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Where are "The Big Corellian Ships"?
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 15429
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Jan 12, 2022 9:30 am    Post subject: Reply with quote

Inquisitor1138 wrote:
--Orbital: 2km-16km/40km/80km ?

Correct. I am my own publishing staff, so some errors are inevitable. I am always hiring proofreaders, but the pay sucks, the hours are terrible, and there is no recognition for your efforts.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Dr. Bidlo
Lieutenant Commander
Lieutenant Commander


Joined: 24 Nov 2021
Posts: 245

PostPosted: Wed Jan 12, 2022 9:41 am    Post subject: Reply with quote

CRMcNeill wrote:
Inquisitor1138 wrote:
--Orbital: 2km-16km/40km/80km ?

Correct. I am my own publishing staff, so some errors are inevitable. I am always hiring proofreaders, but the pay sucks, the hours are terrible, and there is no recognition for your efforts.


Sign me up!
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Dr. Bidlo
Lieutenant Commander
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Joined: 24 Nov 2021
Posts: 245

PostPosted: Wed Jan 12, 2022 9:43 am    Post subject: Reply with quote

Inquisitor1138 wrote:
TEH TYPOS STRUCK BAAAAAAAAACK!!!

Teh irony is not wasted on me.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 15429
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Jan 12, 2022 9:47 am    Post subject: Reply with quote

Dr. Bidlo wrote:
Sign me up!

Get to work! Twisted Evil
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 15429
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Jan 21, 2022 1:56 pm    Post subject: Reply with quote

Inquisitor1138 wrote:
ah, thankks for that!

Typos corrected.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Inquisitor1138
Lieutenant Commander
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Joined: 28 Nov 2021
Posts: 174
Location: Hoth. Or Ilum...

PostPosted: Thu Feb 10, 2022 10:51 pm    Post subject: Reply with quote

I just found these:

https://www.deviantart.com/shoguneagle/art/CEC-Guile-class-battlecruiser-681246109
“I’ve outrun Imperial starships. Not the local bulk cruisers mind you, I’m talkin’ about the BIG Corellian ships now.” –Han Solo

Between the waning months of the Clone Wars and the earliest days of the Galactic Empire, the Corellian Defense Force commissioned the Corellian Engineering Corporation for a class of battleship that could intercept encroaching capital ships, and pursue vessels engaged in hit-or-run tactics, to include pursuits into hyperspace. The end result was the Guile-class battlecruiser, which was more than a match for most capital ships of that era. Unfortunately, by the time that the first lines of these vessels were constructed and commissioned, the Republic had been replaced by the Empire. Due to the politics of the era, nearly all of these ships were bound to the confines of the Corellian Sector and relegated to the roles of either patrolling for pirates and smugglers or assigned to the CDF for planetary defense.

To enterprising smugglers who snuck goods into and away from the Corellian system, it became a point of pride to outrun the vessels that were renown across Imperial space for their significant sublight speed and superior hyperspace capabilities for ships of that scale. And while both the CDF and the Imperial Navy deny it, the rumor of several Guile-class battlecruisers found within the service of the Rebel Alliance Fleet persists to this day.

Artwork by Adam Kopala (adamkop.deviantart.com)

Craft: Corellian Engineering Corporation Guile-class Battlecruiser
Type: Battlecruiser
Scale: Capital
Length: 1,310 meters
Skill: Capital ship piloting: Guile-class battlecruiser
Crew: 7,648, gunners: 358; skeleton: 2,264/+10
Crew Skill: Astrogation 4D, capital ship gunnery
4D+2, capital ship piloting 5D, capital ship shields 4D+1,
sensors 3D+2
Passengers: 2,224 (troops)
Cargo Capacity: 8,500 metric tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x0.75
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Hull: 5D+1
Shields: 2D+2
Sensors:
Passive: 40/1D
Scan: 70/2D
Search: 150/3D
Focus: 4/3D+2
Weapons:
78 Medium Turbolaser Batteries
Fire Arc: 30 front, 20 left, 20 right, 8 rear
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D
8 Composite Laser Cannons
Fire Arc: 4 left, 4 right
Crew: 1
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D+2
18 Ion Cannons
Fire Arc: 8 front, 5 left, 5 right
Crew: 3 (8), 2 (5)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D
10 Concussion Missile Tubes
Fire Arc: 10 Front
Crew: 2 (10)
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 8D
6 Tractor Beam Projectors
Fire Arc: 2 front, 4 left, 4 right
Crew: 10 (2), 4 (4)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 5D
Starfighter Compliment: 2 squadrons (24 starfighters)

Star Wars is a copyright of Lucasfilms Ltd. subsidiary of Disney, All Rights Reserved.

The Star Wars d6 RPG is a copyright of West End Games, All Rights Reserved.


https://www.deviantart.com/shoguneagle/art/CEC-Freedom-class-star-defender-660835008
With the loss of Kuat’s shipyards and the Victory-I and Venator-class star destroyers that quickly became obsolete in the face of the CIS/Galactic Dominion’s fearsome Imperator-class star destroyers, capital warship designers across the Republic scrambled to design and field vessels that could stand toe-to-toe with those terrors. A new type of warship emerged, dubbed “star defender,” beginning with Rendili StarDrive’s Liberty-class. The Corellian Engineering Corporation, eager to compete with Rendili’s yards, constructed the Freedom-class star defender; a swift, yet stout ship that doubled not only as a battleship, but a fleet carrier, making good use of the Galactic Republic’s numerous starfighter squadrons. Part of the Father and Son of the Suns infinities setting.
Artwork by Adam Kopala adamkop.deviantart.com
Craft: Corellian Engineering Corporation Freedom-class Star Defender
Type: Star Defender
Scale: Capital
Length: 1,280 meters
Skill: Capital ship piloting: Freedom-class star defender
Crew: 6,335, gunners: 280, skeleton: 2,181/+10
Crew Skill: Astrogation 3D+2, capital ship gunnery
4D+2, capital ship piloting 4D+2, capital ship shields 4D,
sensors 3D+2
Passengers: 1,080 (troops)
Cargo Capacity: 7,250 metric tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D+2
Space: 7
Atmosphere: 350; 950 km/h
Hull: 7D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 70/2D
Search: 150/3D
Focus: 4/3D+2
Weapons:
6 Long-Range Heavy Turbolaser Batteries
Fire Arc: 6 front
Crew: 5 (6)
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 6-30/70/150 km
Atmosphere Range: 12-60/140/300 km
Damage: 9D
12 Heavy Turbolaser Batteries
Fire Arc: 6 front, 3 left, 3 right
Crew: 4 (6, 3)
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 9D
24 Medium Turbolaser Batteries
Fire Arc: 8 rear, 8 left, 8 right
Crew: 3 (8)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range:6-30/70/150 km
Damage: 5D
20 Ion Cannons
Fire Arc: 5 front, 5 left, 5 right, 5 rear
Crew: 2 (5)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 5D
20 Concussion Missile Tubes
Fire Arc: 12 front, 4 left, 4 right
Crew: 2 (12), 2 (4)
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 8D
12 Tractor Beam Projectors
Fire Arc: 4 front, 2 left, 2 right, 4 rear
Crew: 10 (4), 4 (2)
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D
Starfighter Compliment: 4 squadrons (48 starfighters)

Star Wars is a copyright of Lucasfilms Ltd., subsidiary of Disney, All Rights Reserved.

The Star Wars d6 RPG is a copyright of West End Games, All Rights Reserved.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 15429
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Feb 11, 2022 2:05 am    Post subject: Reply with quote

The Defender is good (although the weapon loadout is a little wonky), but the battlecruiser just... doesn't look right.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Inquisitor1138
Lieutenant Commander
Lieutenant Commander


Joined: 28 Nov 2021
Posts: 174
Location: Hoth. Or Ilum...

PostPosted: Fri Feb 11, 2022 4:50 am    Post subject: Reply with quote

CRMcNeill wrote:
The Defender is good (although the weapon loadout is a little wonky), but the battlecruiser just... doesn't look right.

How so?

Also, kudos to ya on Reply 66!
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