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The Death of Liberty Campaign
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Jan 23, 2023 4:00 pm    Post subject: Reply with quote

You shouldn’t need an account. Just make sure to use “Direct Link”, not “Link”.

Then use the Img button above (making sure to remove any spaces).
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2258
Location: Seattle, WA

PostPosted: Mon Jan 23, 2023 4:51 pm    Post subject: Reply with quote

Exactly!

So if I don't make an account (never mind that I already made one), the only way to find my pics again would be to reverse-engineer by finding them here?
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Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
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DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2258
Location: Seattle, WA

PostPosted: Tue Jan 24, 2023 1:43 am    Post subject: Reply with quote





Here's what the layout should look like in actual play. I don't know how spread out the PCs will be (they're with one NPC too), but the Talz can get everyone in a 33 foot area, so can likely shoot all of them (some might actually have each other for cover!) Shocked
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DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2258
Location: Seattle, WA

PostPosted: Tue Jan 24, 2023 2:06 pm    Post subject: Reply with quote

I'll most likely wait until they are closer to the force screen before unleashing the ambush on them.

I've prepped some things, like the sneak rolls for enemies and the acrobatics roll for the guy leaping down on them.

I'm also going to use the method of having the players roll about 5-6 Perception (or search) rolls ahead of the session, so I'll know which rolls go with which events.

I think it's likely the bad guys will be undetected, even if someone rolls a bunch of 6's. The Talz sets a TN of 27 for being undetected when he unleashes a barrage on them. And the cat-like alien got a 39 for his attack from above! Shocked
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Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
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DougRed4
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Joined: 18 Jan 2013
Posts: 2258
Location: Seattle, WA

PostPosted: Fri Feb 10, 2023 7:42 pm    Post subject: Reply with quote

The recap:

ZD-15 malfunctions, so Bishop disassembles the droid. Citizens eye the group warily as they travel to a Pelagia station in a rougher part of town. When Pallask and the four leave on their mission early the next morning, they discover a holographic warning showing the visitors are wanted. Later, an energy screen pops up in front of them, blocking their way between buildings and debris. A sniper rains fire down upon them with a machinegun, but they dive for cover and survive the surprise assault! Bishop flies up and takes out the mercenary as the others deal with another who leaps down from above and more who fire on them from the way they came. When the tide turns against the attackers, they flee. Darkscape uses his jetpack to leap the energy wall and corral Jawa Krinzank. The merchant reveals that they were sent by Frrlin, so the pair fake an elaborate holovid showing the adventurers as being killed. Pallask sneaks them into the spaceport through a maintenance tunnel via a secret entrance, where they easily take out three Mecetti thugs attempting to get into “Telari’s” ship. They recover the datafile and turn it over to their new allies with House Pelagia. When they get back to their ship, they find Inquisitor Jerec and his bodyguard Tagora waiting for them!

The ambush worked well. The PCs had to spend a ton of CPs just to avoid being incapacitated by the furious assault from the sniper.

The player of the battle droid ZD-15 will no longer be joining us, so I had him simply malfunction and his 'owner' disassembled him and put him in his backpack. This spurred many Threepio jokes, as well as me kidding that he kept saying "Roger Roger" at inopportune times.
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Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
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DougRed4
Rear Admiral
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Joined: 18 Jan 2013
Posts: 2258
Location: Seattle, WA

PostPosted: Fri Nov 10, 2023 2:21 am    Post subject: Reply with quote

Our last session was a good one. I was a little worried, as it was hard to plan, not knowing what would happen or where things would go. Fortunately the big battle was epic and the session ending up being over 4 hours long.

The adventurers race to their ship while Jerec and Tagora move at them across the docking bay. The Inquisitor throws a web of energy around Bishop, sapping his strength. The group fires at the pair, and the Barabel uses his jetpack to evade the attackers. Tagora is felled just before he gets inside the ship, and Zebron begins take-off, attempting to escape the Dark Jedi. Jerec rips the boarding ramp away and leaps into the Starbound Misfit, but the Rebels heroically hold him at bay. He loses his grip on his lightsaber, and Bell shoots the weapon. He draws a Sith Sword, but Bell blasts a hole in a coolant hose, the resulting explosion blowing both him and Jerec out through the gaping hole in their vessel. Darkscape flies out and rescues Bell, their enemy falling into the clouds below.
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Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
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DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2258
Location: Seattle, WA

PostPosted: Mon Mar 04, 2024 5:26 pm    Post subject: Reply with quote

Last Tuesday we continued the campaign. It was around four months since we last played, which is much better, but still not as often as I'm aiming for.

We're in the final part of Episode V. We have a new player, so this was more of a 'filler' ep where the party had some downtime and met that PC, plus some setting up for the next adventure.

Bishop secures the lightsaber as Zebron narrowly avoids freighters and merchant vessels when they blast out of the spaceport. Wald decrypts a holographic message from Fixer, who explains that “Telari” (actually Pelagia undercover operative Pellas Agri) was escorted to safety and that House Mecetti and a Sir Tazur Pheron are hell-bent on finding them. He also bids the group farewell. They set down in the nearby capital, Gryle City. Bishop spends the day gambling (highly illegal on Lamuir IV) while the other three visit a junk yard and purchase parts to repair the Starbound Misfit. They then purchase SkillWare and Bell begins programming CeeNine to allow the droid to repair their ship. Bishop returns, and when the party later makes their way to an underground speakeasy, they quicky learn that they are at the locale where Bishop spent the day wagering. He again joins a table, and when one Herglic cheats at cards the Barabel swiftly cuts him in half. Amongst the betting, drinking, and music, the heroes observe a man, Tel’Var Shar, negotiating an agreement between human and Herglic representatives. They later meet him and Devaronian Rebel agent Destoori. Shar agrees to find them cargo to move to their next destination, and Destoori lets them know of an opportunity to steal a shipment of bacta.
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Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
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