pm    Post subject: Re: Armor integrity and maintenance Reply with quote

Mamatried wrote:

I am thinking an armor with +2D for energy damage loose +1 pip pr hit and +2 pr hard hit.

the charcter rolls 5D his strenght 3D and armor 2D to resist the balster rifle shot 5D
he rolls 15 and the rifle hits with 20 +5Over and it is hard hit the armor next time is only 1D+1 defensive

next shot that lands the player now rolls 4D+1 his strenght 3D and his damaged armor 1D+1
he rolls 18
the rifle shot lands again for 5D damage and the roll is 20 again.
this time it is only a +2 over the defensive roll, and is a light hit reducing armor effectivivty by 1pip.

next roll is at armor +1D and so on

a modern day kevlar vest can be at best used upto three times and still retain balistic stoppong properties, but a four and five time wearing significantly lessesn the effectiveness of the armor.

so I am thinking that if there really was no real skill impacting penalties, as related to the armor penalty thread, then a "limited" use would be a penalty by it self, preventing every plauer form stocking up in the best possible armor.

as to the empire and other large organizations, these have the needed facitlies and rescuourses to repace the damaged plates, to make new armors etc... player do not.


As Whill says, there already Exists rules for armor losing protective value/being damaged, based on what Damage level you take.

As per page 94/95 in the R&E rule book. IF a character gets injured, his armor is lightly damaged (and suffers a -1 pip protective penalty)
IF the character is incap, the armor is heavily damaged, suffering -1d
If the character is mortally wounded, the armor is Severely damaged (has no protective value till repaired).
And if the character is killed, the armor is Destroyed!!!
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0