The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

initiative
Post new topic   Reply to topic    The Rancor Pit Forum Index -> First Edition / IAG -> initiative
View previous topic :: View next topic  
Author Message
Noom68
Cadet
Cadet


Joined: 23 Jan 2021
Posts: 12

PostPosted: Sun Nov 07, 2021 1:53 pm    Post subject: initiative Reply with quote

i've been playing 1st edition when it was 1st published so in everyone's opinion
and i know rules do not call for it but i like to use initiative to keep order in combat i use dexterity for rolls......or is perception best for this
Back to top
View user's profile Send private message
Whill
Supreme Chancellor (Owner/Admin)


Joined: 14 Apr 2008
Posts: 8577
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sun Nov 07, 2021 1:58 pm    Post subject: Re: initiative Reply with quote

Noom68 wrote:
i've been playing 1st edition when it was 1st published so in everyone's opinion
and i know rules do not call for it but i like to use initiative to keep order in combat i use dexterity for rolls......or is perception best for this

Good call to add Initiative to 1e. I do DEX+PER-1D, so both DEX and PER are factors.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 14942
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Nov 07, 2021 2:06 pm    Post subject: Re: initiative Reply with quote

Whill wrote:
I do DEX+PER-1D, so both DEX and PER are factors.

I like this. Maybe add a twist and do Mech+Dex-1D for vehicle and starship combat?
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Whill
Supreme Chancellor (Owner/Admin)


Joined: 14 Apr 2008
Posts: 8577
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sun Nov 07, 2021 2:16 pm    Post subject: Re: initiative Reply with quote

CRMcNeill wrote:
Whill wrote:
I do DEX+PER-1D, so both DEX and PER are factors.

I like this. Maybe add a twist and do Mech+Dex-1D for vehicle and starship combat?

I think that is reasonable. I've also heard others suggest MEC+PER for vehicle/spaceship combat since PER is the RAW component of all initiative.

Personally I don't bother adding MEC because of inherent attribute overlap. Doing things before others in vehicles still involves manual reaction time and awareness, so DEX+PER is not inappropriate. I've found that initiative tends to matter less in vehicle/space chases/combat, so MEC skills make the biggest difference anyway.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 14942
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Nov 07, 2021 5:10 pm    Post subject: Re: initiative Reply with quote

Whill wrote:
I think that is reasonable. I've also heard others suggest MEC+PER for vehicle/spaceship combat since PER is the RAW component of all initiative.

Actually, I mis-typed. I had intended to say Mech + Per - 1D. Oh well.

Quote:
Personally I don't bother adding MEC because of inherent attribute overlap. Doing things before others in vehicles still involves manual reaction time and awareness, so DEX+PER is not inappropriate. I've found that initiative tends to matter less in vehicle/space chases/combat, so MEC skills make the biggest difference anyway.

I see it as two separate applications of the same reflexes: one to use hand-held objects (or hands), the other to make the proper control motions on a vehicle. I see Initiative having increased importance in my larger starship combat system, so I expect I'll hang onto it.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> First Edition / IAG All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0