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1E Range Concept
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Dec 02, 2023 5:43 pm    Post subject: Reply with quote

That being said, jtanzer has a fair point w/r/t hitting targets at range. My initial thought is increased Difficulty at Short, Medium and Long Ranges if the Stock is folded, but reduced Difficulty at Point Blank due to the greater responsiveness of the more compact form, with folding/unfolding the Stock counting as a standard action, so that if combat starts, the character with the Blaster Carbine is either eat the MAP or be stuck with whichever Stock position they were in until they have a window to change up the Stock.

So in the above chart, the Blaster Carbine's Range stat would look thusly:
    Blaster Carbine: Easy (Very Easy*) / Easy (Moderate*) / Moderate (Difficult*) / Heroic (Spectacular*)

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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Darklighter79
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Joined: 27 May 2018
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PostPosted: Tue Dec 05, 2023 12:18 pm    Post subject: Reply with quote

CRMcNeill wrote:

So in the above chart, the Blaster Carbine's Range stat would look thusly:
    Blaster Carbine: Easy (Very Easy*) / Easy (Moderate*) / Moderate (Difficult*) / Heroic (Spectacular*)


How these could be applied to Jedi's Sense skill based attack (for small arms as well as bigger ones)? Force uses different scales, for example lifting skill difficulty vs alter difficulty (for telekinesis).
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