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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10297 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16176 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Jun 15, 2021 5:18 pm Post subject: |
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I don't see why a GM would even have to allow the party to avoid it. Have it happen too fast, like coming around a blind turn in a canyon and all of a sudden you're in the middle of a stampede, and there is not "just drive around them" option, because you're already in them.
Depends how permissive the GM is, and what sort of railroad he feels like running. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16176 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Jun 15, 2021 8:30 pm Post subject: |
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For context, here's the rules for Vehicle Ramming in 2R&E:
-Ramming Difficulty is Base Terrain +10
-Ramming counts as a separate action for MAP purposes (rammer is -1D)
-If the Skill roll:Beats Ramming Difficulty = Ram Hits
Fails Ramming Difficulty by more than 10 = Ram Misses, apply Movement Failure
Fails Ramming Difficulty by 10 or less = Ram Misses, no Movement Failure -Targets can Dodge as normal
-Collision Damage varies by Speed, with Damage to Attacker @ -3D
My first thought is that Base Collision Damage should use Hull, modified by Speed, not just Speed. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10297 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Tue Jun 15, 2021 10:10 pm Post subject: |
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Adventure modules tend to be very railroady, and I for one am not against just springing it on the PCs. I'm not sure how the PCs who avoided it did so. Maybe they had a scanner and sensed the lifeforms in advance, or went a different route to bypass it completely. Or maybe they didn't avoid it and just rolled well enough to emerge unscathed.
As far as the ramming rules, the scenario was originally 1e which definitely didn't have those mechanics. I mentioned above it was originally a 1e adventure which was a relevant distinction because 1e to 2e adaptations did not aways take the full spectrum of 2e rules into consideration. I haven't looked at the adventure in a while so I'm not sure how they adapted it for the 2e version. _________________ *
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16176 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Jun 15, 2021 10:45 pm Post subject: |
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Whill wrote: | Adventure modules tend to be very railroady, and I for one am not against just springing it on the PCs. I'm not sure how the PCs who avoided it did so. Maybe they had a scanner and sensed the lifeforms in advance, or went a different route to bypass it completely. Or maybe they didn't avoid it and just rolled well enough to emerge unscathed.
As far as the ramming rules, the scenario was originally 1e which definitely didn't have those mechanics. I mentioned above it was originally a 1e adventure which was a relevant distinction because 1e to 2e adaptations did not aways take the full spectrum of 2e rules into consideration. I haven't looked at the adventure in a while so I'm not sure how they adapted it for the 2e version. |
I double-checked, and the 2E rules are basically unchanged from 1E. Considering any damage inflicted in a stampede would be incidental (the stampeding banthas aren't actually trying to attack the PCs, after all; the PCs just happened to get in their way), having the stampede count as a Terrain Difficulty works well for the scenario.
One interesting point is that the Bantha stats listed in 2E give the Bantha a Move of 15, not 5. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14033 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jun 16, 2021 1:11 am Post subject: |
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Whill wrote: | Adventure modules tend to be very railroady, and I for one am not against just springing it on the PCs. I'm not sure how the PCs who avoided it did so. Maybe they had a scanner and sensed the lifeforms in advance, or went a different route to bypass it completely. Or maybe they didn't avoid it and just rolled well enough to emerge unscathed.. |
The latter would depend on how much damage the DM assigned the stampede...
For note, one of my modules has a bantha stampede, and here's how i handled it..
Quote: | If the party is not quick enough to move out of the way, spending at least 1 full round moving to one side or the other, they will get trampled. This can be avoided by a Brawl parry roll of 25 or more. ANYONE WHO GETS TRAMPLED, takes 6d base damage +2 per 3 points they missed the brawl parry roll by. |
_________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10297 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Wed Jun 16, 2021 1:22 am Post subject: |
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CRMcNeill wrote: | I double-checked, and the 2E rules are basically unchanged from 1E. Considering any damage inflicted in a stampede would be incidental (the stampeding banthas aren't actually trying to attack the PCs, after all; the PCs just happened to get in their way), having the stampede count as a Terrain Difficulty works well for the scenario. |
Agreed.
CRMcNeill wrote: | One interesting point is that the Bantha stats listed in 2E give the Bantha a Move of 15, not 5. |
Yeah, those are the fast Jundland Rusher breed of Banthas. _________________ *
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14033 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jun 16, 2021 4:17 pm Post subject: |
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I actually prefer the 15 move.. makes them scarier. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16176 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jun 16, 2021 4:51 pm Post subject: |
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garhkal wrote: | I actually prefer the 15 move.. makes them scarier. |
Same. I know we don’t see them move very fast on screen, but 5 is ridiculously slow for an animal that size. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Last edited by CRMcNeill on Wed Jun 16, 2021 9:11 pm; edited 1 time in total |
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Whill Dark Lord of the Jedi (Owner/Admin)
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16176 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jun 16, 2021 9:11 pm Post subject: |
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Whill wrote: | I'm pretty sure stampeding elephants move faster than 5. The banthas were played by an elephant but couldn't move fast or the mask would fall off. |
Apparently elephants can’t actually run; they just vary their walking speed, with the max slightly faster than a human running All-Out (Usain Bolt’s average during his record run in 2009 was 23.35mph, with a top - measured between the 60 and 80 meter mark - of 27.78, while elephants top out at ~25 mph). If we assume a bantha has similar movement characteristics, a Base Move of 11 or 12 is reasonable, more so if they’re more like a buffalo writ large. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10297 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Wed Jun 16, 2021 9:24 pm Post subject: |
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I never said "run." I would still consider a group of elephants moving at top speed to be "stampeding." And I said that the banthas were played by an elephant but couldn't "move fast" or the mask would fall off. My point was, I was agreeing that banthas could move faster than we ever saw them move in the films. _________________ *
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16176 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jun 16, 2021 9:30 pm Post subject: |
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Whill wrote: | I never said "run." |
To clarify, I was just pointing out an interesting factoid that I discovered while doing my research. It wasn't intended to be a counterargument to your point.
Quote: | I would still consider a group of elephants moving at top speed to be "stampeding." And I said that the banthas were played by an elephant but couldn't "move fast" or the mask would fall off. My point was, I was agreeing that banthas could move faster than we ever saw them move in the films. |
Agreed. I was just speculating as to how much faster, and why. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16176 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Jun 17, 2021 1:13 am Post subject: |
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Whill wrote: | I like it. I think I will give banthas a 12 move. |
Certainly makes the Jundland Rusher breed's 15 more believable.
_________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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