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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14033 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jul 03, 2007 6:39 pm Post subject: |
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joshrobertson wrote: | It would be my feeling that a full dodge incorporates the concept of MOVE NOW IN ANY DIRECTION POSSIBLE!!!!
I would make the movement highly dependent on the surroundings. I would say a full dodge while moving at all out speed can be done even under the 2nd R&E rules. |
Full (double) speed i can see,but not all out. _________________ Confucious sayeth, don't wash cat while drunk! |
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joshrobertson Ensign
Joined: 06 Oct 2003 Posts: 25 Location: Minneapolis, Minnesota
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Posted: Wed Jul 04, 2007 11:55 am Post subject: |
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What penalty would you assign to the shooter attempting to hit the character moving at "all out" speed? _________________ I ain't in this for your revolution! I expect to be well paid! --Han Solo, Smuggler |
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Akari Commander
Joined: 09 Feb 2005 Posts: 256
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Posted: Wed Jul 04, 2007 5:29 pm Post subject: |
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Depends on the speed really. There should be a difference if its a Hutt in full sprint (crawl) or if somebody is sitting on a swoop bike (zoom). Maybe like +2 for 20 meters per turn and an additional +2 for each doubling of that?
This would work out to:
0-19: +0
20-39: +2
40-79: +4
80-159: +6
etc...
It should not be too high IMHO so it can't substitute for dodging. _________________ They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.--Benjamin Franklin |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14033 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jul 04, 2007 6:53 pm Post subject: |
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We asked about movement penalties for opponents to hit you but other than for missiles/torps against ships, there is nothing BTB.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Tupteq Commander
Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Thu Jul 05, 2007 7:28 am Post subject: |
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joshrobertson wrote: | What penalty would you assign to the shooter attempting to hit the character moving at "all out" speed? |
We discussed this in How does MFTAS work? topic.
I proposed:
+1D (or +3) for 20m/round (4m/s=14.4km/h)
+2D (or +6) for 40m/round
+3D (or +9) for 80m/round
+4D (or +12) for 160m/round etc.
For "compatibility" with MFTAS. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4834
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Posted: Thu Jul 05, 2007 8:11 am Post subject: |
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joshrobertson wrote: | What penalty would you assign to the shooter attempting to hit the character moving at "all out" speed? |
I ususally handle this one just as it's described in the book. If you're goilng all out you don't dodge or perform any other actions. You move at four times your move value, and you have to hit the difficulty number. I think the difficulty is Very Difficult, modified by terrain. |
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slaughterj Lieutenant
Joined: 10 Jan 2007 Posts: 79
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Posted: Wed Oct 24, 2007 11:36 pm Post subject: |
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cheshire wrote: | joshrobertson wrote: | What penalty would you assign to the shooter attempting to hit the character moving at "all out" speed? |
I ususally handle this one just as it's described in the book. If you're goilng all out you don't dodge or perform any other actions. You move at four times your move value, and you have to hit the difficulty number. I think the difficulty is Very Difficult, modified by terrain. |
Can you clarify? When you move "all out" and have to hit a difficulty number, that is the number the runner needs to make based on the terrain and has nothing to do with what a shooter needs to hit such a runner. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14033 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Oct 25, 2007 4:00 am Post subject: |
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That was what he was mentioning. To make that all out successful, you have to make the running (or ship piloting) roll at the diff of the terrain +2 catagory shifts for going all out. _________________ Confucious sayeth, don't wash cat while drunk! |
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slaughterj Lieutenant
Joined: 10 Jan 2007 Posts: 79
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Posted: Thu Oct 25, 2007 12:15 pm Post subject: |
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garhkal wrote: | That was what he was mentioning. To make that all out successful, you have to make the running (or ship piloting) roll at the diff of the terrain +2 catagory shifts for going all out. |
Sure, but he was responding to a question about how does a target running all-out affect a shooter targeting the runner, and his response was more about the target's running difficulty and not about the affect on the shooter. I think that the difficulty in shooting the runner should be moved to the higher end of the difficulty range, e.g., if a typical easy shot was an 8, then make one against such a runner a 10 to hit. |
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