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Dice allocation between general skills and specializations
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cheshire
Arbiter-General (Moderator)


Joined: 04 Jan 2004
Posts: 4853

PostPosted: Wed Nov 20, 2024 8:03 am    Post subject: Reply with quote

I'd rule the same. Finding out if the RAW explicitly says something else is still useful.
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fogger1138
Lieutenant Commander
Lieutenant Commander


Joined: 25 Feb 2021
Posts: 104
Location: Maine

PostPosted: Wed Nov 20, 2024 1:35 pm    Post subject: Reply with quote

Mamatried wrote:
Spirit of the rules.


Disagree.

As I said WAAAY back in my first post, I imagine this is a common house rule, but it's not the way the rules are explicitly written. I'm not even arguing that the RAW makes more sense - I'm just arguing what is and isn't RAW.

Mamatried wrote:
the deabte is a bit silly imo


Here, at least, I'll agree.

Mamatried wrote:
you roll 5D for ALL blaster wepons with a 5D blaster skill. this makes a specialization of 4D+1 not possible, becuse the spcialized weapon is INCLUDED in the overall skill.


Except it's explicitly NOT included in the overall skill when there's a specialization, because the rules specifically say "Specializations are separate skills."

Mamatried wrote:
So choosing or later selecting hold out blaster specialization doe not exclude the hold out form the overall blaster skill.


"Specializations are separate skills" would indicate otherwise.

All of the examples and justifications you've given in this thread violate either
R&E wrote:
"Specializations are separate skills."
or
R&E wrote:
"If a character improves the basic skill, the specialization doesn't improve; if the specialization is improved, the basic skill doesn't go up."
or both. It's a reasonable house rule to make, but it's simply not RAW.
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