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The Death of Liberty Campaign
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Whill
Supreme Chancellor (Owner/Admin)


Joined: 14 Apr 2008
Posts: 8577
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Tue Aug 20, 2019 7:06 pm    Post subject: Reply with quote

DougRed4 wrote:
After a three year absence, I fired up my SW campaign again. First thing we did was finish off Episode IV. As I changed the title, here it is in its entirety:

Part 4: Pirates and Partisans...
DougRed4 wrote:
That last session was almost a year ago, and we begin Episode V this coming Saturday!

Nice to see you back, Doug!
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DougRed4
Commodore
Commodore


Joined: 18 Jan 2013
Posts: 1979
Location: Seattle, WA

PostPosted: Thu Aug 22, 2019 4:23 pm    Post subject: Reply with quote

Thank you, all! I appreciate the warm welcome!

Whill, you now appear to be truly the Supreme Chancellor here now! Congrats! Very Happy
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Currently Running: Villains & Vigilantes (a 31-year-old campaign with multiple groups); mostly on hiatus are Adventures in Middle-earth (two groups), D6 Star Wars and Delta Green
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DougRed4
Commodore
Commodore


Joined: 18 Jan 2013
Posts: 1979
Location: Seattle, WA

PostPosted: Fri Jan 29, 2021 4:52 pm    Post subject: Reply with quote

So now I'm finally thinking of kicking things up again, even though it's been a year and a half since our last game. Here's what happened during that last session:

Episode V
Now well into Year 34 (1 BBY)

THE COMING STORM

After a number of incidents in which their facilities and operations have been sabotaged or disrupted, the Galactic Empire has taken notice of a small band of outlaws and heroes. The powerful Empire has devoted significant resources to eliminating this group, but to date has been unsuccessful.

To keep their many enemies at bay, these adventurers have rotated and changed personnel and starships, and have allied themselves with the Alliance to Restore the Republic, which grows more organized by the day. The Rebellion has grown to trust them, and some of the party have officially joined their cause.

Reflecting this loyalty, the team is now welcomed at Base One, the secret Rebel headquarters located in the Massassi temple on the moon Yavin 4. But the Empire is more determined than ever to find all who oppose them, to swiftly crush them without mercy…


Part 1: Mon Cala

The Starbound Misfit destroys two attacking pirate ships when it arrives in the Yavin system. The Rebels aboard decide to show mercy to a damaged third vessel, but Bishop blows it away anyway as they depart. Arriving at Base One, they observe Rebels refurbishing the Massassi Temple ruins that now serve as the secret base of the Alliance to Restore the Republic. Rebels Shan, Zebron, and Wald (the group’s new Rodian ally) strategize with Commanders Evram Lajaie and Vanden Willard and Captain Micha “Howl” Evon. Meanwhile, Chief of Alliance Intelligence Airen Cracken and his second in command, General Davits Draven, meet with Bishop, Bell, and Void, and discuss working with their division, which operates more in the shadows. Each group then gives a mission to their new agents on Mon Cala, and the party flies there. Though the Empire occupies the Outer Rim planet and maintains a Star Destroyer in orbit, the group easily makes it down to New Coral City. They overhear a Mon Calamari woman being accosted by a pair of stormtroopers in an alley, and swiftly slay them both and take most of their gear. They make their way to an aquatic, underwater complex, where they unload their newly acquired weapons and armor to Ishi Tib fence Jund Voon in his jewelry shop Wave Works. They then head to Fathoms restaurant, where they touch base with its owner, gambler Baydo Chasdy, who is secretly a Rebel agent. After renting a submersible and traveling to a remote atoll, they clandestinely meet with Mon Calamari operatives Ragab and Ibnir and Quarren Vuhlg. They are surprised, however, when a squad of stormtroopers with a KX security droid come ashore out of a vehicle and attempt to break things up. The adventurers swiftly cut down the troopers, but are forced to flee when two AT-AT walkers arrive!
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DougRed4
Commodore
Commodore


Joined: 18 Jan 2013
Posts: 1979
Location: Seattle, WA

PostPosted: Wed Feb 24, 2021 12:46 pm    Post subject: Reply with quote

We played again last Saturday. The players had a great time and are eager to play again, though my goal is to try to do 3-4 times a year.

Here's the recap:

As the group journeys through a tunnel of coral reef underwater, their submersible is snagged by the tentacles of a gigantic krakana more than twice its size! They fire missiles at the great beast, causing it to release its hold and allowing them to escape. Returning to the docks of New Coral City by hiding in the shadow of a large fishing trawler, they nearly sneak past a squad of shadow troopers waiting in ambush. Battle is joined, and the heroes, joined by the unexpected arrival of Fixer, decimate the Imperial troops, forcing many of them to flee. Bishop takes multiple suits of their black armor. Blasting out of the spaceport in the Starbound Misfit, they find that there are now two Star Destroyers in orbit, but Zebron utilizes the Force to make a risky jump to hyperspace! Later, in the Crimson Candle on Galidraan, the adventurers relax by playing sabacc.
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DougRed4
Commodore
Commodore


Joined: 18 Jan 2013
Posts: 1979
Location: Seattle, WA

PostPosted: Mon Nov 15, 2021 4:17 pm    Post subject: Reply with quote

Sad that we only got two games in this year, but I'm hopeful we will pick up the pace a bit next year.

Here's the recap of our game on Saturday:

Part 2: The Mecetti File

Along with old Rebel ally Dex Tiree and Kaminoan medic Roan Se, the group departs Galidraan. As they are leaving the system, they are intercepted by the Skipray Blastboat Spiteful, who realize that their operator’s license is a forgery and demand that they surrender. After initially racing past the smaller gunship, they stand down and allow the Imperial starship to dock with them. A pair of officers comes aboard and are swiftly taken out, and the heroes enter the enemy vessel and slaughter two more Imperial troops there. Aboard the Starbound Misfit, Roan Se reveals that he is more than just a medic, as he wields a lightsaber and uses the Force to heal one of the injured soldiers. Commandeering the Blastboat, the adventurers take their stolen craft back to the Rebellion on Yavin IV. Desperately low on stocks of bacta, the Rebels ask them to undertake a mission to find some via an outlaw smuggler on Lamuir IV. Fixer, Zebron, Bell, Wald, Se, and Bishop fly to the Tapani Sector, where the Star Destroyer Gauntlet orbits the planet but allow them to pass. As they explore the docking bays looking for their contact’s ship, a female voice directs them to Bay 10, where they stumble upon a group of thugs holding a man at gunpoint. They dispatch all seven of the criminals in a hail of blaster fire and rescue the man, then take off with him before security arrives.
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