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Cybernetics
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Crell Damar
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Joined: 31 Jul 2003
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PostPosted: Tue Oct 14, 2003 12:47 pm    Post subject: Reply with quote

i didn't like the fact that the merc has 2D+1 perception... i like high perception, but i also like the merc template, so i evened it out to 4D with my starting 2000, but i also raised my str and dex from 3D+2 up to 4D each with cybernetics, and on top of that, i raised up my mechanical from 2D+2 to 3D even... so in a sense I sort of leveled out the lack of character points my character had under some of the people who have managed to stay entertained with their one character for a long period of time Smile
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Rathe Ehtar
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Joined: 11 Oct 2003
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PostPosted: Tue Oct 14, 2003 3:16 pm    Post subject: Reply with quote

Modify the merc temp.
say, a merc who was his squads scout or something.
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Crell Damar
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PostPosted: Tue Oct 14, 2003 7:15 pm    Post subject: Reply with quote

i specifically remember someone who disapproved of editing templates...
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Rathe Ehtar
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PostPosted: Tue Oct 14, 2003 9:01 pm    Post subject: Reply with quote

I was in a mood, so sue me.
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Loc Taal
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Joined: 17 Jun 2003
Posts: 801

PostPosted: Tue Oct 14, 2003 11:25 pm    Post subject: Reply with quote

We never really used the templates much. As long as the players stayed within the min/max values of the species they were using and stayed under the max number of attribute dice, they could pretty much make the attributes anything they wanted. This gives players much more flexibility, although can lead to rather one-dimensional characters (high DEX, PER & STR with low MEC, TEC and KNO).
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Crell Damar
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PostPosted: Wed Oct 15, 2003 12:50 pm    Post subject: Reply with quote

I've noticed that on the characters that you've posted up on the site... it seems to me that everybody playing characters like that would get kinda 1 tracked... did it?
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Loc Taal
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PostPosted: Thu Oct 16, 2003 12:01 am    Post subject: Reply with quote

Yes, it seems like most of the guys in our group ended up focusing mostly on combat skills. I was usually the "tech" of the group. Nobody else could open a locked door, rig something with explosives or hack into a computer system.
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Ragnar
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PostPosted: Thu Oct 16, 2003 11:04 am    Post subject: Reply with quote

well smart players should generally start out by putting focus on combat skills because that's how you stay alive in the star wars universe. once they reach a certain point they should "try" and broaden their horizons to other skills.
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Crell Damar
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PostPosted: Thu Oct 16, 2003 12:41 pm    Post subject: Reply with quote

you only really need to way into your combat skills if you don't want to go through the trouble of thinking of different ways to get out of combat... or avoiding it totally... i mean, a full blown tech probably isn't going to be waltzing into a cantina and picking a fight with the first barbel he sees, he'd probably be busy in a workshop or planning some sort of heist or something...
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Ragnar
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PostPosted: Thu Oct 16, 2003 4:09 pm    Post subject: Reply with quote

true but if your working with/for a group that gets into heated situations then what are you supposed to do??

it's disappointing to be left out because you can't defend yourself and hard to run a split game because the techy left the group and is exploring less violent occupations.
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Loc Taal
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PostPosted: Thu Oct 16, 2003 4:27 pm    Post subject: Reply with quote

I agree Ragnar, that is a tough situation when there are two completely different types of players in the group. The same thing can happen when there is a pilot that basically does nothing but fly the characters around. You have to be careful as a GM to make sure everyone is included in the adventure and has opportunities to contribute.
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Tybalt
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Joined: 20 Oct 2003
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PostPosted: Wed Oct 29, 2003 7:41 am    Post subject: Reply with quote

how about a section for homemade cybernitics? it would be fun to look at what people think up
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Rathe Ehtar
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Location: Vacaville, CA

PostPosted: Thu Oct 30, 2003 2:42 pm    Post subject: Reply with quote

If I'm not mistaken, that could go in house rules.

I like templates because they are a preset limit on attributes and just about sets the strengths and weakness of the character the player is playing. Also, they have a pre arranged set of skill that character should/could focus on.
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Tybalt
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PostPosted: Thu Oct 30, 2003 10:25 pm    Post subject: Reply with quote

i see what you mean, after a while people would make cybernetics that are unbearably cheap and no-one would want to play with 'em.
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Esoomian
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Joined: 29 Oct 2003
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Location: Auckland, New Zealand

PostPosted: Thu Jan 15, 2004 11:31 pm    Post subject: Reply with quote

What about your geneticist/cyber doc GMC Rathe? He came up with some original mods for Ragnar didn't he? What system did you use for that?

Also in SW EU there is a character called Piggy who has been experimented on and can now calculate hyperspace co-ordinates in his head. He is also quite cultured and intelligent... This was with drug therpy though not cybernetics (for the most part). He was also a good X-Wing pilot and able to split his focus well enough that he could also act as a tactical co-ordinator whist flying combat missions...

Oh and did I mention he was a gamorian? Shocked
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